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wittdooley Sergeant


Posts: 772 Join date: 2008-03-27 Age: 26 Location: Cincinnati / Western Hills
 | Subject: Assault Salamanders Wed Mar 04, 2009 3:27 am | |
| So... I'm putting together my Salamanders 2nd Company, and I'm having real trouble justifying the notion that the Salamanders would have assault troops with jetpacks. Because of the terrain/conditions of nocturne, they don't use speeders or bikes. It also notes in Index Asartes that they have the slower reflexes, so they make little use of assault troops. Yet, in their organization thing on Lexicanum, it says their 2nd Company would have 2 assault squads. What do you guys think? Should I make some assault sallies or would it make sense, because 1st Company has 120 Vets w/ lots of Termies, that they wouldn't have assault? _________________ Warhammer Fantasy: Lizardmen (2-0-0): The Lizardmen win their first skirmish for Lustria over JTs Lizardmen tribe.
Wood Elves (14-3-0): The wood elves are retired after proving their mettle.
Warhammer 40K: Salamanders (3-1-1): Salamanders use meltas to great effect against the Shit Eagles.
Hordes: Skorne (2-0) 500 pt win in Danny's first game.
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Chad Vassal Moderator

Posts: 323 Join date: 2007-08-21 Age: 35 Location: Fairfield, Oh.
 | Subject: Re: Assault Salamanders Wed Mar 04, 2009 3:57 am | |
| All Marine chapters even though not their specialization will have troops that can perform any need that may arise. Like you stated the 2nd Company has a couple squads. One thing to remember they are Space Marines and are trained to deal with anything. Some armies have more of one type of troop than another but they can and do train to assault even if their main use of tactics does not normally involve their use. To be a little more consistent with their non-use of speeders and such maybe deploy them without JP's and put them in Rhinos, but I think if the JP troops are what look you want I would say go for it. _________________ Upcoming Project - CSM: Word Bearers '09 and Beyond - Last Update (10/5/09), Previous Update (8/25/09) 40K Stats: TabletopEldar (4-3-5) L: Mac @ Chaos Marines - D.B. Con Word Bearer's (2-1-1) W: Monty @ Space Marines - Capture and Control |
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wittdooley Sergeant


Posts: 772 Join date: 2008-03-27 Age: 26 Location: Cincinnati / Western Hills
 | Subject: Re: Assault Salamanders Wed Mar 04, 2009 4:20 am | |
| I just can't decide. I mean, what are the point of assault marines without jetpacks? I'm REALLY trying to stick with the fluff, though. I really wish there was at least one Sallies book.... I do have the names for my captains and stuff, though: Ai'Laau, Captain of the Firedrakes 1st Company -- use Lysander Rules Chaplain Xavier, Keeper of the Flame -- use Cassius Rules Loremaster Pyrros, Protector of the Promethean Opus-- use Dark Angels Ezekial Rules Huo'jin, Captain of the 2nd Company -- use Sicarius Rules _________________ Warhammer Fantasy: Lizardmen (2-0-0): The Lizardmen win their first skirmish for Lustria over JTs Lizardmen tribe.
Wood Elves (14-3-0): The wood elves are retired after proving their mettle.
Warhammer 40K: Salamanders (3-1-1): Salamanders use meltas to great effect against the Shit Eagles.
Hordes: Skorne (2-0) 500 pt win in Danny's first game.
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Mendin Initiate

Posts: 251 Join date: 2008-07-29
 | Subject: Re: Assault Salamanders Wed Mar 04, 2009 6:14 pm | |
| | wittdooley wrote: | | I just can't decide. I mean, what are the point of assault marines without jetpacks? |
Their sarge gets slightly different wargear than a normal Tactical sarge.
Also: Land Raider Firestorm Cannon, oh yeah baby. Full 10 man squad that can assault out of a vehicle. _________________ Necrons: Wins: A few. Losses: More than a few.
Orks: Wins: .5 (Team won after I was annihilated) Losses: 1 Ties: 1
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John Gemrich Veteran Sergeant


Posts: 1108 Join date: 2008-03-12 Location: West Chester
 | Subject: Re: Assault Salamanders Wed Mar 04, 2009 6:49 pm | |
| | Mendin wrote: | | wittdooley wrote: | | I just can't decide. I mean, what are the point of assault marines without jetpacks? |
Their sarge gets slightly different wargear than a normal Tactical sarge.
Also: Land Raider Firestorm Cannon, oh yeah baby. Full 10 man squad that can assault out of a vehicle. |
Also without JP - the Rhino or DP are free so you get more "force" on the table. Essentially 3 units to Control objectives (or give up KP) if you use combat squads._________________  Currently playing:Infinity - Combined Army Currently Learning: WH40K Currently Painting: WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew |
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Matt CAG Founder

Posts: 3416 Join date: 2007-08-20 Location: Cincinnati, OH
 | Subject: Re: Assault Salamanders Wed Mar 04, 2009 7:06 pm | |
| I say there isn't much more salamander than assault troops. Guys carried into close battle with the enemy on streams of fire and smoke! What isn't salamander about that!? Throw in a counts as power fist thunder hammer on the sergeant and you have a perfect salamander unit! Also, the lack of speeder tech shouldn't be related to these guys, quite different tech. Also, as chad said, they are marines and will do and use what they need to to get the job done! _________________ Dark Angels 1750 win/loss Record Win - 23 (Belial helped wreck Ryan's puny Eldar) Loss - 13 (Brice's Necrons wiped me) Draw - 2 (The 13th hold out in alpha take and hold)
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wittdooley Sergeant


Posts: 772 Join date: 2008-03-27 Age: 26 Location: Cincinnati / Western Hills
 | Subject: Re: Assault Salamanders Wed Mar 04, 2009 10:23 pm | |
| So are we agreeing that I should do them WITHOUT jetpacks then? _________________ Warhammer Fantasy: Lizardmen (2-0-0): The Lizardmen win their first skirmish for Lustria over JTs Lizardmen tribe.
Wood Elves (14-3-0): The wood elves are retired after proving their mettle.
Warhammer 40K: Salamanders (3-1-1): Salamanders use meltas to great effect against the Shit Eagles.
Hordes: Skorne (2-0) 500 pt win in Danny's first game.
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wittdooley Sergeant


Posts: 772 Join date: 2008-03-27 Age: 26 Location: Cincinnati / Western Hills
 | Subject: Re: Assault Salamanders Thu Mar 05, 2009 1:31 am | |
| Okay....so heres the question.... How would one decide to equip the Sarge if you had no jump pack assault marines? Do we want to keep the 3 attacks, or do we not worry about the extra attack and give him a power fist or thunder hammer? Obviously, at that point costs, it's probably not worth giving him a storm shield..right? _________________ Warhammer Fantasy: Lizardmen (2-0-0): The Lizardmen win their first skirmish for Lustria over JTs Lizardmen tribe.
Wood Elves (14-3-0): The wood elves are retired after proving their mettle.
Warhammer 40K: Salamanders (3-1-1): Salamanders use meltas to great effect against the Shit Eagles.
Hordes: Skorne (2-0) 500 pt win in Danny's first game.
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Mike Leon Initiate


Posts: 453 Join date: 2008-05-12
 | Subject: Re: Assault Salamanders Tue Mar 10, 2009 11:01 pm | |
| Thunder hammer. Give him a thunder hammer. |
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