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[RUMOR] The SM motherload

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Matt
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PostSubject: Re: [RUMOR] The SM motherload   Wed May 21, 2008 2:03 am

seriously... there is about 0 reasons not to
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kainthedragoonx
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PostSubject: Re: [RUMOR] The SM motherload   Wed May 21, 2008 1:18 pm

I just hope the Space Wolf Codex get's awesomness like this! cheers


If not, I might have to give in and run Sallies or White Scars and Space Wolves!

Joy...more marines!


O! And Drop Pods! That is awesome! sunny
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Steve
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PostSubject: Re: [RUMOR] The SM motherload   Fri May 23, 2008 2:13 pm

Ok so I was reading around and finally found out the combat tactics for the marine dex means that after a round of hth you can choose to auto break, then use your ATSKNF to auto re-group the next turn. Maybe my gunline tactics arent wrecked from the get go.

And the Land raider redeemer has two INFERNO cannons from what I understand which means a 24" range, hmmm. I think I know what my new heavy options are going to be, and I wasted money on Vindicators, shame.
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Win: 13 (Went 3-0 at 1st annual CAG tourny)
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Matt
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PostSubject: Re: [RUMOR] The SM motherload   Fri May 23, 2008 2:21 pm

Combat tactics is very powerful.

I think the gun line will be really nasty come 5th. As long as you can reach out and grab those objetives. Maybe a rhino squad or two.
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Dark Angels 1750 win/loss Record
Win - 22 (The Dark Angels wiped some silly pod marines)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)

http://mcelv.blogspot.com/
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Steve
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PostSubject: Re: [RUMOR] The SM motherload   Fri May 23, 2008 2:28 pm

Matt going to get the objectives isnt my style. The question will be if everyone is actually going to build a horde army. I play to kill your army, if you dont have any units left, I don't need to worry about objectives. Some others have started to notice this about my playstyle.

But going down that road I will probably take LR Redemer or two, just move tacticals around later game FTW, hopefully. Or maybe a scout squad or two with their special character so they can be troops and just walk on next to your objective hopefully.

I dunno though. I do know these rumors have me pretty exicted for 5th and the new codex to get here, never thought I would say that. Rolling Eyes
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Ultramarines
Win: 13 (Went 3-0 at 1st annual CAG tourny)
Lose: 2 (Orks got to bash in some marine heads)
Draw: 0

Necrons

Win: 3 (cornered some tau)
Lose: 1 (couldn't push death guard off an objective)
Draw: 0
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Marc
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PostSubject: Re: [RUMOR] The SM motherload   Fri May 23, 2008 2:49 pm

Steve wrote:
combat tactics for the marine dex means that after a round of hth you can choose to auto break, then use your ATSKNF to auto re-group the next turn.


..thats just silly if its any round of combat No
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Steve
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PostSubject: Re: [RUMOR] The SM motherload   Fri May 23, 2008 3:09 pm

Yep from what I understand Marc is: You get charged, You choose to break 2 d6, if they arent still within 6" you get to auto- regroup, firing heavy weapons or even moving back and assaulting them. There used to be a special character that allowed marines to do the auto break if I remember correctly.
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Ultramarines
Win: 13 (Went 3-0 at 1st annual CAG tourny)
Lose: 2 (Orks got to bash in some marine heads)
Draw: 0

Necrons

Win: 3 (cornered some tau)
Lose: 1 (couldn't push death guard off an objective)
Draw: 0
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