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 1750 Iron Warriors revision

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Marc
Fantasy Moderator


Posts : 2428
Join date : 2007-08-20
Location : Milford

PostSubject: 1750 Iron Warriors revision   Thu Apr 10, 2008 11:07 am

Another revisit as I look towards May. Quite a bit more unforgiving with a 2nd HQ. Would deffo need a game or three if I were to go this route.

HQ
Daemon Prince [Wings, Warptime]

Lord [Wings, PwrWpn, Khorne, Icon]

Elite
Terminators [6] Champ [Twin Claws] CombiMelta x3

Troops
Chaos Marines [10] Champ [Pwr Fist] PlasmaGun [2] Icon Glory, Rhino APC [ExArmour]

Chaos Marines [10] Champ [Pwr Fist] PlasmaGun [2] Icon Glory, Rhino APC [ExArmour]

Fast
Raptors [8] Champ [Pwr Fist] Meltagun [2] Icon Khorne

Heavy
Predator [Twin Lascannon, HvyBolters]

Vindicator [Daemonic Possession]

Vindicator [Daemonic Possession]
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JMarv
The MathHammer


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

PostSubject: Re: 1750 Iron Warriors revision   Thu Apr 10, 2008 12:46 pm

Not much long ranged firepower. Really just the TL lascannon on the pred, otherwise your're at 24 inches (other than the HB on the pred)

I could see this list having some trouble against a mobile shooty army, or even the gunline that Steve proposed.

Also, are the prince, lord and raptors enough bodies for an assault force? They'll probably take a lot of incoming fire for at least one turn before they can hit the enemy lines.
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Marc
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Location : Milford

PostSubject: Re: 1750 Iron Warriors revision   Thu Apr 10, 2008 1:41 pm

yup, Steves list sprung up as this was brewing.

I'm trying to get something other than power armour horde but it seems wiser to leave the armour at home when you're spending almost 100pts in "anti Stun and Shaken"

Still, my wrecks will provide cover Rolling Eyes

There really are no solid mobile anti armour choices for Chaos.
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PostSubject: Re: 1750 Iron Warriors revision   Today at 3:00 am

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