| [RUMOR] The SM motherload | |
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Matt CAG Founder

Joined : 20 Aug 2007 Posts : 3154 Location : Cincinnati, OH
 | Subject: Re: [RUMOR] The SM motherload Wed May 21, 2008 2:03 am | |
| seriously... there is about 0 reasons not to _________________ Dark Angels 1750 win/loss Record Win - 22 (The Dark Angels wiped some silly pod marines) Loss - 13 (Brice's Necrons wiped me) Draw - 2 (The 13th hold out in alpha take and hold)
http://mcelv.blogspot.com/ |
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kainthedragoonx Neophyte

Age : 27 Joined : 16 Apr 2008 Posts : 184 Location : TTG Ziggurat
 | Subject: Re: [RUMOR] The SM motherload Wed May 21, 2008 1:18 pm | |
| I just hope the Space Wolf Codex get's awesomness like this!
If not, I might have to give in and run Sallies or White Scars and Space Wolves!
Joy...more marines!
O! And Drop Pods! That is awesome!  _________________ Warhammer Fantasy Overlord
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Steve Initiate


Age : 23 Joined : 24 Sep 2007 Posts : 273
 | Subject: Re: [RUMOR] The SM motherload Fri May 23, 2008 2:13 pm | |
| Ok so I was reading around and finally found out the combat tactics for the marine dex means that after a round of hth you can choose to auto break, then use your ATSKNF to auto re-group the next turn. Maybe my gunline tactics arent wrecked from the get go.
And the Land raider redeemer has two INFERNO cannons from what I understand which means a 24" range, hmmm. I think I know what my new heavy options are going to be, and I wasted money on Vindicators, shame. _________________ Ultramarines Win: 13 (Went 3-0 at 1st annual CAG tourny) Lose: 2 (Orks got to bash in some marine heads) Draw: 0
Necrons Win: 3 (cornered some tau) Lose: 1 (couldn't push death guard off an objective) Draw: 0 |
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Matt CAG Founder

Joined : 20 Aug 2007 Posts : 3154 Location : Cincinnati, OH
 | Subject: Re: [RUMOR] The SM motherload Fri May 23, 2008 2:21 pm | |
| Combat tactics is very powerful.
I think the gun line will be really nasty come 5th. As long as you can reach out and grab those objetives. Maybe a rhino squad or two. _________________ Dark Angels 1750 win/loss Record Win - 22 (The Dark Angels wiped some silly pod marines) Loss - 13 (Brice's Necrons wiped me) Draw - 2 (The 13th hold out in alpha take and hold)
http://mcelv.blogspot.com/ |
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Steve Initiate


Age : 23 Joined : 24 Sep 2007 Posts : 273
 | Subject: Re: [RUMOR] The SM motherload Fri May 23, 2008 2:28 pm | |
| Matt going to get the objectives isnt my style. The question will be if everyone is actually going to build a horde army. I play to kill your army, if you dont have any units left, I don't need to worry about objectives. Some others have started to notice this about my playstyle.
But going down that road I will probably take LR Redemer or two, just move tacticals around later game FTW, hopefully. Or maybe a scout squad or two with their special character so they can be troops and just walk on next to your objective hopefully.
I dunno though. I do know these rumors have me pretty exicted for 5th and the new codex to get here, never thought I would say that.  _________________ Ultramarines Win: 13 (Went 3-0 at 1st annual CAG tourny) Lose: 2 (Orks got to bash in some marine heads) Draw: 0
Necrons Win: 3 (cornered some tau) Lose: 1 (couldn't push death guard off an objective) Draw: 0 |
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Marc Fantasy Moderator

Joined : 20 Aug 2007 Posts : 1624 Location : Milford
 | Subject: Re: [RUMOR] The SM motherload Fri May 23, 2008 2:49 pm | |
| | Steve wrote: | | combat tactics for the marine dex means that after a round of hth you can choose to auto break, then use your ATSKNF to auto re-group the next turn. |
..thats just silly if its any round of combat  _________________ 2nd place is the 1st loser
Not all patients are annoying …some are unconscious.
WFB: Empire [2-0] Killed off 2250 Orcs by Turn 4  |
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Steve Initiate


Age : 23 Joined : 24 Sep 2007 Posts : 273
 | Subject: Re: [RUMOR] The SM motherload Fri May 23, 2008 3:09 pm | |
| Yep from what I understand Marc is: You get charged, You choose to break 2 d6, if they arent still within 6" you get to auto- regroup, firing heavy weapons or even moving back and assaulting them. There used to be a special character that allowed marines to do the auto break if I remember correctly. _________________ Ultramarines Win: 13 (Went 3-0 at 1st annual CAG tourny) Lose: 2 (Orks got to bash in some marine heads) Draw: 0
Necrons Win: 3 (cornered some tau) Lose: 1 (couldn't push death guard off an objective) Draw: 0 |
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| [RUMOR] The SM motherload | |
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