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JTPitt
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Age : 25
Joined : 14 Dec 2007
Posts : 258
Location : Springdale, OH

PostSubject: Clan Eshin 2000 pts   Fri Mar 28, 2008 7:53 pm

I am thinkin of goin with a Clan Eshin army mostly for the stealth and quick attack. In a Clan Eshin army the Night Runners are the Mainstay not Clanrats. This army comes to exactly 2000 points. I hope you guys enjoy tell me wat you think. Made some edits to this after realizing I had done some stuff illegally lol. Will be updating the list itself shortly.

Lord
Master Assassin 335 - Warpstone Amulet, Bands Of Power, Warpston Stars, Smoke Bombs Poison Weapons

Hero
Eshin Sorcerer 95 - Smoke Bombs

Core
Nigh Runners 190 (20) Additional Hand weapon, Throwing Stars
Night Leader

Nigh Runners 190 (20) Additional Hand weapon, Throwing Stars
Night Leader

Nigh Runners 190 (20) Additional Hand weapon, Throwing Stars
Night Leader

Clanrat Slaves 60 (30)

Clanrat Slaves 58 (29)

Clanrat Slaves 58 (29)

Special
Gutter Runners 222 (10) Poisoned Weapons, Stars, Tunnel Team
Black Skaven

Gutter Runners 201 (9) Poisoned Weapons, Stars, Tunnel Team
Black Skaven

Gutter Runners 201 (9) Poisoned Weapons, Stars, Tunnel Team
Black Skaven

Rare
Warp Lightning Cannon 100 (1)

Warp Lightning Cannon 100 (1)


Last edited by JTPitt on Sat Mar 29, 2008 4:44 pm; edited 2 times in total
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JMarv
The MathHammer



Joined : 20 Aug 2007
Posts : 618
Location : Evendale, OH

PostSubject: Re: Clan Eshin 2000 pts   Fri Mar 28, 2008 9:27 pm

I don't really like this list. The Master Assassin only passes leadership onto gutter or night runner units, so those 5 man ratling gun teams are likely to turn tail at the salvo of enemy fire.

Also, the rank and banner bonus are a big deal to skaven which this list has very little of, with only some slaves with ranks.

It seems predicated on getting a combined charge with most of the units at once, but with the gutter runners likely to appear piecemeal that isn't that likely.

There is little in terms of ranged fire, with the longest range being the ratling guns, and there is very little magic defense, which in a 2000pt army is important
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JTPitt
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Age : 25
Joined : 14 Dec 2007
Posts : 258
Location : Springdale, OH

PostSubject: Re: Clan Eshin 2000 pts   Fri Mar 28, 2008 10:52 pm

I dont have range in here cause its not a skryre list this is an eshin list. And like stated about the five mans before I only have them for the ratling guns, as soon as they get deployed in the first turn they will detach and hide behind the slaves and then unleash the fire. So the slaves are there as a squishy wall. I just wanted an Eshin but thanks for the input.
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FrostWolf
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Joined : 09 Sep 2007
Posts : 818
Location : Skavenblight or Fenris

PostSubject: Re: Clan Eshin 2000 pts   Sat Mar 29, 2008 2:06 pm

Why are the Clan rats under the minimum of 20 per unit? And again the double warp stone amulet thing(thought you could only have 1 of each magical iteam per army). Only 2 problems I see with the list
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JTPitt
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Age : 25
Joined : 14 Dec 2007
Posts : 258
Location : Springdale, OH

PostSubject: Re: Clan Eshin 2000 pts   Sat Mar 29, 2008 3:26 pm

You might be right about the amulets in which case i can change that and as for the clan rats i forgot about about the 20 minimum and will changing those out for something else.
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Deathmaster Snikch
Neophyte



Joined : 26 Apr 2008
Posts : 1

PostSubject: Re: Clan Eshin 2000 pts   Sat Apr 26, 2008 5:18 am

Yeah... Only problem with this list is that it's illegal.

Night Runners and Clanrat Slaves must be equal to or less than the number of Clanrats units in the army. (pg.45)
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FrostWolf
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Joined : 09 Sep 2007
Posts : 818
Location : Skavenblight or Fenris

PostSubject: Re: Clan Eshin 2000 pts   Sat Apr 26, 2008 11:09 am

its is a clan eshin list look at the back of the book the nightrunner replace the clan rat as the main required unit
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