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 2500 Tau Army

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JTPitt
Sergeant
Sergeant


Posts: 733
Join date: 2007-12-14
Age: 27
Location: Springdale, OH

PostSubject: 2500 Tau Army   Thu Jul 09, 2009 8:12 am

The point of this army is to be well rounded and be able to take on MEQ's, to Hordes and mechanized armies. I think this should be pretty good haven't play tested it with the addition of the elites and the extra pathfinders. Let me know what you think.

Army: Tau
Points: 2498
Models: 85

HQ

Shas'o - 132 x 1 - Airbursting Fragmentation Grenade, Missile Pod, Shield Generator, HW Multi Tracker

Elite

XV8 - 193 x 3 - (Burst Cannon, Plasma Rifle, Multi-Tracker); (Plasma Rifle, Missile Pod, Multi-Tracker)
Shas'vre - Burst Cannon, Plasma Rifle, Multi-tracker, Bonding Knife

XV8 - 193 x 3 - (Burst Cannon, Plasma Rifle, Multi-Tracker); (Plasma Rifle, Missile Pod, Multi-Tracker)
Shas'vre - Burst Cannon, Plasma Rifle, Multi-tracker, Bonding Knife

XV8 - 193 x 3 - (Burst Cannon, Plasma Rifle, Multi-Tracker); (Plasma Rifle, Missile Pod, Multi-Tracker)
Shas'vre - Burst Cannon, Plasma Rifle, Multi-tracker, Bonding Knife

Troops

Fire Warrior Team - 125 x 11 - Pulse Rifle
Shas'ui - Pulse Rifle, Bonding Knife

Fire Warrior Team - 125 x 11 - Pulse Rifle
Shas'ui - Pulse Rifle, Bonding Knife

Fire Warrior Team - 125 x 11 - Pulse Rifle
Shas'ui - Pulse Rifle, Bonding Knife

Fire Warrior Team - 125 x 11 - Pulse Rifle
Shas'ui - Pulse Rifle, Bonding Knife

Fast Attack

Pathfinder Team - 121 x 8 - (6 x Pulse Carbine, Markerlight), 1 x (Rail Rifle, Target Lock)
Shas'ui - Pulse Carbine, Markerlight
DevilFish - 120 x 1 - Smart Missile System, Burst Cannon, Disruption Pod, Multi-tracker, Target Array

Pathfinder Team - 121 x 8 - (6 x Pulse Carbine, Markerlight), 1 x (Rail Rifle, Target Lock)
Shas'ui - Pulse Carbine, Markerlight
DevilFish - 120 x 1 - Smart Missile System, Burst Cannon, Disruption Pod, Multi-tracker, Target Array

Fire Warrior Team - 105 x 5 - (1 x Pulse Carbine, Markerlight), (3 x Rail Rifle, Target Lock)
Shas'ui - Pulse Carbine, Markerlight
DevilFish - 120 x 1 - Smart Missile System, Burst Cannon, Disruption Pod, Multi-tracker, Target Array

Heavy

XV88 - 250 x 3 - (TL Rail Gun, SMS, Target Lock), (TL Railgun, SMS, Multi-tracker)
Shas'vre - TL Railgun, SMS, Target Lock, Bonding Knife, HW Drone Controller 2 x Shield Drones

Hammerhead - 330 x 2 - Railgun, Burst Cannon, Disruption Pod, Target Array, Multi-tracker

_________________
TAU 1750 ARMY
Wins - 2
Losses - ∞
Draws - 1

Grey Knights 1750
Wins - 7
Losses - 2
Draws - 1

Et Imperator Invocato Diabolus Daemonica Exorcism!!!!

FOR THE GREATER GOOD!!!!!

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archite666
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Posts: 175
Join date: 2008-12-24

PostSubject: Re: 2500 Tau Army   Thu Jul 09, 2009 10:58 am

Looks very scary.

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Some friends call me Cash, Some military people call me A1C Hutchinson... Some Brittish terrorists call me Chris as well but thats a different story.

Mech Guard (7-1) Vet sgt defeats SM captain and walks onto his objective, contesting it.
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Angry Bob
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Posts: 757
Join date: 2008-01-06

PostSubject: Re: 2500 Tau Army   Thu Jul 09, 2009 5:17 pm

JTPitt wrote:
HQ

Shas'o - 132 x 1 - Airbursting Fragmentation Grenade, Missile Pod, Shield Generator, HW Multi Tracker
Isn't the Airburst Fragmentation Grenade the experimental weapon that ignores cover saves? 8-)
JTPitt wrote:
Hammerhead - 330 x 2 - Railgun, Burst Cannon, Disruption Pod, Target Array, Multi-tracker
At five points and the current rules those freaking Disruption Pods should be standard equipment on all tau vehicles.


Etherial Nick has gotten some good use out of marker lights and negating cover saves. It's nice seeing the rise of pathfinders with how the second codex and 40K 5th ED seem to mesh well.
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2500 Tau Army

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