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FrostWolf
Tyler
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Nathan
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Nathan
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Nathan


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PostSubject: Your game   Your game EmptyFri May 09, 2008 12:45 pm

It is my belief that a game is made of four key points. Debate with me later.

1.)Experience/Strategy

2.)Army Composition

3.)Deployment

4.)Pure dumb luck

For you guys what percent of each do you think make for a good game? Feel free to add and get rid of the four key points.
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Scav
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PostSubject: Re: Your game   Your game EmptyFri May 09, 2008 1:34 pm

experience and strategy are two different things.

experience being knowing the rules and knowing your strategy is working

strategy can be put into place by anyone, regardless of experience.

also, building an army is 3 different things that interact like rock, paper, scissors..

mobility > close combat > firepower > mobility.. etc.

choosing a balance between the three, or loading up on one instead of any of the otheres, etc.. is a great way to compose your army list

**btw the mobility, cc, and firepower idea was taken from this article http://www.40konline.com/community/index.php?topic=158552.0 on 40k online.com**
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Tyler
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PostSubject: Re: Your game   Your game EmptyFri May 09, 2008 2:50 pm

I think point 1 is correct but needs to be point 1 AND 2


point 4 isn't right because I won a game I played last night where I rolled the worst I have in a long time (roll 6 ones and 2 twos out of ten in on roll....)
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FrostWolf
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PostSubject: Re: Your game   Your game EmptyFri May 09, 2008 2:52 pm

tyler the other points beat that one out, any one point can be beaten by the other ones, and as for percent about 25% each, the each cna make a huge part of winning or loseing at times
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Nathan
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 10:08 am

Only hearing whining, not what makes your game.
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CJ
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 11:01 am

How about just for sheer enjoyment of the competition. For the fun of the game!
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Nathan
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 11:06 am

I think you guys are missing the point.
Example of what I'm looking for:

1.) Experience/Strategy 25 %

2.) Army Composition 15%

3.) Deployment 12%

4.) Pure dumb luck 48%

Just an example, not what makes my game.
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CJ
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 11:10 am

But non of those make my game. There's other factors that you can add to that.
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Nathan
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 11:12 am

Such as...?

Sent a pm to you about a minute ago.
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Steve
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 9:55 pm

Is this what you are looking for?

1. 50%
2. 20%
3. 25%
4. 05%

I gave my self the 5% dumb luck because I get very UNlucky sometimes lol.
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CJ
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 11:49 pm

ahh....your looking for percents with what you have listed...
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Scav
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PostSubject: Re: Your game   Your game EmptySun May 11, 2008 11:56 pm

For eldar...

1.)Experience/Strategy
65

2.)Army Composition
20

3.)Deployment
10

4.)Pure dumb luck
5


if the right unit is able to do the right task, you can beat anything. Thats why eldar are the most mobile, they need to be.

If anything is out of place, consider it gone.
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Marc
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PostSubject: Re: Your game   Your game EmptyMon May 12, 2008 7:47 am

Ravenwing

1.)Experience/Strategy
10% ..it took me 3 games to figure out just get in H2H quickly

2.)Army Composition
10% ..since you have to take Samael and bikes its halfway selected

3.)Deployment
10% ..meh, find cover or Scout to cover

4.)Pure dumb luck
70% ..if I'm unluck enough to lose 1st turn roll then I lose Laughing
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Nathan
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PostSubject: Re: Your game   Your game EmptyMon May 12, 2008 12:35 pm

That's exactly what I'm looking for. I've been hunting on other forums and there are a lot of arguments about what makes a game. Some people are ballsy enough to say that their list makes up 50% or more of their game.

F.Y.I. Reason I stacked experience and strategy together is b/c you need experience to develop your strategy and game plan in total, and work around mishaps that happen on the battlefield.
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Matt
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PostSubject: Re: Your game   Your game EmptyMon May 12, 2008 1:20 pm

Dark Angels dipping from all three ares

1.)Experience/Strategy
40% ..you need to know what works against what, and what your opponent is packing.

2.)Army Composition
20% ..gotta pack an army that can handle anything

3.)Deployment
20% ..need to make sure units can get where they need to be, and be able to support one another

4.)Pure dumb luck
20% ..opponents skewed one way or the other will mean its an uphill battle, and flat out forget fighting anything considered tourny cheese (remember the DA book is already a 5th ed book, and it was the first one at that Wink)
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