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FrostWolf
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PostSubject: Sharp Shooter   Wed May 14, 2008 7:48 pm

is sharp shooter(for IG) only useable one per battle per guy or once per turn?
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bojesphob1
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PostSubject: Re: Sharp Shooter   Wed May 14, 2008 8:22 pm

I think that the sharpshooter rule means that any rolled ones can be rerolled.... Doesn't matter how many you get... At least, that's me without my codex at work... does that sound right to everybody else?
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Armies: 40k: Imperial Guard Inquisitor Army (~2000 pts), Ultramarines (~3000), Regular Imperial Guard (~3000 pts)
Inquisition Ultramarine/Imperial Guard Apocalypse about ~7500 pts!!

IG - Daemonhunters:
6 Losses (Blah... Need to get more competitive!)
1 Ties (Tau and Guard seem similarly shooty)

Space Marines
1 Tie (Apocalypse meyham!)

Police. Bah! Meddling fools, I say. It just happens that I have mail order degrees in murderology and murderonomy. Zoidberg is afoot!
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FrostWolf
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PostSubject: Re: Sharp Shooter   Wed May 14, 2008 8:29 pm

its says once somthing or another(dont have mine near me either)
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Steve
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PostSubject: Re: Sharp Shooter   Wed May 14, 2008 9:55 pm

if the squad has sharpshooters, any rolls of 1 to hit may be re-rolled. Note this does not work with plasma weaponary because of get hot!
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Angry Bob
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PostSubject: Re: Sharp Shooter   Wed May 14, 2008 10:08 pm

Doesn't work with Sniper weapons either. Only BS3 figures, tragic really because BS4 vets or Stromtroopers with it would have been pretty sweet.

Personally I love it with Lascannons. Nothing like having a guardsman hitting on a %75 verses a Space Marine on %66.6
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FrostWolf
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PostSubject: Re: Sharp Shooter   Wed May 14, 2008 10:30 pm

ok thanks guys, Im thinking of building a ig army next and was wondering about throwing that in
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Angry Bob
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PostSubject: Re: Sharp Shooter   Thu May 15, 2008 4:26 am

Angry Bob wrote:
Personally I love it with Lascannons. Nothing like having a guardsman hitting on a %75 verses a Space Marine on %66.6

Err I left out a part on this. A good number of my misses on Lascannons were on a '1' and then a sucess on the re-roll. Sharpshooter does not actually improve a BS 3 above or even equal to BS 4. "Luck," was being factored in.

The actual statistical odds are the probability of success on the first roll plus the probabitly of rolling a '1' times the probability of success. Win = .5 + (0.16666 repeating X .5). Win = 0.58333 repeating or %58, better than the normal %50 and certainly not any better than the %67 BS4 gets.
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Angry Bob
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PostSubject: Re: Sharp Shooter   Thu May 15, 2008 4:31 am

FrostWolf wrote:
ok thanks guys, Im thinking of building a ig army next and was wondering about throwing that in
That is a rough road to travel. Playing the grunt army is cool and all but a competitive IG force is something different.

Not to mention the next edition might even make my favored force not so hot anymore. We can talk about some of this in person sometime, I generally don't like to throw too much intel online.
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Matt
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PostSubject: Re: Sharp Shooter   Thu May 15, 2008 4:51 am

I'd wait a bit Bruce... IG are close to the top of the rumored release pile.

Plus the big rumor is plastic great coat guardsman!

Makes sense though, their codex is pretty poor. It needs a big hand.
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FrostWolf
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PostSubject: Re: Sharp Shooter   Thu May 15, 2008 5:36 pm

oh well its not like I was in a hurry to spend $250 some to finsh(well getthe rest I need) my IG army
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bojesphob1
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PostSubject: Re: Sharp Shooter   Thu May 15, 2008 5:41 pm

Well, I just got into the Guard myself, but THANKFULLY I've gotten most of my stuff in bulk from eBay or other gamers getting rid of their stuff, so other than the Baneblades and the hellhound and a few misc blisters I've got, I haven't gotten a lot of it anywhere near full price...

But, hopefully 5th edition doesn't screw them too much! They are already woefully underpowered overall, and if they screw the pooch with them some more, I may NEVER win a game with them!!

Oh, back on topic... I had forgotten about the "reroll once" thing... So, if you roll 7 "1"s, you can reroll them. But, if you get a one again, then you can't reroll...
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Armies: 40k: Imperial Guard Inquisitor Army (~2000 pts), Ultramarines (~3000), Regular Imperial Guard (~3000 pts)
Inquisition Ultramarine/Imperial Guard Apocalypse about ~7500 pts!!

IG - Daemonhunters:
6 Losses (Blah... Need to get more competitive!)
1 Ties (Tau and Guard seem similarly shooty)

Space Marines
1 Tie (Apocalypse meyham!)

Police. Bah! Meddling fools, I say. It just happens that I have mail order degrees in murderology and murderonomy. Zoidberg is afoot!
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Angry Bob
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PostSubject: Re: Sharp Shooter   Fri May 16, 2008 3:28 pm

bojesphob1 wrote:
Oh, back on topic... I had forgotten about the "reroll once" thing... So, if you roll 7 "1"s, you can reroll them. But, if you get a one again, then you can't reroll...
Correct. No dice in wither 40K or WFB can ever be re-rolled more than once. In fact many special rules that allow a re-roll on to-hit or wound only allow the effect on one or the other.

Once upon a time re-roll were unlimited with proper sources. They have long since got rid of that.
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Matt
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PostSubject: Re: Sharp Shooter   Fri May 16, 2008 6:16 pm

anyone checked the FAQ on this?
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1750 point win/loss records

Dark Angels Record
Win - 22 (The Dark Angels wiped some silly pod marines)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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FrostWolf
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PostSubject: Re: Sharp Shooter   Fri May 16, 2008 7:00 pm

whats a FAQ? only one I use came with the codex(seeing as how the VC one tells nothing I didnt already figure)
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Angry Bob
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PostSubject: Re: Sharp Shooter   Tue May 20, 2008 9:54 pm

Matt wrote:
anyone checked the FAQ on this?
The no re-rolling a re-roll is in the front of the main books. The only getting a re-roll on to-hit or to-wound is trend, not a standing rule as it varies.
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