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| | Modified Tau 1750 | |
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JTPitt Sergeant
Posts : 890 Join date : 2007-12-14 Age : 41 Location : Deer Park
| Subject: Modified Tau 1750 Tue Apr 15, 2008 2:43 pm | |
| I updated this list with some of the suggestions, so one I can still handle horde armies and deal with MEQ armies.
Number Of Models:52
HQ 1 Commander Shas'o - Shield Gen, Plasma Rifle, Cyclic Ion XV8 Crisis Body Guard - Airburst Fragmentation/Fusion Blaster
Elites 3 XV8 Crisis Suites - Plasma Rifle/Missile Pod, Burst Cannon/Missile Pod, Fusion Blaster/Missile Pod Target Locks
3 XV8 Crisis Suites - Plasma Rifle/Missile Pod, Burst Cannon/Missile Pod, Fusion Blaster/Missile Pod Target Locks
Troops 10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksun Filter Devil Fish Transport - Flechette Dischargers, Decoy Launchers, Disruption Pod
10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksun Filter Devil Fish Transport - Flechette Dischargers, Decoy Launchers, Disruption Pod
10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksun Filter
10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksunfilter
Heavy 2 Hammerhead Gunship - Flechette Dischargers, Multi-Trackers Black Sun Filter | |
| | | Marc Fantasy Moderator
Posts : 2428 Join date : 2007-08-20 Location : Milford
| Subject: Re: Modified Tau 1750 Tue Apr 15, 2008 4:29 pm | |
| If I were doing Tau again I would opt for a few Twinked Missile Pod XV8s. I just seemed to never be in Plasma range with a unit or two in every game and it was a waste. Not all across the list mind you.
Either way, group your XV8s. Go three Missile/Plasma or three Missile/Burst or whatever and then assign your fire lanes accordingly.
I'm still not a fan of 100+ pt nonscoring dedicated APCs..
Flechette on Hammerheads is not needed. If they are charging those than you did something where you're gonna lose anyways..
Other than that, give it a go this Saturday! | |
| | | CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: Re: Modified Tau 1750 Tue Apr 15, 2008 5:59 pm | |
| Max out your HQ unit to 3 suits.....never do 2 or 1....always 3.
Also...no TA??? you go from 3 to 4 on the BS chart.....you want this... | |
| | | JTPitt Sergeant
Posts : 890 Join date : 2007-12-14 Age : 41 Location : Deer Park
| Subject: Re: Modified Tau 1750 Tue Apr 15, 2008 10:39 pm | |
| I decided to drop the bodyguard to keep him and IC but picked up a XV88 for a third Railgun along with a TA so please tell me wat you think now of this army list.
Number Of Models:52
HQ 1 Commander Shas'o - Shield Gen, Plasma Rifle, Cyclic Ion
Elites 3 XV8 Crisis Suites - Plasma Rifle/Missile Pod, Burst Cannon/Missile Pod, Fusion Blaster/Missile Pod Target Locks
3 XV8 Crisis Suites - Plasma Rifle/Missile Pod, Burst Cannon/Missile Pod, Fusion Blaster/Missile Pod Target Locks
Troops 10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksun Filter Devil Fish Transport - Flechette Dischargers, Decoy Launchers, Disruption Pod
10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksun Filter Devil Fish Transport - Flechette Dischargers, Decoy Launchers, Disruption Pod
10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksun Filter
10 Fire Warriors - Bonding Knife, Marker Light Shas'ui Blacksunfilter
Heavy XV88 Broadside Battlesuit - TL Railguns and Smart Missile System, TA
2 Hammerhead Gunship - Flechette Dischargers, Multi-Trackers Black Sun Filter | |
| | | Rob Neophyte
Posts : 211 Join date : 2007-08-25 Location : Prescott (retirement ****)
| Subject: Re: Modified Tau 1750 Wed Apr 16, 2008 9:17 pm | |
| I agree with marc on the crisis squads, you should keep the weapons the same. Also i would get rid of the target locks and blacksun filters in exchange for multitrackers on the crisis suits. I would also drop the Flatchette dischargers and decoy launchers on your vehicles. That should open up some aditional points. The flatchette dischargers are only good in tankshock in which most cases is going to get you nuetered by a powerfist. The decoy launcers are only good against a glancing 5, which is OK in this addition because i lends you one more turn to evacuate or shoot, but not moving, your tanks are a write-off. also in 5th the are nerfing the skimmer rules so that skimmers will not get the autoglance rule making the decoy launchers next to useless | |
| | | Makari Supreme Forum Overlord
Posts : 3291 Join date : 2007-11-10 Age : 46 Location : Milford, OH
| Subject: Re: Modified Tau 1750 Wed Apr 16, 2008 9:55 pm | |
| I would Drop the Tau and Go Orks! They will rule the Galaxy anyway so why delay the inevidable... lol | |
| | | CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: Re: Modified Tau 1750 Wed Apr 16, 2008 10:06 pm | |
| man.....you are such an ORK HEAD!!!
You don't need all of those TL on your suits...make one of them your squad leader and give them the Hard wired...this allows your squad to have the same ability. | |
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