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Wood elves unbalanced?

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JMarv
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PostSubject: Re: Wood elves unbalanced?   Wed Dec 12, 2007 4:51 pm

Wood elves, like most elf units, can dish but cannot take. If you can get into close combat with most wood elf units dwarves will make short work of them. Dwarf heavy armor should also allow units to approach without taking too many casualties. Also beware the dryads. They are fear causing living trees with invulnerable saves. If have a flame cannon or make a cannon or stone thrower flame causing you can hurt them pretty bad, but they are nasty in combat.
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Marc
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PostSubject: Re: Wood elves unbalanced?   Wed Dec 12, 2007 5:45 pm

JMarv wrote:
If you can get into close combat with most wood elf units dwarves will make short work of them.


Not as easy with M3/6 Dwarves vs Skirmishing M5/10 Dryads.

..but thats why you play the games Wink
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Sigma Golem
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PostSubject: Re: Wood elves unbalanced?   Wed Dec 12, 2007 6:18 pm

My goals right now are to stay put and wait for the enemy to come to me,as much as possble.
The woodelves are awesome looking and have been considering them as for a second army.
How many point does your Wood Elves have.?
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Marc
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PostSubject: Re: Wood elves unbalanced?   Fri Dec 14, 2007 12:04 am

There really is not a poor unit available to the WEs.

Wardancers are my personal fav.
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Rob
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PostSubject: Re: Wood elves unbalanced?   Fri Dec 14, 2007 12:40 am

should be interesting. I'm gonna try to have a small army together by the first of the year and see how things go.
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Angry Bob
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PostSubject: Re: Wood elves unbalanced?   Mon Jan 07, 2008 11:36 pm

Rob wrote:
Iwas just wandering, because when i mentioned to some of the people who have played fantasy for a while that i was considering starting wood elve, they gave my that "go die in a hole" look.
The Wood Elves needed an update. I'm in agreement about the upsides and downsides. They are not an easy army to fight and require many brain cells that die horribly as those Dryads just go where ever they are needed.

If anything is wrong with the book it is that other books need updating too. It is not as if GW can do them all at once, there has to be an order. With many books in many game systems there are often room for abuse so in the end it is the player of the Wood Elves that is more important than the fact it is a Wood Elf army.

I think a well build Dwarf Force can fight Wood Elves. Even the Treekin units.
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Sigma Golem
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PostSubject: Re: Wood elves unbalanced?   Tue Jan 08, 2008 12:28 am

That makes me feel better,cause I was told by a really good dwarf player as well,that those wood elves were a pain in the rump!
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Angry Bob
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PostSubject: Re: Wood elves unbalanced?   Tue Jan 08, 2008 12:46 am

Sigma Golem wrote:
That makes me feel better,cause I was told by a really good dwarf player as well,that those wood elves were a pain in the rump!
Oh they can easily be a pain the rump. Those Dryads move at 10" in any direction they want and hit harder than other skirmishers. Part of anyone's strategy against Wood Elves is how they are going to take the Dryad charges or on the rare case get the charge on those woody freaks. Laughing

I played one game where this guy had four or more units of Dryads. Us normal have to think carefully about where we want to place our boys and how they will maneuver through the game. This guy evenly spaced out his units across his side of the table. With their excellent maneuverability they all made it to contact pretty much where he wanted them to go much to my suffering.

Wood Elves only start getting silly in a bad way when encountering too many of the bigger treekin.
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Sigma Golem
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PostSubject: Re: Wood elves unbalanced?   Tue Jan 08, 2008 12:53 am

What is a good counter for Dwarfs,when up againts a army of Woodys?
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Angry Bob
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PostSubject: Re: Wood elves unbalanced?   Tue Jan 08, 2008 1:15 am

Sigma Golem wrote:
What is a good counter for Dwarfs,when up againts a army of Woodys?
Someone else already mentioned fire. You can also rubber stamp artillery to be magical. Which is a bad thing for leafy ward saves. Actually the guy who brought up fire was being very helpful because their is some kind of ubber annoying regenerative save that the big tree(s?) lose after being wounded by fire.

It has been awhile but I believe your rifles are at a disadvantage to the elf long bow in range. So consider artillery with good block troops for protection. Dryads can control a charge but if the defending unit pulls an oath stone on them then they can be stuck in a quagmire. A hero with a magical weapon in a resolute unit will scythe Dryads unless they have a plan for it, which I have forgotten that specific trick (but it ain't pretty).

In theory small rifle units near the artillery might work. Have a block axe/sword & shield unit out in front. Elf archers can fire at the armored block unit while taking artillery hits. The rifles to one side and behind the block unit fire at Dryads to soften them or the elf archers if the woodies try to shoot your artillery (the idea being if they want to shoot your artillery they will have to get in range of your rifles). If Dryads move towards the rifleman widdle them with shooting and discourage with the block infantry unit. Although herding Dryads is rediculously hard. It might work.

Don't take everything I say too seriously. Haven't played in awhile so this is at least a year old stuff. The basics should be solid, the game couldn't have changed that much in the mean-time.
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Sigma Golem
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PostSubject: Re: Wood elves unbalanced?   Tue Jan 08, 2008 1:32 am

I m going to half to re-read this thread,cant be missing good info.
As far as the game changing,I doubt it has around Cincinnati.
I wouldnt mind being part of a good group,that does make a change to it.

I just need to quit making excuses and get out there and play.
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