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 2250 Empire v2.0

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Marc
Fantasy Moderator
Marc


Posts : 2428
Join date : 2007-08-20
Location : Milford

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PostSubject: 2250 Empire v2.0   2250 Empire v2.0 EmptyThu Jul 17, 2008 11:47 am

A swing towards the Magic phase while stamping out the potential 2nd Steam Tank by picking up the War Altar. Not sure how I missed the Rod of Power the first go as its a nice piece of kit. Dumped the Greatswords though I'll probably finish painting them for eBay.. maybe.

Characters
Arch Lector
GW, AoMI, VHS, War Altar

Captain
Lance, FP, SH, Pistol, Pegasus

Wizard
L2, Rod Power

Wizard
L2, Dispel Scroll x2

Core
Flagellant [20]
Crossbowmen [10]
Handgunners [10]
Knights [6] Musc
Knights [6] Musc

Special
Inner Circle Knights [12] Full Comm, Warbanner
Great Cannon
Great Cannon

Rare
Steam Tank

2245
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JTPitt
Sergeant
Sergeant
JTPitt


Posts : 890
Join date : 2007-12-14
Age : 41
Location : Deer Park

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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 EmptyFri Jul 18, 2008 1:08 pm

I would really like to play against that army with my new skaven army hit me up and we will go to town and battle.
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Marc
Fantasy Moderator
Marc


Posts : 2428
Join date : 2007-08-20
Location : Milford

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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 EmptyFri Jul 18, 2008 5:43 pm

Sure!

pm sent Very Happy
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bardechh
Neophyte
bardechh


Posts : 40
Join date : 2008-03-02

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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 EmptyTue Jul 22, 2008 6:26 pm

I'm not sure if you want feedback on this list or not? but I guess I'll leave it for you as just something to think about. Is this a tourney list or a just for fun list. If its a tourney list as an empire player, I've seen War Altar plus steam tank in a list take a comp hit, if its just for fun do whatever you want.
I guess the main drawback against his is combat res. I don't see anything other than The big block of knights with it. And you've put a lot of points into that.
Also you don't have any pistolier's. Which i think are the best unit the empire has other than the Pope Mobile.
I'd like to play it sometime could Empire Civil war is great fun
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Marc
Fantasy Moderator
Marc


Posts : 2428
Join date : 2007-08-20
Location : Milford

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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 EmptyTue Jul 22, 2008 11:40 pm

I tried for a mix of comp friendly and tourney ready (ie: less models to paint) I agree on the Pistoliers, but I need those slots for Cannons. The smallish Full Plate Knights will fill the role.

In one version I had twin Outriders with the 2 Cannon instead of the IC Knights.. thoughts?
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bardechh
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bardechh


Posts : 40
Join date : 2008-03-02

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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 EmptyWed Jul 23, 2008 12:26 pm

You know I've done the outriders, and they the fact they cannot move and shoot is a strategic limitation. I use pisotliers much more. At first i thought the outriders rocked, but fast cavalry that doesn't move can easily be avoided. Where as i can get around the flanks and charge in the back and get warmachines with pistoliers, plus they allways stand and shoot and they ignore most to hit modifiers.
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Marc
Fantasy Moderator
Marc


Posts : 2428
Join date : 2007-08-20
Location : Milford

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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 EmptyWed Jul 23, 2008 12:39 pm

bardechh wrote:
Where as i can get around the flanks and charge in the back and get warmachines with pistoliers.

This role I have the Pegasus Captain fulfilling... Pistoliers may be better.

Some games are needed for sure.
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PostSubject: Re: 2250 Empire v2.0   2250 Empire v2.0 Empty

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