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 Group size(Does it really matter?)

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wolfman
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PostSubject: Group size(Does it really matter?)   Wed Feb 18, 2009 6:39 am

I think it does for table space. I've literally changed my table arangements about 3 times for my warhammer fantasy group. I'm now up to eight bodies total around the table(s) including myself and have to have a long table that you'd find commonly in a cafeteria and a roundtable with a poker top. Don't know why i just find it amusing. lol

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SciFiCityCincinnati
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PostSubject: Re: Group size(Does it really matter?)   Wed Feb 18, 2009 3:15 pm

The only real limits to party size for a game is available table space and how many people the GM can handle at once.

I've known people with mass tale space, but can only handle a group of 3 and then there's me who tries to handle whatever (13 for Dark Heresy!!!)

But yeah, table space is usually the governing factor.

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wittdooley
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PostSubject: Re: Group size(Does it really matter?)   Wed Feb 18, 2009 4:50 pm

I dunno...I've always heard size does matter........

(purposefully left ambiguous)

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SciFiCityCincinnati
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PostSubject: Re: Group size(Does it really matter?)   Wed Feb 18, 2009 6:32 pm

wittdooley wrote:
I dunno...I've always heard size does matter........

(purposefully left ambiguous)


And your woman loves mini's......

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wittdooley
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PostSubject: Re: Group size(Does it really matter?)   Wed Feb 18, 2009 7:17 pm

Touche', sir, touche'.

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Warhammer Fantasy:
Lizardmen (2-0-0): The Lizardmen win their first skirmish for Lustria over JTs Lizardmen tribe.

Wood Elves (14-3-0): The wood elves are retired after proving their mettle.

Warhammer 40K:
Salamanders (3-1-1): Salamanders use meltas to great effect against the Shit Eagles.

Hordes:
Skorne (2-0) 500 pt win in Danny's first game.
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Qoltar
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PostSubject: Re: Group size(Does it really matter?)   Fri Apr 03, 2009 5:42 am

Minimum of 3 players and 1 GM.

Maximum of 6 and one GM.

When I used to run the old STAR TREK role playing game (the FASA version) our rule of thumb was : Number of players should equal the number of characters that could be beamed up or down from a standard tRasport Room.
That worked out to 6 characters.
Also I tend to add 30 minutes of playing time required for any group larger than 3 or 4 players. That way each player gets enough time (potentially) in the spotlight.


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