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Wood Elf 2250 Final revision....remarks PLEASE!!!

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CJ
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 12:14 pm

Crobar wrote:
I would consider dropping the Spellweaver and adding a highborn so you can add a unit of Eternal guard as core. Perhaps drop the wild riders and a unit of Glade guard to get a good unit of 20 to round out your army list. I am also a strong believer in dispel scrolls, but that is a personal preference.



Spellweaver is my powerhouse......your kidding me....I do have a noble up there if you missed him.

As for the Glade Gaurd......they suck. I'm not really impressed with them. Dispell Scrolls are ok. I just chose a better selection of magical items for the points I had. And having 5 dispell dice in my pool, who really needs it?
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Marc
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 1:17 pm

Quote:
As for the Glade Gaurd......they suck.

..and off we go Rolling Eyes

Quote:
And having 5 dispell dice in my pool, who really needs it?

Like I mentioned earlier. I'll leave your mages to you since there are so many directions to go. That said, 5DD are not enough at the 2250 mark normally but many of your units have MR1 to boot. I can see it either way.
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 2:49 pm

Marc wrote:
Quote:
As for the Glade Gaurd......they suck.

..and off we go Rolling Eyes

Sarcasim Marc.....Sarcasim.....I like the 3 units of 10....If I do anything I'll make them 15


Quote:
And having 5 dispell dice in my pool, who really needs it?

Like I mentioned earlier. I'll leave your mages to you since there are so many directions to go. That said, 5DD are not enough at the 2250 mark normally but many of your units have MR1 to boot. I can see it either way.


What would you suggest?? Thus the referance of wanting to know. I'm new to Fantasy, your opinion matters...

All of your opinions matter. But I want to be competetive and only have about 4 months to get up to speed on things.
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 3:21 pm

Leave your GG as units of 10 for tactical purposes.

As far as WE characters it is up to you. I'd go one L4 and a BSB and buy up a 2nd Treeman. Probably not too fun for the rest of us though.
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 5:23 pm

I was thinking about that.....that would get me more Tree singing Spells.......oooh. Naughty!!
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 6:10 pm

Well, most armies can work a build to be "naughty" and I would class the twin trees as such. Might be well to stay clear.
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Thu Jul 03, 2008 7:34 pm

Some people classify "twin treemen" as a sign that they should not play against you. I disagree, but it's a standard tell that "Hey, I am a dick!"

Frankly, Treemen suck. 300 point targets. Too many people can and do get fire weapons/stuff. You take 600 points of Treemen and I laugh because my 600 points bought 3 or 4 more units (depending on the list) and my level one mage takes lore of fire and you lose.

Treeman = scare your opponent, and then become targets.


I do not run Treemen in my lists at all. I got much better stuff to use, like the killing blow archers, or another unit or four of glade riders, or war dancers, or hawks, or another character, or a dragon, anything. Treemen are too much poo for what I want to do with Woodies.


Edit: One last thing. NEVER take a Treeman character to a tourney. Skullcrusher = dead treeman ancient. Waste!
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Last edited by kainthedragoonx on Thu Jul 03, 2008 7:36 pm; edited 1 time in total (Reason for editing : Another Idea!)
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Sat Jul 05, 2008 8:32 am

I have been playing WE for a long time and always bring a treeman, have never brought a spellweaver and win more than I lose with them, but each to their own. At a tourney, if you bring an army to fight WE, then you will probably not be very competative against some of the other armies. The idea is to be well rounded so you can take on any comers and have a reasonable chance to win. Bring Skullcrusher up against a treeman ancient designed well and you will lose more times than not. I know about the killing blows on 5, but unless he has a special rule, it doesn't work against large targets. I don't own the codex so I can't say for sure.
I almost always bring dispel scrolls, so if you can get a fireball off on my treeman before I get into close combat, once again, I have made a mistake. By turn 2, he should be engaged or hiding in some trees where he can't be targeted. There will always be at least 1 forest on the board if the WE player knows what they are doing, it is a WE special rule.
Just like everything else in Warhammer, it all comes down to personal preference. My way of running WE has been successful, but it isn't the only way. Get some games in, try different things till you find what works best for your play style. There is no wrong way to play an army as long as the list is legal. All that matters is that you enjoy the experience. In contrast to my WE's, my Ogres lose more than they win, but I play them anyway because the fluff is great and it is a nice change of pace from my other armies. Not as much strategy with Ogres, close as fast as you can and crack some skulls Smile.
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Sat Jul 05, 2008 12:22 pm

Crobar wrote:
Bring Skullcrusher up against a treeman ancient designed well and you will lose more times than not. I know about the killing blows on 5, but unless he has a special rule, it doesn't work against large targets. I don't own the codex so I can't say for sure.


The killing blow effects any size model...

But you said it crobar its about having fun! And I don't know how a lot of people play around here for fantasy but I don't tweak my army vs. my opponent I play with what I got with premade lists... So that would hurt my gobbos ish...

Can't wait to play ya CJ!
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CJ
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Sat Jul 05, 2008 3:15 pm

I'm geeked guys...and Crobar...I did make some switches and bought some scrolls. I figure a lvl 2 wiz is as good as a lvl 4 Wiz in this game especially for this army.

I'd like to hook up and play you. I know we got miscommunicated a few months back but we need to pencil it in. I'm free on weekends now which is nice.


Mak....bring them orks!!!!!!!!! I'll cut you down with a hail of arrows!!! LOL

Of course......unless I decide to run Oger Kingdom....LOL
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Sat Jul 05, 2008 10:40 pm

I am free most saturday evenings if you want to try something then, possibly earlier if I know enough in advance.
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CJ
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Sat Jul 05, 2008 11:18 pm

Sounds good. If I can get a proxy game in, I do have a lil bit of Elves, I can see and get advice from you. I'll let you know in a few weeks what's up. We can hit the new store if you want.
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OGRES-W:1 L:6
I GOT MY FIRST OGRE WIN!!!!! Of course it was to a friend of Sean's and he hasn't played the game in about 10 years....BUT WHO CARES!!!! I STILL WON!!!!
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PostSubject: Re: Wood Elf 2250 Final revision....remarks PLEASE!!!   Mon Jul 07, 2008 5:39 pm

sounds fine, just let me know when. I haven't been to the new store since they were Sci Fi City.
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Wood Elf 2250 Final revision....remarks PLEASE!!!

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