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 Gaming basics and our responsibility

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Chad
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PostSubject: Gaming basics and our responsibility   Fri Sep 14, 2007 4:17 am

I was watching Cj and Dan play last weekend and there is one thing I think we should focus on. I understand the game is supposed to be enjoyable and fun but we need to work on teaching a more crisp game play for the newer guys. Although Dan has been around for a while he doesnt have that many games under his belt so missing out on little rules and some slip ups are not a big deal at all. CJ on the other hand now has enough games in that we can start with the rigors of making him play a more clean, crisp game.

I dont want to be labeled like some we have played with in the past that there is a group of ppl you cant stand to play because they either rules lawyer you to death or they dont even know their own army rules and make stuff up, or make a comment they thought they heard from someone else.

I love 40k, although I am not committed to army building and painting like some because I just burn out and dont make it a priority, I want us to have good group of guys to play with.

Things I think we should all work on teaching and being a good examples of: (some of this is elementary, but...)study
1. Know what order the round goes in and when things occur. When to shoot, attack in h-t-h, when certain rolls need to be made or not made
2. Know your own ARMY Rules, dont just guess cause it sound like it was right.
3. PRINT OUT and carry with you your FAQ's there are balance issues these try to help out.
4. Make sure we know how to figure out the "to hit" roll with out a chart.
5. Make sure you can figure out the strength and toughness chart.

*key point here - CJ has photocopies of the summary charts USE THEM if you want one ask him believe it or not under that gruff exterior and bad attitude he is a nice guy <---kidding Cj is one of the nicest guys I have known.

These are just a few things I can think of off the top of my head. Lets not be like all the others. Some of us experienced guys need to make mention if your opponent (even if it is one of the other experienced guys) is not doing the basics. We get so involved in other things we forget the foundation of the game mechanics.

Everyone seems to want to mix it up a little, have a campaign, combat patrol, city fight, etc. These things are well and good but of we cant even play a game with out knowing the basic rules adding more rules or changing a format will build frustration and just add stress to something that is supossed to be stress free.

PLEASE DO NOT flame others or make this into a well one game such and such did this kind of thread. Matt if it does kill it and erase, thx.
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CJ
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PostSubject: Re: Gaming basics and our responsibility   Fri Sep 14, 2007 4:28 am

Take it from me....I'm actually reading the rule book page by page. I have missed so much that if I did do this from the beginning....the game would be easier. I like the charts. If anyone is interested in one.....let me know. I'm charging 2 bucks for them....cost of lamination paper basically....or if I owe you money....it's free....lol.....let me win? It's also free.....

LMK serious tho.....I'll make em....you take em......

Thanks for the cough cough Chad, I'll admit it I'm still kind of a Newb....

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Matt
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PostSubject: Re: Gaming basics and our responsibility   Fri Sep 14, 2007 6:05 am

Good thread Chad, stickied and re-titled.

I agree on all accounts (FAQ's are a big one!). Other good practices would be:

Making sure you have a copy of your army list (at least a some what legible one).

(I'm sure more will come to mind, and I'll edit my post).

Chad/everyone if you don't mind, once we collect some thoughts on this I'll clean it up and leave a single stickied thread.

Again thanks for the post.

(Let's see more of the Eldar Chad!)

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Nathan
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PostSubject: Re: Gaming basics and our responsibility   Fri Sep 14, 2007 7:39 pm

Dang, that's a lot of writing. Oh well, Chad you do have a good point.

CJ: I have read the rulebook page for page several times and I still can't remember it all (but I do remember the important bits), so it may take time to absorb all the info (why is it such a huge book?) and the way you talk man, I would swear that you are not a newb (same with watching the lists that you play).

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Matt
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PostSubject: Re: Gaming basics and our responsibility   Sat Sep 15, 2007 2:35 am

The rulebook really doesn't have many pages of rules. The problem is how they describe said rules, they frequently mix rules descriptions with fluff (this is improving big time with recent releases).

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Wayno
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PostSubject: Re: Gaming basics and our responsibility   Tue May 27, 2008 12:09 am

Everyone on this forum needs to read this thread. Good one Chad! study

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Matt
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PostSubject: Re: Gaming basics and our responsibility   Tue May 27, 2008 12:28 am

re-read and trimmed up a bit to be more relevant to newcomers and such.

I hope people have given this a read through... I'd like to hear more comments on the matter if people have them!

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noakei23
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PostSubject: Re: Gaming basics and our responsibility   Tue May 27, 2008 12:47 am

Since I am new to 40K this is awesome. Thanks a million Chad!
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Steve
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PostSubject: Re: Gaming basics and our responsibility   Tue May 27, 2008 2:43 am

I agree with Chad. I don't have a problem teaching someone new, but when I play a "veteran" player I dont want to have teach them how to play.

A little thing I have always found helpful with the role to hit chart: BS + D6= 7+. Basically a marine has a BS of 4 so he needs a 3 (4+3=7), a guardsmens BS is 3 so he needs a 4, and Ork has a BS of 2 so he needs a 5. Not a hard thing to remember and you will never get cheated on knowing what a model needs to hit.

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Matt
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PostSubject: Re: Gaming basics and our responsibility   Tue May 27, 2008 3:01 am

yeah... just subtract the BS from 7.

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John Gemrich
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PostSubject: Re: Gaming basics and our responsibility   Tue May 27, 2008 12:13 pm

You asked for some weigh in and as someone who has some gaming experience (although not 40K) I will pontificate.

Chad wrote:

I dont want to be labeled like some we have played with in the past that there is a group of ppl you cant stand to play because they either rules lawyer you to death or they dont even know their own army rules and make stuff up, or make a comment they thought they heard from someone else.


Rules lawyering kills me. I'm a believer in RAW to a point (problem is I play a lot of games that are translated -sometimes poorly - into English). When that is the case some maturity is required. But for the rule sets that are native language...don't make stuff up that isn't there. I don't care how fluffy it is.

Quote:
I want us to have good group of guys to play with.


AMEN - that is why I enjoyed the confrontation group we played with in the midwest. We'd travel 5 to 8 hours to play in tournaments and "hang" with the players we met because they were so standup...not a bunck of D*cks to play with. You had a good match shook hands then had a beer a lamented the game changing rolls.

I know we get into speed later but there was a guy I played with and we would knock out a 2 hour game 6 turn game in 45 min. We both made quick strategical decisions, knew the rules, knew our armies and didn't spend time arguing over minutia.


Quote:
1. Know what order the round goes in and when things occur. When to shoot, attack in h-t-h, when certain rolls need to be made or not made

right on...this is clear. If you don't know make a little cheat card to remind you. Study it during your opponents turn.

Quote:
2. Know your own ARMY Rules, dont just guess cause it sound like it was right.


3. PRINT OUT and carry with you your FAQ's there are balance issues these try to help out.


I lump these together. You don't have to memorize your army rules but notate the codex with the rules you intend to use in the game. If you are using special ability X or Y for the game. Print those out on you cheat card or just sticky it in you codex/rulebook with PostIT flags.

I cannot begin to count the number of people who'd break out spell cards in Confrontation (trust me there were a ton of spells) and not know how to use them. It slowed down play to an insufferable crawl for those games. I used to try and kill their magician first just to speed up play.


Quote:
4. Make sure we know how to figure out the "to hit" roll with out a chart.
5. Make sure you can figure out the strength and toughness chart.


I think some folks are naturally talented at quick math/stats etc. Some aren't. So figuring out something in your head will seem very easy to some folks and like Chinese to others. I give a little break here.

However, you should be able to "quickly" review your stats and do the calculation using the chart. Or be very prepared (in a tournament at least) to have your opponent shouting them at you. (I try not to be this guy but when you need to get your last turn in....I tend to gravitate that way).



Quote:
Everyone seems to want to mix it up a little, have a campaign, combat patrol, city fight, etc. These things are well and good but of we cant even play a game with out knowing the basic rules adding more rules or changing a format will build frustration and just add stress to something that is supossed to be stress free


Yep...the rules are a foundation for fun play. Too much time spent with a nose in the book really is brutal.

While frustrating to some I really believe in rolling off and worrying about it later. Then spend the time to look it up and review who was right and wrong. I'm probably wrong as often as right in sticky situations. I also know some situations don't have a right or wrong so choosing how to move forward in a 'fair manner' beats arguing about comma placement to death.


Good post. My only note is this is for "general play". If you are a NOOB getting up and running these are goals to SHOOT for as you play more games.

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