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		<title>Fantasy Rules Questions &amp; Discussion</title>
		<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/-t1.htm</link>
		<description></description>
		<lastBuildDate>Wed, 16 Sep 2009 15:53:55 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Fantasy Rules Questions &amp; Discussion</title>
			<url>http://i5.photobucket.com/albums/y191/mcelvomg/cagLogo-2.jpg</url>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/-t1.htm</link>
		</image>
		<item>
			<title>Consolidation in Fantasy?</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/consolidation-in-fantasy-t3354.htm</link>
			<dc:creator>guynamedFleck</dc:creator>
			<description>It's great to see a revitalization of Fantasy in the Cincy area.  As such, I am following suit and dusting off the old O&amp;G (while simultaneously kicking myself for trading off the dwarves and brettonians for more 40k goodness).  I finally got in my first couple of games since who knows what edition of fantasy (I played around the time of 2nd ed 40k). Anyway, onto the question.



Normally a combat is won or lost with both sides still having models on the table, thus Break Test, followed  ...</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Wed, 16 Sep 2009 15:53:55 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/consolidation-in-fantasy-t3354.htm#27322</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/consolidation-in-fantasy-t3354.htm</guid>
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		<item>
			<title>Stupid Rider...</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/stupid-rider-t3147.htm</link>
			<dc:creator>makari</dc:creator>
			<description><![CDATA[Ok so what happens when you have a rider that suffers from Stupidity and fails but is mounted on a Cave squig which moves during compulsory phase?
<br />

<br />
The Cave squig moves 3D6&quot; in the cumpolsary and if it hits a unit then it counts as charging...]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 24 Jul 2009 04:20:39 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/stupid-rider-t3147.htm#26219</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/stupid-rider-t3147.htm</guid>
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		<item>
			<title>a question about casting dice</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/a-question-about-casting-dice-t3070.htm</link>
			<dc:creator>Ronniem11</dc:creator>
			<description><![CDATA[on a level 4 wizard Say I have 6 casting dice (4 for his level and 2 from magic), first I can only cast 5 correct? (1 + his level)
<br />
and second if I do use 5 dice to cast a spell does that only leave me 1 die + magic pool dice to use for the next spell? 
<br />
and third if I use the dice from magic pool are they spent as well or can I use them over for the next wizard?
<br />

<br />
I will assume the same answer goes for the Dispel dice as well!]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Thu, 02 Jul 2009 04:04:37 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/a-question-about-casting-dice-t3070.htm#25637</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/a-question-about-casting-dice-t3070.htm</guid>
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			<title>Corspe cart question.</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/corspe-cart-question-t3026.htm</link>
			<dc:creator>Sexiest_hero</dc:creator>
			<description>If a corpse cart with a Necro joins a unit, does it count as just one model for rank bonus, or the amout of models it displaces like calvary?</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sat, 20 Jun 2009 14:47:19 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/corspe-cart-question-t3026.htm#25202</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/corspe-cart-question-t3026.htm</guid>
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		<item>
			<title>Substitute mini's</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/substitute-mini-s-t2999.htm</link>
			<dc:creator>Ronniem11</dc:creator>
			<description><![CDATA[Is it ok to substitute a mini from say warmachine in place of a warhammer mini if it fits the scale and is mounted on a warhammer base?
<br />

<br />
My thoughts on this is that VC doesn't have many choices for regular vampires but there are some cool minis out there that would make awesome Vampires!
<br />

<br />
Any thoughts?]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 12 Jun 2009 23:45:49 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/substitute-mini-s-t2999.htm#24953</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/substitute-mini-s-t2999.htm</guid>
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		<item>
			<title>Summoning Creatures</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/summoning-creatures-t2972.htm</link>
			<dc:creator>Ronniem11</dc:creator>
			<description><![CDATA[I'm not sure because I don't have the Latest Fantasy rule book but probably doesn't matter and I haven't played Fantasy yet but excited about what I have read so far, &quot;Magic phase rocks!&quot; 
<br />

<br />
For VC do you have to have Zombies in your army list to summon them or if you summon say three hordes do they have to be in your list? 
<br />

<br />
I don't think they do because it could be an endless cycle of summoning but would like to be sure.]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sat, 06 Jun 2009 19:17:15 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/summoning-creatures-t2972.htm#24672</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/summoning-creatures-t2972.htm</guid>
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		<item>
			<title>Fleeing as a charge reaction</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/fleeing-as-a-charge-reaction-t2667.htm</link>
			<dc:creator>Neznarf</dc:creator>
			<description>I heard back from GW on our rules disagreement from last Saturday.  It turns out that the flee movement from a charge reaction is resolved completely in the compulsory movements phase.  This would include making any extra movement due to ending your flee move on top of a friendly unit.  After all compulsory movement is done (remember that the timing of the compulsory movement phase is there for the sole purpose of interfering with charges?), you move on to the move chargers phase and resolve  ...</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Thu, 19 Mar 2009 00:22:56 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/fleeing-as-a-charge-reaction-t2667.htm#22744</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/fleeing-as-a-charge-reaction-t2667.htm</guid>
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		<item>
			<title>Charging and Pursuing/Fleeing clarifications, please</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/charging-and-pursuing-fleeing-clarifications-please-t2637.htm</link>
			<dc:creator>Vulcan Jedi</dc:creator>
			<description>Re: Charging, the rules state that a unit must wheel in order to maximize the number of models that can attack, yet in illustration 22.1 in the rule book, a unit is shown charging straight into an enemy unit, w/out wheeling and contacting the enemy unit at the front corner, and then forming up afterward??? Which rule should be used?



When pursuing, if you pursue a fleeing enemy unit and catch and deatroy it, do you have to move the full pursuit roll, assuming you don't charge another unit  ...</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Wed, 11 Mar 2009 06:38:13 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/charging-and-pursuing-fleeing-clarifications-please-t2637.htm#22609</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/charging-and-pursuing-fleeing-clarifications-please-t2637.htm</guid>
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			<title>High Elves Spearmen and Lothern Sea Guards modeling question</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/high-elves-spearmen-and-lothern-sea-guards-modeling-question-t2626.htm</link>
			<dc:creator>Vulcan Jedi</dc:creator>
			<description><![CDATA[The only real difference between the two seems to be a bow and 3 points per model (4 w/ shields).
<br />

<br />
With this in mind, for RTT purposes or even casual play, could you model a SM as a LSG (with the bow glued on) and usew the models as either or, or is that frowned upon?
<br />

<br />
Thanks,
<br />

<br />
VJ]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 06 Mar 2009 23:19:39 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/high-elves-spearmen-and-lothern-sea-guards-modeling-question-t2626.htm#22538</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/high-elves-spearmen-and-lothern-sea-guards-modeling-question-t2626.htm</guid>
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			<title>free moves during close combat</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/free-moves-during-close-combat-t2378.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>so why does no one ever seem to rember or mention all the free moves people can get either by winning against a side or by your hero not being in combat(finaly got a rulebook and have been reading all the rules)</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sun, 04 Jan 2009 22:38:32 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/free-moves-during-close-combat-t2378.htm#20693</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/free-moves-during-close-combat-t2378.htm</guid>
		</item>
		<item>
			<title>Automatic-hits verses modified-to hit-roll clarification</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/automatic-hits-verses-modified-to-hit-roll-clarification-t1049.htm</link>
			<dc:creator>Angry Bob</dc:creator>
			<description><![CDATA[Confirmation from Games Workshop.
<br />

<br />
If something automatically hits then any modifier that changes the to-hit roll doesn’t have an effect.
<br />

<br />
Case in point.  The Dreadlance with auto hits works normally in a challenge with anything that would cause it to only hit on ‘6’s.]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 11 Apr 2008 17:14:45 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/automatic-hits-verses-modified-to-hit-roll-clarification-t1049.htm#9566</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/automatic-hits-verses-modified-to-hit-roll-clarification-t1049.htm</guid>
		</item>
		<item>
			<title>Important rule point about the Invocation of Nehek spell</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/important-rule-point-about-the-invocation-of-nehek-spell-t1050.htm</link>
			<dc:creator>Angry Bob</dc:creator>
			<description>This spell returns 1d6 wounds worth of models with exceptions.  Characters, ‘vampires’, ethereals, and non-infantry can only get one wound back.



Off -hand it is very natural to presume that mean only Zombies, Skeletons, Crypt Ghouls, and Grave Guard get the full 1d6.  That is what I thought at first and it is wrong.



At the rear of the book bat-swarms and fell bats are listed as Infantry.  As well as spirit hosts and cairn wraiths (but they don’t get the full 1d6 anyways being ethereal).



Just  ...</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 11 Apr 2008 17:29:03 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/important-rule-point-about-the-invocation-of-nehek-spell-t1050.htm#9568</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/important-rule-point-about-the-invocation-of-nehek-spell-t1050.htm</guid>
		</item>
		<item>
			<title>Flyers and flee/pursuit clarification</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/flyers-and-flee-pursuit-clarification-t1048.htm</link>
			<dc:creator>Angry Bob</dc:creator>
			<description><![CDATA[All of this information can be found on pages 68 and 69 of the main rulebook.  It is being posted in an effort to prevent the confusion in the future.
<br />

<br />
Flyers cannot start or end their movement inside woods.  Fleeing flyers are destroyed when ending movement inside woods.  Pursuing flyers have to be able to clear the woods or stop at the edge.]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 11 Apr 2008 17:09:58 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/flyers-and-flee-pursuit-clarification-t1048.htm#9565</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/flyers-and-flee-pursuit-clarification-t1048.htm</guid>
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			<title>To Hit Modifiers</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/to-hit-modifiers-t950.htm</link>
			<dc:creator>Sigma Golem</dc:creator>
			<description><![CDATA[Lets see if I have this right. To figure a To Hit Modifier, I need to first measure the distance, than figure if the distance is &quot;short range or Long Range&quot;, then goto the hit modifiers table and figure this out?
<br />

<br />
Do all games need to use the Modifiers, or can the game be balanced without?
<br />

<br />
WOW <img src="http://illiweb.com/fa/i/smiles/affraid.gif" alt="affraid" longdesc="40" />]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sun, 23 Mar 2008 05:32:44 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/to-hit-modifiers-t950.htm#8851</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/to-hit-modifiers-t950.htm</guid>
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			<title>Multiple charges</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/multiple-charges-t945.htm</link>
			<dc:creator>Sigma Golem</dc:creator>
			<description>&quot;When two or more friendly units are charging against a single enemy units front, flank or rear, they are moved in simultaneously and must try to bring as many models into the fight as possible.&quot;



And here is where I have my question.



&quot;If there is not enough space for all charging units to bring all there models into combat, the units should try to bring into the combat an equal number of models and still fill the space availibl as much as possible.&quot;



In the diagram  ...</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sat, 22 Mar 2008 02:31:19 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/multiple-charges-t945.htm#8842</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/multiple-charges-t945.htm</guid>
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		<item>
			<title>Rally Fleeing Troops</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/rally-fleeing-troops-t944.htm</link>
			<dc:creator>Sigma Golem</dc:creator>
			<description>If a unit is already in rout, from earlier activation, and manages to make it through to another activation, can a character then join the unit  to make a valient unit again?</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sat, 22 Mar 2008 01:50:51 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/rally-fleeing-troops-t944.htm#8841</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/rally-fleeing-troops-t944.htm</guid>
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			<title>Another Warp Lightning Cannon qustion</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/another-warp-lightning-cannon-qustion-t920.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>what does the d6 for damage do/mean for the cannon?</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Mon, 17 Mar 2008 22:28:27 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/another-warp-lightning-cannon-qustion-t920.htm#8661</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/another-warp-lightning-cannon-qustion-t920.htm</guid>
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		<item>
			<title>counts as</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/counts-as-t779.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>ok so I was reading on the sight a bit and got to wondering how does the count as rule works(like useing one wizard as another) cant think of a good example off the top of my head but there are a few on gw site under their army examples and such</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Thu, 14 Feb 2008 22:13:35 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/counts-as-t779.htm#7234</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/counts-as-t779.htm</guid>
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			<title>Warp Lightning Cannon</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/warp-lightning-cannon-t762.htm</link>
			<dc:creator>cowbomber</dc:creator>
			<description>i have a question... saturday at warhammer me my brother bruce rob and... uhm... that other guy played a warhammer fantasy game. i played lizardmen mack and bruce played skaven and the other team played elves  (i hate elves). anyway my skinks were in close combat with a dragon when mack chose to fire his WLC. if the shot happens to hit the combat does it stop or hit what's in the line?</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Tue, 12 Feb 2008 15:51:41 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/warp-lightning-cannon-t762.htm#6717</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/warp-lightning-cannon-t762.htm</guid>
		</item>
		<item>
			<title>Shooting in ranks</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/shooting-in-ranks-t748.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>I really need to pick up a rule book and read it. But anyways what is the rules for shooting with units that have ranks(units that have for example 5 unit ranks with about 5 ranks)?</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sun, 10 Feb 2008 22:31:27 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/shooting-in-ranks-t748.htm#6574</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/shooting-in-ranks-t748.htm</guid>
		</item>
		<item>
			<title>Warp lighting</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/warp-lighting-t747.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>Ran across this saturday, is the warp lighting spells 2 differnt levels(5+ and 9+) differnt spells(can caste both in same turn) or the same spell? I think it is the same but I wanted to know other peoples thoughts on this one.</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Sun, 10 Feb 2008 22:03:54 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/warp-lighting-t747.htm#6567</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/warp-lighting-t747.htm</guid>
		</item>
		<item>
			<title>Ranks</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/ranks-t733.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>ok what is the ranks rule(how many per rank) I have read almost the whole skaven codex and have not found were it says how many rats are in each rank, though in all the pictures they show ranks of 5. My other question for ranks is how my gaint rats can be set for ranks as the only picture I have found for it shows a incomplete unit.</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Fri, 08 Feb 2008 21:04:02 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/ranks-t733.htm#6488</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/ranks-t733.htm</guid>
		</item>
		<item>
			<title>Posion</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/posion-t700.htm</link>
			<dc:creator>FrostWolf</dc:creator>
			<description>When a posion attack hits what does it strength count as? for example skinks shot at my plague monks who had a umbanner(4+ ward save for any missle/magic missle at strength 4 or less) and the question was asked is it would still work we assumed yes(rule book doesnt say either way just that is auto wounds).</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Thu, 31 Jan 2008 21:32:08 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/posion-t700.htm#6191</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/posion-t700.htm</guid>
		</item>
		<item>
			<title>Repeater Crossbows</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/repeater-crossbows-t630.htm</link>
			<dc:creator>Marc</dc:creator>
			<description><![CDATA[From what I can read, the Repeater Crossbow can move and shoot by not saying it cannot...
<br />

<br />
Did I miss something?]]></description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Tue, 15 Jan 2008 13:08:37 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/repeater-crossbows-t630.htm#5563</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/repeater-crossbows-t630.htm</guid>
		</item>
		<item>
			<title>Ya know what...</title>
			<link>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/ya-know-what-t356.htm</link>
			<dc:creator>Nathan</dc:creator>
			<description>I've been playing around with a few borrowed armies from serious players for a little while now, and I have to ask, why can you choose NOT to overrun with chariots?  It just doesn't make sense to me, going high speed, running into/over a bunch of people, then suddenly stopping.  The laws of physics shouldn't allow it.</description>
			<category>Fantasy Rules Questions &amp; Discussion</category>
			<pubDate>Wed, 14 Nov 2007 00:04:10 GMT</pubDate>
			<comments>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/ya-know-what-t356.htm#3132</comments>
			<guid>http://cincycag.forumotion.com/fantasy-rules-questions-discussion-f21/ya-know-what-t356.htm</guid>
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