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 [NEWS] Some Codex:SM confirmations from BoLS

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Matt
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PostSubject: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 11:37 am

Check it

Quote :
Games Day Chicago is over, and our Bothan spies tell us the following based on a review of Codex:Space Marines

In general, almost all of the latest round of rumors are correct. The codex is described as lavish, with a large color section, and clocking in at nearly 150 pages. Lets dive right into some of the details:

HQs
Master
Has well over 20 wargear options, and access to a once per game S:10 AP:1 Orbital Strike that is somewhat similar to the Witchhunter power.

Librarian
Leadership 10, and has an entire page of various powers to select from. Big news is the Psychic Hood which now has a range of 24" instead of infinite.

Master of the Forge
Access to the Conversion Beamer, an old-school Rogue Trader era weapon with a 72" range that grows more powerful the greater the distance to its targets. At its top end, it is S:10 AP:1 Small Blast.

Elites
Terminators
Available in squad sizes of 5-10. Stormshields for Assault Termys confirmed as 3+ invulnerable vs all attacks (assault and shooting).

Techmarines
Has a power allowing you to improve the cover save of a single piece of ruins in your deployment zone by +1. Access to the Thunderfire Cannon, which is artillery and has multiple fire modes based upon 4 small blast markers. One of the fire modes makes its target count as being in difficult ground next turn. ~neat!

Honor Guard
These bad boys have access to "Relic blades" which are +2S powerweapons. Their squad leader is the "Company Champion" who is required to direct attacks vs enemy ICs if possible. ~cool!

Troops
Tactical Squads
Available in 5-10 men. Squads of ten grant access to Flamer/Multimelta/Missile Launcher/Heavy Bolter for FREE. Squads less than 10 may not purchase any special or heavy weapons. ~Heed the words of the Codex Astartes indeed!

Scouts
WS/BS:3; the heavy bolter option has access to Hellfire rounds.

Land Speeder Storm
Scout transport land speeder nullifies enemy teleport homers and icons within 6". Enemy deepstrikers within 12" roll double scatter. Enemy units who are assualted from it are at -2 Leadership.

Combat Tactics
New marine special rule allows you to voluntarily fail any morale check for any unit in the army.

ICs
Shrike (Raven Guard)
Grants the entire army Fleet instead of Combat Tactics. He has rending lightning claws and Infiltrate.

Cantor (Crimson Fists)
Grants the entire army Stubborn instead of Combat Tactics. Sternguard Veterans count as scoring units.

I'll be playing green ultramarines from now on!

_________________
Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 11:56 am

sounds like a sexy power for the master

about time on that psychic hood!

oh.. and.. terminators... 3+... holy shit.
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PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 12:00 pm

Glad I got my first round of Termies kitted w/ Storm Shields....NICE.
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Matt
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PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 12:21 pm

Yeah, one nice thing if I DO stick with DA would be mixing the termis, that said... i might not even be able to use the new stuff if don't switch over.

But I like the idea of Belial with a Storm Shield Wink

Quote :
about time on that psychic hood!

here here!

Agreed whole heartedly!

Anyone else think combat tactics is gonna rule the world? I certainly do.

Also +2S powerweapons on command squads, yeeeesh.

Seems like marines are back in a big way come September!

_________________
Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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Makari
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PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 12:29 pm

I'm liking the way they are gonna be!

Any traits again? or play as something else?

Cause I was gonna design the Hokie Marines (Orange & Maroon), but if there isn't any way to personalize them I may just go Imperial Fist! Now that the great foundations and washes are here I can actually paint yellow in under 200 coats of paint... lol

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New times calls for new Records:
Orcs & goblins (3-1-2)
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6th Edition
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Matt
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Location : Cincinnati, OH

PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 1:28 pm

Traits are gone.

You should wait and see the special characters (which mostly influence the entire army) and then decide which force you wanna go for. Lysander is back, so you know that the Imperial fists will have a nice showing!

_________________
Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Mon Jul 28, 2008 6:39 pm

Looks awesome! May have to start an Imperial marine army.
+2 str power weapon, how cool is that, sounds like Grey Knight termies only in power armor.

Psychic hood- definately more reasonable.
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kainthedragoonx
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PostSubject: Re: [NEWS] Some Codex:SM confirmations from BoLS   Tue Jul 29, 2008 9:24 am

YEA! I can play my salamanders again! Very Happy
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