| Fantasy campaign- Rules posted- start date needed | |
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FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 872 Location : Skavenblight or Fenris
| Subject: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 11:51 am | |
| ok 1st off we need to figure out who all is interested and what is the day we are going to play, forwared I can make either weekend but mostly weekdays are out. Ill create a List of who wants to play and what armies(plase mention that when you post your interest). Also pleaee include what days you are aviable.
Player List FrostWolf- Skaven-weekends Crobar-see his post for armies Jmarv-Lizardmen/Drawfs Makari-see his post for armies Angry Bob-VampireCouts/Orcs Marc-Dark Elves/Mortal Choas
so far it looks like the day is going to be Saturday
WarHammer Fantasy Campaign outline
Each turn the teams roll off to see what order each team makes their move, the highest going 1st and the lowest going last.
Each player gets 1 hero for free (basic cost no equipment) Each player in a team gets 500 points to spend on a guard for their lead character, this can include units, another hero, or equipment for the character After 3 battles which the character survives (lived till the end or retreated off the battle field) the character becomes a lord a wizard becomes a wizard lord and a warrior becomes a warrior Lord, This is the only way to get Lords(not sure how to work out named people guess they just wont be able to be brought?) Gold is used to buy units a units point cost it equal to its gold cost Each territory may have 1 city, which provides so much gold based off the level it is currently at.
Each team has 1 capital, which provides more gold than a normal city/village, and 1 level 1 city that sits next to the capital (maximum based off the team with the lowest number of players)
The levels and gold per level for the capital is as follows Level 1: 200 Level 2: 400 Level 3: 600 Level 4: 800 Level 5: 1000 Each capital comes with the following: tavern, and a barracks
The levels and gold per level for the city is as follows: Level 1: 100 Level 2: 200 Level 3: 300 Level 4: 400 Level 5: 500
The cost to upgrade a city/capital is the amount of gold the level before it produces (for example a level 3 city would cost 200 gold to upgrade to level 4). In order to start a city it costs 100 gold and you may only upgrade a city one level per turn.
In order to hire a hero at a city you must have a tavern at a cost of 200gold In order to hire a core unit you must have a Barracks you may build one at the cost of 100 gold In order to hire a special you must have a special encampment you may build one at the cost of 200 gold In order to hire a rare you must have a rare encampment you may build one at the cost of 300 gold In order to hire a war machine you must have a machine shop you may build one at the cost of 300 gold In order to hire a monster (including mount) you must have a breeding pin you may build one at the cost of 300 gold In order to hire a Wizard you must have a Wizard Tower at a cost of 200 gold If a unit falls under multiple building requirements you must have all of them in the same city in order get that unit. In order to reinforce or create an army the city it is in must have the required buildings. A unit may be less than the minimum requirement but if there is a maximum it may not surpass that limit, also any unit that has a limit of the number it may have that is based off per army (0-1 for example, each army may have one, so you could see multiple in a battle due to more than 1 army fighting). In order to get the next level of building you must have the level before it(barracks in order to get special camp, tavern or wizard tower, and special camp to get rare encampment, rare encampment to get breeding pin/machine shop).
Each army must be lead by at least 1 hero/lord and must be at least worth 500 gold (points), this is the only requirement for each force except that each must be of one army. If a unit runs off the table it is rallied after the battle and rejoins the army for the next battle. Any member of a unit that dies in battle stay dead, the unit fights with the remaining members the next battle if not replaced. Each army may only have 1 of each of the magical items. Multiple armies of the same team may attack the same territory at once
Example of a starting unit for Skaven Character: Wolf-Bark Warlock Engineer 500 points of guard Equipment for Wolf-Bark: Warlock pistol, warp-blades, warp-energy condenser, warp-accumulator, talisman of protection, storm daemon-100 points 25 Clan rats: Musician, Standard, Ratling Gun-200 points 25 Clan rats: Musician, Standard, Ratling Gun-200 points
Ok so that’s my idea let me know what you all think, So things to add but it’s the basic idea for the campaign rules I had, based off the problems I saw in my friends campaign and the strengths I saw in it My biggest question is putting a max points per army or per side in a battle in order to speed up the turns.
depedning some of the gold stuff might change, let me know what you all think
Last edited by FrostWolf on Fri Mar 21, 2008 6:11 pm; edited 11 times in total |
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Crobar Initiate

Joined : 10 Dec 2007 Posts : 234
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 1:03 pm | |
| I will play, I have....a few armies . I am available most days except Sundays once Eric gets back in town. armies: Brets High Elves Wood Elves Ogre Kingdom 500pts or less: Dark Elves (most need assembled) Dwarves (some need assembled) Chaos (need assembled) |
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JMarv The MathHammer

Joined : 20 Aug 2007 Posts : 728 Location : Evendale, OH
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 1:07 pm | |
| If you do end up with a multiple people per army arrangement I'd love to drop in some times, but I don't know if I can commit to a regular appointment.
I have Lizardmen and Dwarfs. They are mostly assembled and can each reach 2000 pts, but are probably marginally equiped since I don't really have many special or rare units. |
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Marc Fantasy Moderator

Joined : 20 Aug 2007 Posts : 1571 Location : Milford
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 1:21 pm | |
| | JMarv wrote: | | I have Lizardmen and Dwarfs. They are mostly assembled and can each reach 2000 pts |
you've been busy  _________________ 2nd place is the 1st loser
40k : Tau [0-0] Mont'ka Hunter Cadre awaiting directives
WFB: Empire [1-0] Survived against the greenskins |
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JMarv The MathHammer

Joined : 20 Aug 2007 Posts : 728 Location : Evendale, OH
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 2:12 pm | |
| I bought a bunch of bits online that allowed me to double my skinks up to 48, and I've had 40 sauruses that I don't think have ever seen the table top at the same time plus 2 saurus lords, but that is the extent of my lizardmen force, mainly because all the other fun toys (salamanders, kroxigors, slaan, stegadons, teradons) are metal and expensive.
In dwarfs I did a similar thing where I bought an extra 22 legs to allow me to create a unit of quarrelers and more warriors and rangers. However they may not all have arms in place since I'm trying to figure out the best way to paint the bodies and arms separately before assembly. |
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makari Tournament Guru

Age : 30 Joined : 10 Nov 2007 Posts : 887 Location : Milford, OH
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 3:14 pm | |
| I can do Sundays... maybe Saturdays. Weekday Bad!
My Armies: Orcs & Goblins 3000+ Empire 2500+ Dwarf 1500 Woodelf 1500 Brit 1000 _________________ The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
40K Orks (15-6-2) Its a good day when Orks win but even better when its against Eldar
Warhammer Fantasy Orcs (1-1) Fanatics made the Ogres disappear!... |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 620
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 3:53 pm | |
| I really liked Makari's comment about multiple people on a side. The last map campaign we did at The World of Hobbies and Games died in about a month. Although we did get in a ton of games.
My armies. Some Orcs but not sure if it is an actual force at this point, mostly for Warhammer Quest with expansion for multiplayer Waaaaghs.
Vampire Counts. Epic sized force, been collecting since they were the Undead.
Weekdays or weeknights depending so long as each game is well planned in advance. Over a week to be safe.
The hex tile sets are cool, also I can ink and rough drybrush up a new corkboard map to fit the game if that would help. |
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FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 872 Location : Skavenblight or Fenris
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 4:19 pm | |
| Please post the army you are planning on playing so I can keep a tally of them and work on possible teams, also im going to edit my ogrinal post and some basic information for my idea for a campaign inlcuding the team part and examples for part of it so one for saturday, one for not sunday, and one for weekend looking like saturday might take a bit to add it all I need to type it all up check for spelling oh and eat something |
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Marc Fantasy Moderator

Joined : 20 Aug 2007 Posts : 1571 Location : Milford
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 5:14 pm | |
| I would deffo need to be on a team. I might even need to borrow the teamates army I have... Dark Elves [500pts] Chaos Mortals [500pts] _________________ 2nd place is the 1st loser
40k : Tau [0-0] Mont'ka Hunter Cadre awaiting directives
WFB: Empire [1-0] Survived against the greenskins |
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FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 872 Location : Skavenblight or Fenris
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 5:45 pm | |
| | Forgot to mention the rules are based off my friend and when we player we had 5 players each was by themselves, 1st to lose was nathan who missed a day so fell about 10 turns behind(we did nothing but grab terriotry and build up the 1st 10 turns) 2nd was me and 3rd was going to be a wood elves player but we ended it there due to a limit in days we could play(we had a set number of days based off what we had planned to do next and when it was starting) |
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Nathan Sergeant


Age : 16 Joined : 25 Aug 2007 Posts : 1034 Location : Mason, Ohio
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 7:01 pm | |
| Yeah, but Jake mostly took those rules from the Lustria campaign. _________________ Insanity is only measured by those around you.
Don't try to understand my methods, just fear them.
I don't know what I play for but it sure as hell aint to win! |
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FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 872 Location : Skavenblight or Fenris
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 7:05 pm | |
| right and mine is modifed off his...... so yea guess mines based off lustira to. oh well  |
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Crobar Initiate

Joined : 10 Dec 2007 Posts : 234
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 7:42 pm | |
| Just a couple of things that should be included. Do you lose the forces that die in a battle? What about the ones that run off the table? If you have a partial unit left, do you have to pay to bring them back up to full? The names aren't important, if they are, the names will change based off the army list the players are using. Wood Elves for example have camps, i.e. Wardancer camp, Glade Guard camp, etc.. It might be fun to have the players come up with there own names for the buildings and just settle on a cross the board cost based on the function of the building, (core, special, rare, mages, etc.). |
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FrostWolf Sergeant

Joined : 09 Sep 2007 Posts : 872 Location : Skavenblight or Fenris
| Subject: Re: Fantasy campaign- Rules posted- start date needed Thu Mar 13, 2008 8:03 pm | |
| opps forgot that part. Yes when you lose a unit(or part of it) in combat it is dead, but you can stil lfight with whats left of that unit/army, if a unit runs off the table it returns next game(whatever ran off the table, as we can asume someone rallied them back together). and yea names arent important but id still like a basic name base to give people a quick idea(its easier so say barrecks than it is to say core building thing). You have to buy each member of a unit so you can have less than the required amount if you lack the points to buy a full unit updated the top to include this information |
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Angry Bob Sergeant

Joined : 06 Jan 2008 Posts : 620
| Subject: Re: Fantasy campaign- Rules posted- start date needed Fri Mar 14, 2008 2:00 am | |
| Attrition could be interesting. In a basic sense it will give an advantage to elite forces with good saves and screw the crunchy forces. Or some unlucky slob who runs into a messy warmachine in a semi-open board.
Just so that people who play are duly warned. I for instance will be avoiding skeletons and maybe even zombie (at the start).
Aside-
The General's Compendium advocates a banner approach. With a never changing set point value and special situations for when the banners are actually destroyed. |
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| Fantasy campaign- Rules posted- start date needed | |
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