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JTPitt
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PostSubject: New Tau List   Mon Jun 02, 2008 5:19 pm

I have been Playing around with a completely mobile force. Tell me what you think.

Army: Tau
Points: 1746
Models: 51

HQ
1 145 Shas'o: SG, PR, MP, HW MT, HW BSF+3, Stimulant Injector+10

Elite
3 176 XV8 Crisis Suite: MP PR MT; MP FB MT; MP BC MT; Team Lead BK+5

TRP
9 115 Shas'la: Pulse Rifle, Bonding Knife, Shas'ui Upgrade
1 Shas'ui

9 115 Shas'la Red Team: Pulse Rifle, Bonding Knife, Shas'ui Upgrade
1 Shas'ui

9 115 Shas'la Gold Team: Pulse Rifle, Bonding Knife, Shas'ui Upgrade
1 Shas'ui

9 115 Shas'la Blue Team: Pulse Rifle, Bonding Knife, Shas'ui Upgrade
1 Shas'ui

4 480 Devil Fish : FD, TA, MR, BC, SMS

HVY
3 485 HammerHead : BSF, DP, TA, MT, TL, ICx2, RG, BCx3,
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Makari
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PostSubject: Re: New Tau List   Mon Jun 02, 2008 6:35 pm

Like to comment but don't know what all the abbr. you are using represents...

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Rob
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PostSubject: Re: New Tau List   Mon Jun 02, 2008 11:39 pm

be careful with skimmers in 5th ed, but i like it
sonsider more suits ore less suits, they are obvious targets
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altahara
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 12:34 am

Firstlook at this list.... its nice...

then... not enough tank hunting capability.. only two weapons on this list at higher than str7? i would say take another crisis unit with Fusion blasters.. or pihranas... that would fit the Mobile force... drop a troop choice for it.. or one of the Ion Cannon Hammerheads...
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Matt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 2:45 am

If you do the math, skimmers aren't that much worse. A third of the time they don't even take damage at all.

The rest, well... then they get a bit of hurt. No more than a predator ever did though.

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Scav
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 8:36 am

thats a NICE list... im a sucker for tau.. like the models and concept.

anyways yeah you have so many skimmers that i wouldnt worry about losing 1 (probably gonna happen)..

fish of fury might be weaker because of run.. (thinking ahead) so be more careful when you do it (but still do it cuz its awesome!)

is 3 hammerheads necessary?


i would drop one for some more suits... or a stealth team with some kroot or something.

looks solid though you are on to something pretty i can tell you that much for sure. keep it goin!
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Marc
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 8:47 am

Stealth Suits
In 4th they were a tier below the XV8s but I like them in 5th much better. A cheap burst cannon for horde, good armour and much easier to hide their footprint with LOS.

No Kroot? Sad
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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 8:49 am

The reason I took the three HH was so I could run two DF and HH. This way do the FoF with a HH IC back up. I have one HH with RG for tank busting and will likely be dropping my suites in the back near vehicles to bust em if I can. Thats why i did the formation the way I did it.
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 9:32 am

hmmm sorry dude i dont get all the abbreviations.. whats DF and RG? that will help elephant
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JMarv
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 10:09 am

I'm pretty sure RG is RailGun
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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 10:14 am

DF=Devil Fish, RG=Rail Gun,IC=Ion Cannon, MT=Multi-Tracker, TA=Target Array, BC=Burst Cannon, MP=Missile Pod, PR=Plasma Rifle, FB=Fusion Blaster, DP=Disruption Pod Will add more if you need it.
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Makari
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 12:16 pm

With 5th coming up I think the Ion cannons will suffice espescially if what everyone is thinking of hoardes taking over. And more troops will be needed. The Ion Cannons make for a better choice over the rail gun in this instance of course if one of the suits can get a rail gun that would be advantagous too.

Also depending on what the kroot can take I would consider at least one group.

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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 12:19 pm

Suites cant move and become just as costly to keep alive. They are a liability with this army. I would take kroot but I need the HH with a RG to tank hunt. I have maxed everyone out that I could, The only place i could lose points is in the commander losing stim inject, which gives him the feel no pain rule. Which I might drop anyways. But I took enough things to keep my tanks a live to get my guys where they need to be.
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Marc
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 12:30 pm

makari wrote:
With 5th coming up I think the Ion cannons will suffice espescially if what everyone is thinking of hoardes taking over. And more troops will be needed. The Ion Cannons make for a better choice over the rail gun in this instance

Suspect
Railheads give you that really nice, big blast template to use. Many an Ork can be covered with one of those. If its touching its hitting in 5th
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Matt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 12:39 pm

yeah

railheads > ionheads imo

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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 12:42 pm

Against horde armies hell yea I would take the Railheads. Against MEQ i would take the Ion Cannons
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Matt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 1:22 pm

I dunno man, with the new blast rules i think the template on the RG would even do better against MEQ than the IC would.

Plus you get that str10 shot too when you need it.

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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 1:47 pm

True but then stupid MEQ get a 3+ save against it.
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 2:07 pm

I agree with Matt. While the ion cannon might be better against squads of terminators or something, the railgun submunition basically can't miss now with the new blast rules.

This also makes the Railhead more versatile as it can instant kill HQs, blow up tanks and put a hurt on infantry, where the ion cannon is marginally better against termies and MEQs
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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 2:52 pm

Don't get me wrong come 5th it will be even nastier. But at the moment you can miss with your one shot of submunition and still only wound a handful of marines.
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Matt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 2:55 pm

ion cannon is even bad against terminators, ap 3 right?

the blast also has a chance to get a ton of MEQ models, depending how the dice go.

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JMarv
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 3:04 pm

Oh is it AP3 not AP2? Then I change my opinion to that it sucks if it can't get through tough armor either. Railhead for the win.
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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 5:13 pm

Yea its only AP3, versus the AP4 for the blast template of the Railhead. It just annoys the piss out of me that as Tau have only a 4+ save which gets negated all the time, a weapon that only has ap5 standard, and cant fight in hand to hand combat worth a damn. Dear god when will the relief come....lol
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JMarv
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 5:41 pm

Oh quit your whining. Tau are way better than marines right now IMO, just any of the GT results average finishes.

The only problem is that firewarriors really aren't that great, and the best builds max the crisis suits and hammerheads and then run away from marines.
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JTPitt
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PostSubject: Re: New Tau List   Tue Jun 03, 2008 5:44 pm

Unfortunately that will get completely nerfed come 5th if your crisis suites and tanks cant take objectives.
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