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 ForgeWorld: New releases

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Nathan
Matt
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Matt
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Matt


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PostSubject: ForgeWorld: New releases   ForgeWorld: New releases EmptyMon Sep 10, 2007 10:28 pm

Here you go

The quarter master is so awesome... Marc you HAVE to do a Krieg army
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Nathan
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 3:19 pm

I thought Aeronautica Imperialis was all about dogfighting.

Oh and I bet Forgeworld is just dreaming about the day Apocalypse comes out and they lose thier "exclusive" Baneblade (but they will enjoy people buying big things now).
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Marc
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 3:25 pm

Forgeworld is copyright Games Workshop.
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Nathan
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 3:27 pm

Ohhhhhh.
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JMarv
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 3:34 pm

I think they're more of a wholly owned subsidiary. Something strange where the profits end up in the same place, but the two sides do compete with each other somewhat. I had heard that the baneblade was a regular GW design from a number of years back but they had trouble with the molds and the FW guys "stole" it in the mean time.
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Matt
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 4:15 pm

The baneblade was designed in GW main, but I don't think it went any further than that. The Forgeworld Baneblade is 5+ years old.

Not sure if you are getting confused with the problems they had with the sprue coming with apocalypse.
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Nathan
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 4:38 pm

I don't have a clue what I mean. drunken
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Rhino-182
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 8:53 pm

the tanks look flippin' sweet.

we all should get the trenches an make some cool scenery
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CJ
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyTue Sep 11, 2007 10:42 pm

I can see a storming of the beach fronts campaign
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Matt
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyWed Sep 12, 2007 12:19 am

CJ, in your own imaginary world do we all have 1000 extra dollars to burn?

If so, can I live there?
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CJ
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PostSubject: Re: ForgeWorld: New releases   ForgeWorld: New releases EmptyWed Sep 12, 2007 9:20 am

well.....you will in a few years....

you can make your own \
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