| Fantasy campaign- Rules posted- start date needed | |
|
|
| Author | Message |
|---|
Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 623
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Sun Mar 23, 2008 9:26 pm | |
| | FrostWolf wrote: | | Ok I think we have most of the basic ideas made up, so the here is my question do we try to start as soon as we can or hold off till more people can get a bigger army together? | With this kind of campaign bigger armies is not a good idea. In fact you might want to cap the size of battles. Otherwise we'll probably have people waiting a long while for the next turn.
Keeping battles on 4x4 foot tables does wonders for getting games over faster.
As for a start time I'm good with enough forewarning to schedule. |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Sun Mar 23, 2008 9:31 pm | |
| | ok so Been thinking on that and was wondering about a cap of 3k per army, this still allows people to have a large army in some caes but prevents overpowering armies |
|
 | |
makari Supreme Forum Overlord

Age : 30 Joined : 10 Nov 2007 Posts : 983 Location : Milford, OH
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Sun Mar 23, 2008 10:51 pm | |
| If you put a cap on things then the goal seems less apealling. Instead if you stunt the growth thru limiting the amount that the army can be based on what the person owns in settlements then it becomes a bit more pleasurable sense of accomplishment when you do get a large army built. Your best bet is to limit the size of a banner, instead of the army, by what the tile or area can allow for subsistance. I would still be interested in hearing how the campaign goes for you guys. If it gets moved from Saturdays then you can count me in. _________________ The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
40K Orks (17-6-2) Space Marines (1-0) Warhammer Fantasy Orcs (4-3) Empire (9-2-1) |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Sun Mar 23, 2008 10:53 pm | |
| | now Im lost I thought we were doing more of the open campaign idea we had of setting battles and then fighting some time that week Im so lost now |
|
 | |
makari Supreme Forum Overlord

Age : 30 Joined : 10 Nov 2007 Posts : 983 Location : Milford, OH
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Sun Mar 23, 2008 10:56 pm | |
| Just ignore me... Just posting ideas... I'm not affilated with the person/s running this campaign just offering my thoughts. _________________ The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
40K Orks (17-6-2) Space Marines (1-0) Warhammer Fantasy Orcs (4-3) Empire (9-2-1) |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Sun Mar 23, 2008 11:06 pm | |
| | I think Im the one who is supposed to be running it....so no I wont ignore you, but on that note if we are going to do that we will need someone to run that part of the campaign.......Id be terrabile at it myself |
|
 | |
makari Supreme Forum Overlord

Age : 30 Joined : 10 Nov 2007 Posts : 983 Location : Milford, OH
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 1:34 am | |
| Any descent GM should be able to handle the mechanics... If you wanna talk about my assisting or running PM me! or you can text/call 513-218-3463 after 5 on weekdays for a call, or anytime for a text... _________________ The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
40K Orks (17-6-2) Space Marines (1-0) Warhammer Fantasy Orcs (4-3) Empire (9-2-1) |
|
 | |
Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 623
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 8:43 pm | |
| | makari wrote: | | If you put a cap on things then the goal seems less apealling. Instead if you stunt the growth thru limiting the amount that the army can be based on what the person owns in settlements then it becomes a bit more pleasurable sense of accomplishment when you do get a large army built. | Trust me, sitting around for over two hours to get another move in is many times worse.
| makari wrote: | | Your best bet is to limit the size of a banner, instead of the army, by what the tile or area can allow for subsistance. | My bad that is what I meant. Limit the battle. To be honest I have not idea how quickly each detachment will grown. In this case may not be an issue.
| makari wrote: | I would still be interested in hearing how the campaign goes for you guys. If it gets moved from Saturdays then you can count me in. | My impression is that getting in one big start day is just impossible. Too many many timing conflicts.
So FrostWolf are we giving up on one big start day?
I am still willing to go to Hobbytown to play. The conditions will have to be serious. For instance late game turns where the full might of my collection is needed.
How are we dividing teams, two, three people? I was thinking at least three so that if two of the players bottom out at least in theory there is one left. On that matter if someone else drops (from a team) would the other players get his points and such? |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 8:47 pm | |
| | The teams and that stuff I thought we would set based off who showed up on the big kickoff day(still hopeing for that) and yea I droped the big 1 day per week campaign thing a bit ago |
|
 | |
makari Supreme Forum Overlord

Age : 30 Joined : 10 Nov 2007 Posts : 983 Location : Milford, OH
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 9:21 pm | |
| If a GM is used a 2 hour wait is not needed. the non battle turns are done with the GM individually (In person, phone, text, email) and updated and sent back to all relevent persons. The online map thing is looking grim from what we used just can't find it... the one day big bang would be fun just see who can show up and discuss questions and concernes. And of course make the first couple of turns. _________________ The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
40K Orks (17-6-2) Space Marines (1-0) Warhammer Fantasy Orcs (4-3) Empire (9-2-1) |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 9:29 pm | |
| | If we have a website what we could do is update the map based off hex numbers(each person have copy of the map with a # for each hex matching a larger map if we use a larger one)that way all we would have to do is list each time what army moved to what hex and what army is fighting what other army for what hex and such instead of requireing a whole lot of work on the GMs part to update a map all they have to do is keep a list of were each army is and update it at the end of each turn, which could be a lot of work but would I think make it easier on everyone |
|
 | |
Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 623
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 9:46 pm | |
| | makari wrote: | | If a GM is used a 2 hour wait is not needed. the non battle turns are done with the GM individually (In person, phone, text, email) and updated and sent back to all relevent persons. | Reguardless someone is going to have to handle the major information crunching.
The wait has to do with players getting big games done when a group is waiting for the next turn. No GM can kill that wait.
| makari wrote: | | The online map thing is looking grim from what we used just can't find it... | I can handle an online map or website. With my earhtlink account they give me 8 email addresses with 10mb of web-space for each. FTP is easy. Also a very old copy of photoshop.
Online maps are easy. Digital art or digital pic are not an issue. If I email a "GM" my move in advance then he emails me everyone else's the moves are protected.
Not sure how the GM can equally plan moves and get them from other players.
| makari wrote: | | the one day big bang would be fun just see who can show up and discuss questions and concernes. And of course make the first couple of turns. | That would be nice, but when? That question has been floating for awhile and getting nowhere. A weekday (or any day) will only work if people can show up early like noon. We have people who can only play weekend and others on weekdays making it utterly impossible for a single day.
Also I am concerned about battles where one person says he can go to ACME and another Scifi City, what then? That is the one big downside of each banner being an exact list. |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 9:57 pm | |
| | then it becomes up to the GM to handle that part I suppose, also on the day it would almost have to on a holiday were almost everyone gets off(when is the next one anyways) |
|
 | |
makari Supreme Forum Overlord

Age : 30 Joined : 10 Nov 2007 Posts : 983 Location : Milford, OH
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 10:48 pm | |
| Ok so under my system each "year" consists of 3 turns. Each turn gives an oppurtunity to make certain moves or actions. Each player who has actions can declare those actions to the GM via communications listed earlier. If an instance occurs where a battle will take place the GM will inform said players of action needed... The players in question will arrrange a time and place to play and inform GM of progress from the battle. The GM will maintain everyones list which will inturn be sent to each player, in excel worksheet which is my preferred method... Yes the GM has some work to do... So my motto is never ask someone to do something you would not otherwise do yourself... I love crunching these things... A campaign, even a simple one, is hard to manage and set up. I have found in the numerous campaigns I have run or played in, the less work the players have to do the more successful the campaign. My campaign offers just that. The players don't need to learn the rules as much but merely convey what they want to happen and the GM will git er dun... And as far as the kick off day... Don't pick a day, pick a date. Couple weeks in advance, so arrangements can be made... _________________ The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
40K Orks (17-6-2) Space Marines (1-0) Warhammer Fantasy Orcs (4-3) Empire (9-2-1) |
|
 | |
FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 882 Location : Skavenblight or Fenris
 | Subject: Re: Fantasy campaign- Rules posted- start date needed Mon Mar 24, 2008 11:17 pm | |
| | A date would be a kick off day just calling it something else |
|
 | |
| Fantasy campaign- Rules posted- start date needed | |
|