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 Possible 13th Co List for KK RTT

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JMarv
The MathHammer


Posts : 914
Join date : 2007-08-20
Location : Evendale, OH

PostSubject: Possible 13th Co List for KK RTT   Wed May 28, 2008 2:19 pm

Well I'm not sure if I can even go yet, but I was kicking around some possible lists at 1000 pts. This is a tough point level for me since I have to buy 2HQ units and at least minimally arm them, but here goes.

HQ
1 Wolf Lord
Frost Axe
Belt of Russ
Frag Grenades
Plasma Pistol
Wolf Tooth Necklace
Wolf Tail Talisman

1 Rune Priest
Power Weapon
Term Armor
Frag Grenades
Storm Bolter
Psychic Hood
Wolf Tooth Necklace

7 Grey Slayers
Melta
Melta
1 Pack Leader
Power Fist
MotW
Runic Charm

7 Grey Slayers
Melta
Melta
1 Pack Leader
Power Fist
MotW
Runic Charm

6 Grey Slayers
Plasma
Plasma

10 Fenrisian Wolves

I don't have any heavy weapons, but buying long fangs at this point level is terribly painful.

I also have a variant where I put the lord in term armor and swap the rune priest for a wolf priest. Thoughts?
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Nathan
Veteran Sergeant
Veteran Sergeant


Posts : 1134
Join date : 2007-08-25
Age : 25
Location : Mason, or Dayton, Ohio

PostSubject: Re: Possible 13th Co List for KK RTT   Wed May 28, 2008 2:30 pm

No keep the Rune Priest, at 1K pts anyone with psychers can ruin an army.

Example: DP w/ wings, mark of slaanesh, and lash is 155 pts. Makes one unit a turn move to a place they don't want to be w/ a possibility of pin. In this small of a game where you may not have that many units, that could throw a serious monkey wrench in your plans. Of course this is coming from someone with serious thought problems and tactics. Sorry, too much fizzy drinks drunken .
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Steve
Initiate
Initiate


Posts : 275
Join date : 2007-09-23
Age : 31

PostSubject: Re: Possible 13th Co List for KK RTT   Wed May 28, 2008 3:06 pm

Keep him for the Physic Hood, plus models in terminator armour can't sweep in advance.
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PostSubject: Re: Possible 13th Co List for KK RTT   Today at 5:14 am

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