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 Khoping yer 'ide.

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Angry Bob
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PostSubject: Khoping yer 'ide.   Tue Feb 26, 2008 10:51 pm

Anyone who hung out at WoHaGs knows that I was taking the regular vehicles and building them up to hold bigger mobs. Not so much an issue with the new Ork trukk.

That aside I have a dremel, plasticard, and other materials to customize Truks and Traks.

Also there are expanded Gubbinz from Fanatic Press that I'm throwing right here in case anyone needs the basic info. Each cost 5 teef.
Spiky Wheelz, Turnin' Hook, Boosta Rokkit, Spike Droppa
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Matt
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PostSubject: Re: Khoping yer 'ide.   Wed Feb 27, 2008 12:10 am

Scanning the pages would be more useful to people. Just reading a name doesn't mean much.

I think i have scans of all the gubbinz books on my HD back in cincy.

Problem with fitting mobs on trukks, even the new ork trukk, is that gorkamorka bases were designed for it... super thing etc. It's a lot harder to fit the regular 25mm bases on a trukk. It is important rules wise though, so everyone will NEED to do this.

So good idea bringing it up Bob.

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Angry Bob
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PostSubject: Re: Khoping yer 'ide.   Wed Feb 27, 2008 2:59 pm

Matt wrote:
I think i have scans of all the gubbinz books on my HD back in cincy.

Niiiiice

The book I have isn't actually mine so damaging it isn't an option. Putting in a three line helpful summery was next on the list.
Matt wrote:
Problem with fitting mobs on trukks, even the new ork trukk, is that gorkamorka bases were designed for it... super thing etc. It's a lot harder to fit the regular 25mm bases on a trukk. It is important rules wise though, so everyone will NEED to do this.

Not to meantion for anyone not familiar with the game that anyone who falls off the ride while moving it with your hand actually takes a hit and remains on the table where they land.

Part of the reason why I have flanged sides on my chopped rides.


Last edited by Angry Bob on Wed Feb 27, 2008 9:41 pm; edited 1 time in total
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Matt
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PostSubject: Re: Khoping yer 'ide.   Wed Feb 27, 2008 5:51 pm

Quote:
Not to meantion for anyone not familiar with the game that anyone who falls off the ride while moving it with your hand actually tacks a hit and remains on the table where they land.


Haha! I don't even remember this, funny rule though Smile

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Angry Bob
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PostSubject: Re: Khoping yer 'ide.   Sat Mar 01, 2008 6:00 am

Part of the plan is to post useful tidbits on vehicles here. So here's part two.

The rules are set up to encourage close combat. They did this by a couple means. The first was reducing the general effectiveness of firearms. The second big trick is the most useful shooty weapons are the vehicle mounted ones.

Since each Truk and Track can only have one 90-degree firing mounted heavy weapon people are encouraged to work towards more than one ride. Balancing it out against the number of fighters in the mob.

It is possible to have just one mega-Truk and a pile of Boyz. But a single well timed Scorcha shot and the game could be over before it begun. Or just one heck of a lucky hit, although unlikely vehicles can explode.

My plan is to start with a Freebooter "ship" as a giant trak, then expand with either bikes or truks to run escort. Or just go Gorkamunda. Still like the Freebooters idea more.
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Angry Bob
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PostSubject: Re: Khoping yer 'ide.   Thu Mar 06, 2008 12:31 am

Woot. Picked up a 1/35 scale Sherman tank for cheap bitz. I have even started to assemble the parts needed. I can't wait any longer to get the dremel out. Everything just going to slllloooowwww.

This project is going to take time.
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