| | | Valkyrie base debate- check it out | |
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Ricter Neophyte
Posts: 61 Join date: 2009-01-21 Age: 23 Location: Cincinnati, Ohio
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 12:29 am | |
| While it's very easy (seen by how many people have fallen into the trap) to call the other side "rules lawyers" and use ad hominem attacks (anyone with any sense, etc), you should be very careful to avoid becoming the monster that you accuse everyone else of being. An opponent's meltagun is within 6" of the base, but not within 6" of the hull. Would you allow him to take the 2d6 for penetration? That's a trick question, of course - if you would have said no, you are just as guilty of rules-bending as these imaginary "rules lawyers" you crusade against. Allowing the valk's passengers to disembark is making up your own rules for the game. There is no if or wiggle room here, the disembarkation rules are crystal clear. One of the easiest fallacies is to claim knowledge of developer intent, and it is rampant in these discussions. The valks have drop chutes, which allow it to ignore this issue. Maybe the developers meant for passengers to only leave via these chutes? Now, to be clear, do I think the valk's passengers should be able to disembark normally? Yes. Would I let an opponent's? Sure. But I'll be damned if I'm going to let him have his cake and eat it too. If it's "logical" and common sense that he can skim and land and disembark, then it's "logical" that I can shoot him then. Basically what I'm saying is don't assume you know what the developers wanted, because to be frank, you don't. When they tell us (via FAQ or whatever), then we'll know. |
|  | | John Gemrich Veteran Sergeant


Posts: 1108 Join date: 2008-03-12 Location: West Chester
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:51 am | |
| | Quote: | Basically what I'm saying is don't assume you know what the developers wanted, because to be frank, you don't. When they tell us (via FAQ or whatever), then we'll know.
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Yes... dangerous to deliver developer intent but to be frank who gives a Farthing.
I quote and read intent into BRB page 2. "The most important rule then is that the rules aren't all that important. So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choice is yours"
In the case of the Valk and other points in the IG codex I would make some calls prior to any organized play if I were the TO since their are questions at large. I'd take liberties and be more then happy to insert my version of how to play it.
If the players didn't like my opinion well.... tough tutus... don't sign up for my event.
When they run a tournament they can call it like they see it.
I may be wrong... Hell I may be dead wrong. But I DON'T care.
I start every tournament with my golden rules. I do this b/c I don't do any comp scores or that bullstuff. 1) Don't be a DICK. 2) Don't be the player that other players don't want to play. 3) Don't be the person that makes other folks want to drop and not come back next year. 4) Have fun. This is a game you are playing with Toy soldiers.
I follow this up with. "If you have rules issues, role off for it or call me over. I'm more then happy to listen to both sides and make a call. Sometimes I role the dice for you. I rarely open the book and sometimes I am wrong. Be prepared to live with this if you call me over. I'm not running the event b/c I know all the rules. I'm running the event b/c I like to see gaming being promoted and folks having a good time."
You'd be surprised at how amicable my events run...and how scared players are to call me over for a ruling.
HOWEVER:
When the IG FAQ from GW or Dakka Dakka came out I'd be happy to use whatever the general population is using but until then I think I can find some reasonable solutions.
IN THE MEANTIME
Over a friendly game I'd play it however the IG player wanted to play it as long as they could look at me in the eye and tell me that this doesn't provide the IG army with a significant advantage.
If they want to shoot in my phase fine. If they want to control objectives at 6 inches and on the ground fine. If they want to disembark from a Valk on the ground go for it. If they wanted to add a commisar to the unit of conscripts, kill them off and bring them back with a new commisar fine. I you say I can't ram a Valk fine.
The thing is, to be frank, the group on this board is pretty reasonable. I think in games we can come up with reasonable solutions over a table._________________  Currently playing:Infinity - Combined Army Currently Learning: WH40K Currently Painting: WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew |
|  | | Ricter Neophyte
Posts: 61 Join date: 2009-01-21 Age: 23 Location: Cincinnati, Ohio
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 7:17 pm | |
| And that's perfectly fine. Your tournament, your rules. I'm a little confused, did you get from my post that I was saying there something wrong with that? My point is realize that you are changing the rules, which like you pointed out, is perfectly okay. But don't criticize other people who want to play by the rules. Just like you have a choice to change them, they have a choice to not, and it's not because they lack common sense or any of the other attacks that go around. |
|  | | Angry Bob Sergeant

Posts: 757 Join date: 2008-01-06
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 7:40 pm | |
| | Ricter wrote: | | Allowing the valk's passengers to disembark is making up your own rules for the game. There is no if or wiggle room here, the disembarkation rules are crystal clear. | You need to read my post. And I agree the rules are clear although it has nothing to do with making up home rules at all.
| Ricter wrote: | | One of the easiest fallacies is to claim knowledge of developer intent, and it is rampant in these discussions. The valks have drop chutes, which allow it to ignore this issue. Maybe the developers meant for passengers to only leave via these chutes? | Agreed. Rather hard to define that line sometimes.
Last edited by Angry Bob on Thu Jun 11, 2009 7:47 pm; edited 1 time in total |
|  | | Angry Bob Sergeant

Posts: 757 Join date: 2008-01-06
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 7:45 pm | |
| | Ricter wrote: | | An opponent's meltagun is within 6" of the base, but not within 6" of the hull. Would you allow him to take the 2d6 for penetration? | The book clearly states Vehicles without bases are always measured form the hull. Some wiggle room for parts sticking off for LOS.
If the shot is from a none flight based infantry model then according to the rules it is measured from the shooters base. So no modeling an extra long metla gun to get another inch of range.
Come to think of it that sounds like poor planning on GW because unless the metlagun is on an elevated floor it would never get within 6 inches of the hull.
NOTE I was wrong on the part in red. Since the valkrie comes on a base and not a fight stand distances are measured to its base and not hull.
Last edited by Angry Bob on Thu Jun 11, 2009 8:41 pm; edited 1 time in total |
|  | | CaelynTek Initiate


Posts: 272 Join date: 2009-05-17 Age: 38 Location: Clifton
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:11 pm | |
| Wait... I'm confused.... are people arguing that the Valkyrie.... a flying TROOP TRANSPORT..... should not be allowed to drop off it's passengers because it doesn't say in the rules that they can? So you can get yourself a Valkyrie, and fill it with troops... but you can never let them out? What would be the point of it then? |
|  | | archite666 Neophyte
Posts: 175 Join date: 2008-12-24
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:37 pm | |
| | CaelynTek wrote: | Wait... I'm confused.... are people arguing that the Valkyrie.... a flying TROOP TRANSPORT..... should not be allowed to drop off it's passengers because it doesn't say in the rules that they can?
So you can get yourself a Valkyrie, and fill it with troops... but you can never let them out?
What would be the point of it then? |
The argument is based on how the valk was made. It had the like 6 inch long clear post that goes into a large oval base.
The rules for disembarking are something like within 3 inches of the hall. But the valk (vertically were talking) is more than 3 inches off the ground.
So some say they cant do it. Its insane.
Some good points were made about the base, since its not the standard base and post it would indeed use the base for measuring.
It makes sense to me as the thing is supposed to be in mid flight so the base is what you actually measure to.
Because both sides are right, if I cant disembark because of the long post then you have suffer that extra distance when you shoot at it. Same for it, but since when do 3 lascannons care about a couple inches? |
|  | | CaelynTek Initiate


Posts: 272 Join date: 2009-05-17 Age: 38 Location: Clifton
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:46 pm | |
| | archite666 wrote: | | CaelynTek wrote: | Wait... I'm confused.... are people arguing that the Valkyrie.... a flying TROOP TRANSPORT..... should not be allowed to drop off it's passengers because it doesn't say in the rules that they can?
So you can get yourself a Valkyrie, and fill it with troops... but you can never let them out?
What would be the point of it then? |
The argument is based on how the valk was made. It had the like 6 inch long clear post that goes into a large oval base.
The rules for disembarking are something like within 3 inches of the hall. But the valk (vertically were talking) is more than 3 inches off the ground.
So some say they cant do it. Its insane.
Some good points were made about the base, since its not the standard base and post it would indeed use the base for measuring.
It makes sense to me as the thing is supposed to be in mid flight so the base is what you actually measure to.
Because both sides are right, if I cant disembark because of the long post then you have suffer that extra distance when you shoot at it. Same for it, but since when do 3 lascannons care about a couple inches? |
Again though... why have a troop transport that can't transport troops?
The argument is clearly only being made to devalue the model until the FAQ comes out. |
|  | | archite666 Neophyte
Posts: 175 Join date: 2008-12-24
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:49 pm | |
| | CaelynTek wrote: | | archite666 wrote: | | CaelynTek wrote: | Wait... I'm confused.... are people arguing that the Valkyrie.... a flying TROOP TRANSPORT..... should not be allowed to drop off it's passengers because it doesn't say in the rules that they can?
So you can get yourself a Valkyrie, and fill it with troops... but you can never let them out?
What would be the point of it then? |
The argument is based on how the valk was made. It had the like 6 inch long clear post that goes into a large oval base.
The rules for disembarking are something like within 3 inches of the hall. But the valk (vertically were talking) is more than 3 inches off the ground.
So some say they cant do it. Its insane.
Some good points were made about the base, since its not the standard base and post it would indeed use the base for measuring.
It makes sense to me as the thing is supposed to be in mid flight so the base is what you actually measure to.
Because both sides are right, if I cant disembark because of the long post then you have suffer that extra distance when you shoot at it. Same for it, but since when do 3 lascannons care about a couple inches? |
Again though... why have a troop transport that can't transport troops?
The argument is clearly only being made to devalue the model until the FAQ comes out. |
Indeed its amazing how the dakka boys argue and argue and no one looks at the simple things. |
|  | | John Gemrich Veteran Sergeant


Posts: 1108 Join date: 2008-03-12 Location: West Chester
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:50 pm | |
| | Ricter wrote: | And that's perfectly fine. Your tournament, your rules. I'm a little confused, did you get from my post that I was saying there something wrong with that?
My point is realize that you are changing the rules, which like you pointed out, is perfectly okay. But don't criticize other people who want to play by the rules. Just like you have a choice to change them, they have a choice to not, and it's not because they lack common sense or any of the other attacks that go around. |
I must have misinterpreted the post. It was 4:50 am when I read and responded. Feel free to disregard._________________  Currently playing:Infinity - Combined Army Currently Learning: WH40K Currently Painting: WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew |
|  | | Angry Bob Sergeant

Posts: 757 Join date: 2008-01-06
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 8:58 pm | |
| | John Gemrich wrote: | | Ricter wrote: | And that's perfectly fine. Your tournament, your rules. I'm a little confused, did you get from my post that I was saying there something wrong with that?
My point is realize that you are changing the rules, which like you pointed out, is perfectly okay. But don't criticize other people who want to play by the rules. Just like you have a choice to change them, they have a choice to not, and it's not because they lack common sense or any of the other attacks that go around. |
I must have misinterpreted the post. It was 4:50 am when I read and responded. Feel free to disregard. | John he's arguing that we are changing the rules when the book states otherwise. Not sure you owe any apologies since even his disagreement is more of an attack those he seems to hate rather than anything else. |
|  | | John Gemrich Veteran Sergeant


Posts: 1108 Join date: 2008-03-12 Location: West Chester
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 9:05 pm | |
| | Quote: | | NOTE I was wrong on the part in red. Since the valkrie comes on a base and not a fight stand distances are measured to its base and not hull. |
You are wrong on this one too Bob. The Valk is a skimmer. pg 71.
| Quote: | | As normal for Vehicles, distances are measured to and from the skimmer's hull, with exception of the vehicles weapons, access points and fire points which all work as normal. The skimmer's base is effectively ignored except whn assaulting a skimmer, in which case models may move into contact with the vehicle's hull, its base or both. |
He is correct that to play it otherwise is changing the rules._________________  Currently playing:Infinity - Combined Army Currently Learning: WH40K Currently Painting: WHFB OG - On Deck 2 Trolls, 1 Orc Bully and 1 crew |
|  | | Angry Bob Sergeant

Posts: 757 Join date: 2008-01-06
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 9:31 pm | |
| | John Gemrich wrote: | | Quote: | | NOTE I was wrong on the part in red. Since the valkrie comes on a base and not a fight stand distances are measured to its base and not hull. |
You are wrong on this one too Bob. The Valk is a skimmer. pg 71. |
Actually the Valkarie has a base and not the transparent flying stand that the older skimmers come with. The whole part on page 71 is quilified by the tranparent flying stand. So I would presume that the rules on page 3 on measuring distances would take precedence except for the regular vehicle firing rules and the access points that are univerally applied.
If GW is smart they will be moving all of the skimmers to bases rather than the clear plastic flight stands. Kind of like how the IG heavy weapon teams went from seperate models onto single stands.
| John Gemrich wrote: | | Quote: | As normal for Vehicles, distances are measured to and from the skimmer's hull, with exception of the vehicles weapons, access points and fire points which all work as normal. The skimmer's base is effectively ignored except whn assaulting a skimmer, in which case models may move into contact with the vehicle's hull, its base or both. |
He is correct that to play it otherwise is changing the rules. | You cut out the very first sentence "Unlike other vehicles, skimmers have transparent "flying bases" under their hull."
Show me a Valkarie kit with a transparent flying stand instead of a base. It's like the old IG heavy weapon teams and the change to the new ones. Just because I can feild the crew members seperately doesn't mean I can sellectivly remove only the loaders first and then the gunners.
Things may be changing for skimmers. |
|  | | Mike Leon Initiate


Posts: 453 Join date: 2008-05-12
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 9:34 pm | |
| I still don't understand why everyone is so upset about all this. Pretty much anyway you play it the valkyrie is dropping off ten T3 guys with S3 guns and crappy armor. This isn't exactly breaking the game or anything. I guess you could haul 5 Grey Knight terminators in that thing, but I'm not even all that scared of them. If I'm playing you can drop off troops using the base, the model, upside down, sideways, whatever. |
|  | | Angry Bob Sergeant

Posts: 757 Join date: 2008-01-06
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 9:37 pm | |
| | The Mike Leon wrote: | | I still don't understand why everyone is so upset about all this. | It's just a bunch of rules lawyering. Personal attacks and people ignoring parts of the rules because they just don't the new kit for some reason. |
|  | | archite666 Neophyte
Posts: 175 Join date: 2008-12-24
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 9:44 pm | |
| | Angry Bob wrote: | | The Mike Leon wrote: | | I still don't understand why everyone is so upset about all this. | It's just a bunch of rules lawyering. Personal attacks and people ignoring parts of the rules because they just don't the new kit for some reason. |
QFT
Sorry but even IF gw did make a mistake with the rules, which I believe they DID NOT since there are so many holes in the argument.
You must look at the rules intended. Its painfully obvious that the valk is able to disembark, its a freaking transport vehicle.
1. Its obviously intended to drop troops, no matter how you read the rules. 2. It does not come with the normal skimmer base. 3. The section on measuring distance from the hall in 2D, not 3D 4. The base it comes with seems obviousl to be used as many have suggested.
At best id call this argument a clever creation from someone (probably dakka affiliated) and thats about it.
Use the base for disembarking. Easy. |
|  | | altahara Sergeant


Posts: 586 Join date: 2007-11-10 Age: 27 Location: West Chester
 | Subject: Re: Valkyrie base debate- check it out Thu Jun 11, 2009 10:40 pm | |
| did anyone email GW? maybe theyve already answered this and just havent FAQed it... not sure it needs a faQ.. i dont think anyone int his group will say no to letting them disembark.. Well if lupus was using one i would.. but only for him LMAO  |
|  | | Ricter Neophyte
Posts: 61 Join date: 2009-01-21 Age: 23 Location: Cincinnati, Ohio
 | Subject: Re: Valkyrie base debate- check it out Fri Jun 12, 2009 3:47 pm | |
| | CaelynTek wrote: | Wait... I'm confused.... are people arguing that the Valkyrie.... a flying TROOP TRANSPORT..... should not be allowed to drop off it's passengers because it doesn't say in the rules that they can?
So you can get yourself a Valkyrie, and fill it with troops... but you can never let them out?
What would be the point of it then? |
If you're going to criticize others, please read the rules first, or the other posts in the thread. The Valkyrie has a drop chute ability, which specificially allows any units inside to ignore normal disembarkation rules. Thus, GW may have intended for units to ONLY disembark this way. It's a possibility, but I'm not saying that it is what the developers intended.
Please stop making the ridiculous claim that it can't transport troops, because that's just not true. Stop claiming that's it just to "devalue" the model. Just because you don't like the other argument doesn't make them petty rules lawyers.
@Angry Bob - Get off your high horse. I didn't make any attacks, I didn't say anyone didn't have any common sense, or any of that. Don't claim that I've done something that I have not done. The only side making any "attacks" is the side supporting disembarkation.
Secondly, I ignored your argument about the valk disembarkation because it doesn't hold any water. You make assumptions that simply aren't true, from diagrams that don't actually support your point of view. For example, you say the rules for disembarkation are "inherently horizontal". Except there's one problem with that - it's not true. There is no mention of horizontal in that section of the rules, and the precedent is set in other sections of the rules (such as on p83) that distances are 3d, NOT 2d. Even if this weren't the case, you can't actually infer that those diagrams refer to a 2d distance, because it's a view from above. They would look exactly the same if it was a 2d distance or a 3d distance, so the diagrams do not support your point of view.
While your base comment may have some validity in measuring distances for the purpose of objectives or shooting, it also has no relevance to the disembarkation rules, as these still require 2" from the access points.
And please, drop the ******** arguments about people not wanting to play against the new models or whatever. Like I said earlier, I have no problems with people playing that way. It's just a pet peeve of mine when people can't realize that maybe, just maybe, the other side isn't a bunch of rules laywers, they may just have a valid opinion. Have an argument that doesn't rely on attacking the people behind it.
Last edited by makari on Fri Jun 12, 2009 6:55 pm; edited 1 time in total (Reason for editing : ****Curse Word edited out**** By Makari, Please refrain from cussing, thanks.) |
|  | | bojesphob1 Sergeant


Posts: 784 Join date: 2007-12-14 Location: West Side!
 | Subject: Re: Valkyrie base debate- check it out Fri Jun 12, 2009 4:03 pm | |
| Ricter, they do sort of address the grav shute thing in the codex. It says if the Valkyrie "moved flatout" (which I take as meaning, if it went full speed, ie, it's full movement), that the troops are counted as deploying by grav shute and must do dangerous terrain tests and scatter. It doesn't mention grav shutes for when it doesn't move flatout, so we can take that as either A) they do use a grav shute, but it means that they fall straight down without scatter and/or dangerous terrain (this makes sense, as it would mean they would still disembark as normal, but wouldn't have to worry about the horizontal part... I mean, you can't fall 2" and stop mid air until your next turn, they would just keep falling and end the turn) B) it counts as having landed for the disembarking. Not that it matters, I guess, I mean, would it really have that much of an impact on a game if you took the deployment from the back hatch/side doors exactly, or from the base? It's not life or death, and I really don't feel that this particular item would win or lose a game depending on how you played it, so I find it rather surprising that people are getting so upset about it. It's a grey area, take a deep breath, exhale, and remember that whether you're a stickler on the rules, or you aren't, this is a game, and if you're having a good time, that's the important part, not how precisely one interprets the rules. It'll be nice to have an answer, but it seems like we'll have to wait for it _________________ Armies: Ultramarine, Inquisition/IG, 40k Ork, WFB Vampire Counts Skeletons
Orks: 3 Wins 3 Loss (tweaked list did NOT work)
IG - Daemonhunters: 3 Wins (Another tourney win against Necrons) 14 Losses (tourney losses to IG and Nids) 3 Ties
Vampire Counts 0-2-0 (Got slaughtered by Karl Frantz)
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|  | | methoderik Neophyte

Posts: 77 Join date: 2008-05-14 Location: Loveland
 | Subject: Re: Valkyrie base debate- check it out Fri Jun 12, 2009 5:18 pm | |
| Hee hee... seems some of the heated discussion has moved to CAG... Dakka tends to bring the worst out of people, that said there are some good arguments on valid topics there. Just wear your rubber boots cause your going to have to wade through a lot of crap. It is silly, that GW with all of their supposed "game testing" that none of these issues were discovered. I could see it being a little tricky on claiming objectives if it is not addressed before the game. The deployment thing really will have little effect on the game. |
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