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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: 1750 List   1750 List EmptySun Sep 09, 2007 6:06 pm

my Blood Angel 1750 list
HQ

Dante 100

Corbulo 200

300

Elite

Death Company 6 man with Jump packs 60

Vernerable Drednought with a multi multa and extra armour 160

TechMarine attached to the dred with 2 servitors 125

10 Vet Jump Squad 3 power weopens with the srg haveing a melta bomb melta bombs and all with comabt sheilds 355

740

Troops

5 man jump 140

5 man Jump 140

5 man tact with plasma gun 130

410

Hvy Support
5 man Dvy squad with 2 plasma cannons 165

baal pred with hvy flamers extra armour and a hunter killer 155

320
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 6:08 pm

i changed it off one i tested by remove a honour gaurd and adding a tech marine and a another death company member to make up for the one i lose for removeing the honour gaurd
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Rhino-182
Initiate
Initiate
Rhino-182


Posts : 372
Join date : 2007-09-05
Location : Mason, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 6:56 pm

look's scary. only thing is you should try to find a way to max out your PC's in the devi squad
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 6:58 pm

yea im not sure what i could remove but nathans army sure payed for trying to beat it........ Very Happy but yea im a bit light on the hvy weopens area reason why i threw in the melta bomb, the tech marine is to also help with that by increseing repairs for both my dreadnought and my ball pred to keep them running
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Rhino-182
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Initiate
Rhino-182


Posts : 372
Join date : 2007-09-05
Location : Mason, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 7:19 pm

mabye even try to make them lascannons
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 7:23 pm

the plasma channons are there are numer killers for units like termies which i dont think i would do as well aganist a las cannon is nice but im after the nice template
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 7:36 pm

feel free if anyone has any ideas to tell me im trying to build a good close combat/ hvy support list for my blood angels
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Matt
CAG Founder
Matt


Posts : 3552
Join date : 2007-08-19
Location : Cincinnati, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 7:46 pm

You got the points costs on Dante and Corbulo mixed up, needs a switcheroo.

I'm not a fan of the techmarine in this list.

The Baal is a pretty shrot range vehicle when equipped with flamers, so will he be running to try keep up with him the whole game?

Same thing goes for the Dread, the dread with a 24" weapon will need to get pretty close to things. The techmarine may suffer here without proper backup.

The vet assault squad is also a hell of a points sink, I'd see if you can cool that squad off a little. 400 points right there in 10 men, I'd argue that they will have a hard time getting around enough to make that back.

A very different list though, I'd enjoy giving it a go with my deathguard.
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:07 pm

yes the ball i plan to try to over charge its engines which is riskey, the dread my my hvy armor killer and yea i mean to rush it about the feild.... and yea the vets are expancive but they are my main stay unit they in a close combat list.........
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Nathan
Veteran Sergeant
Veteran Sergeant
Nathan


Posts : 1134
Join date : 2007-08-25
Age : 32
Location : Mason, or Dayton, Ohio

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:11 pm

Matt, don't worry how this list looks on paper, I know from experience that this list is really disgusting (and painful) if someone can play it right (and trust me, if anyone can do it in a tournament, Frostwolf can).
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:13 pm

well as long as i can get the same amount of luck i did aganist nathan and if i can hold aganist tanks i should be fine......i hope so at least
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Nathan
Veteran Sergeant
Veteran Sergeant
Nathan


Posts : 1134
Join date : 2007-08-25
Age : 32
Location : Mason, or Dayton, Ohio

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:16 pm

Frostwolf, next time we play, I'm bringing my old tournament list with six or seven tanks (most Rhinos/Razorbacks, but one Land Raider) to see how you do against that.
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:17 pm

hope dante can kill a land raider and this time not kill himself from the explosion
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Nathan
Veteran Sergeant
Veteran Sergeant
Nathan


Posts : 1134
Join date : 2007-08-25
Age : 32
Location : Mason, or Dayton, Ohio

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:18 pm

I loved hearing about that. Probably one of the best things that has happened when a vehicle exploded (other than two death company dropping after they exploded my Drop Pod).
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:20 pm

na dante killing himself is better than that becouse well he is worth more points
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Nathan
Veteran Sergeant
Veteran Sergeant
Nathan


Posts : 1134
Join date : 2007-08-25
Age : 32
Location : Mason, or Dayton, Ohio

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 8:21 pm

Still watching you consecutively roll ones on Feel No Pain was the only consolement I had in that game.
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JMarv
The MathHammer
JMarv


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 9:21 pm

I would be interested in seeing whos crazy assault squad would win in a statistical fight. Your 10 jump guys with 3 PW or my non jumpies, but with scout and their 3PF Also, my sergeant gets 5-7 attacks base with a PF. I'm assuming your units have 2 base attacks, sergeant with 3, two close combat weapons? Let me know if I'm not giving your guys all their props like furious charge and everything else.
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Nathan
Veteran Sergeant
Veteran Sergeant
Nathan


Posts : 1134
Join date : 2007-08-25
Age : 32
Location : Mason, or Dayton, Ohio

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 9:39 pm

Nope. All of his guys only have 2 base, 3 for double cc weapon, 4 for charge, and 5+ invulns for the combat shields. All in all, I think your guys would probably win with neither side charging, but he would more than likely get the charge on you.
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JMarv
The MathHammer
JMarv


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 9:49 pm

Based on my preliminary calculations, if the above assumptions are valid, our two units while locked in close combat with neither side charging, your unit would kill 5.67 of my guys, while losing 6.79 in return.

However if you do have furious charge (which I assume you do cause dang that is expensive) they would instead kill on average 9.98 of my 10 guys. However, if they did have said charge, I'd probably camp out in terrain so I'd at least take a few guys out while thinning them on the way up with plasma pistols.

If my guys got the charge a similar swing would take place with me killing 9 of your ten, but still taking considerable damage.

So in the end, it really matters about the maneuvering of the units as it should be. Also, my unit costs 300 pts, so is slightly outclassed in point value.
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JMarv
The MathHammer
JMarv


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 9:49 pm

really, no furious? I will recalculate
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JMarv
The MathHammer
JMarv


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 9:53 pm

His kills drop to 7.45, mine remain constant at 6.79. Very close statistically, the combat would be swayed by the loss of a single marine during the approach or the wait. Interesting.
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Matt
CAG Founder
Matt


Posts : 3552
Join date : 2007-08-19
Location : Cincinnati, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 10:16 pm

It's a damn pricey unit.

A ton of combat shields too. Shoot him with AP 3 and he will feel the pain on those guys.
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JMarv
The MathHammer
JMarv


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 10:29 pm

If in the unlikely circumstance of our two units fighting in a vacuum, he would have to endure 4 plasma pistol and 16 bolt pistol shots on his approach. Not sure how I feel on the combat shield, cheap protection for what it really does, but can it be avoided and made a waste of points? My guess is that we will find out.
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Matt
CAG Founder
Matt


Posts : 3552
Join date : 2007-08-19
Location : Cincinnati, OH

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PostSubject: Re: 1750 List   1750 List EmptySun Sep 09, 2007 10:32 pm

John, that is the exact reason you never see people roll 10 of them in one squad.
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FrostWolf
Veteran Sergeant
Veteran Sergeant
FrostWolf


Posts : 1119
Join date : 2007-09-09
Location : lost somewhere in my own mind

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PostSubject: Re: 1750 List   1750 List EmptyMon Sep 10, 2007 1:47 pm

well 1 my death company would be rolling with them also there is the threat of a dreadnought following them if need be(u know kill biggest threat with overwehelming power) plus id throw my plasma channons in and relly i hate statistics they never fly true ask nathan about that
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