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JTPitt
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PostSubject: Re: Forge World 40 K   Thu Sep 11, 2008 5:57 pm

Thats not funny Matt......YEA IT IS LOL!!!!! I have faith that CJ may actually settle down with an army for once. Who knows maybe this one but ohh well. I was just making the point that while a draw does not mean a loss it also does not mean a win witch means you have ultimately loss anyways.
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CJ
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PostSubject: Re: Forge World 40 K   Thu Sep 11, 2008 6:09 pm

Matt wrote:
This thread makes me giggle.

Especially CJ's post. Anyone want to start a betting pool for CJ's 'restarts'?


He hath little faith.
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kainthedragoonx
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 10:46 am

ultimately, playing for fun is what really matters. They created draws for suckers like me...who play the models they like using the fluff they like.

So my shitty Tau army can at least be fluffy...and I have a (slight) chance of not losing...
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 10:52 am

My 13th Company was a draw machine.

Haven't played enough of 5th to know how the new missions treat them.
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kainthedragoonx
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 10:58 am

JMarv wrote:
My 13th Company was a draw machine.

Haven't played enough of 5th to know how the new missions treat them.


really you're not too bad off...since your Troop Choices are so freaking sweet.

As per the "normal" scenarios...Marines in general suck at lower levels...it's tough to claim objectives when you can only get three troop choices on the board at 1K...


Last edited by kainthedragoonx on Fri Sep 12, 2008 11:05 am; edited 1 time in total (Reason for editing : spelling......I fail!)
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JTPitt
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 11:16 am

Kain I am right there with you. I want to play my Tau using their fluff, but I also want to win every once in a while.

The reason I play the Tau is because of their fluff. I love the goal they are trying to achieve and I think its great. I just hate that they give them certain fluff and then turn around and making them play differently then their fluff.
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kainthedragoonx
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 11:32 am

pah! Wining is for suckas! geek


just kidding, I totally understand. Winning a game every once in a while does help to let you know you actually can play the game...

that being said...winning with an army that struggles is 1000x better then winning with an army that just plays itself or requires very little work to get done.



to steer this back on topic...in my book, if you spend the money for the models, you should be able to use them. You bought the cool ass FK Tau dude...use him. If he kicks my ass all over the place...so what! It's just a game, and it is suppose to be fun.
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Matt
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 1:17 pm

How are competitive tau different than their fluff?

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kainthedragoonx
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 1:38 pm

I think the problem with the Tau is their inability to hold objectives. It's not like they have a great deal of staying power.

Sure they can kick ass, but when it comes time to hold that hill...bad news bears!
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JTPitt
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 1:39 pm

Most of the Players are willing to lose men to effectively win the game. In Tau society that goes against everything they believe in. The firewarrior are supposed to be good at shooting and have powerful guns but they barely shoot better then orks. Their whole society is about fighting long distance battles and not hand to hand but they don't have the shooting ability to support this theory. I understand they have marker lights to help with this but if that unit gets wiped out its all over for the Tau shooting. Yes I know it sounds like whining but its true when compared to all the other shooting/assault armies out there.
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JMarv
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 1:48 pm

A firewarrior has greater shooting ability than a marine in most situations.

A marine using a bolter will hit 2/3 and wound 1/2 the time so 1/3 of attempts will wound.

A firewarrior will hit 1/2 the time and wound 2/3 of the time resulting in 1/3 wounds per attempt.

This is all at a 30 inch range and at less pts per model.

In comparing fluff, spacemarines are definitely portrayed a superior to a firewarrior in skill and ability. Tau make up for being less awesome physically by having better equipment.

Wouldn't a firewarrior be willing to sacrifice themselves for the greater good? In gameplay, they have to win in the movement and shooting phase and suck in assault which seems to be like the fluff to me.
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 1:55 pm

The individual Tau might but the Tau commanders would not send his men out to get slaughtered its just not the Tau way. The Tau do not believe in killing ones self for the greater good. Reason behind it being that each life in the Empire adds to the greater good. If they were to think like you were then they would have suicide bombing squads. Ultimately life is precious and the Tau understand that even the loss of one man could cause a problem.
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 2:14 pm

I think comparing fluff to rules/gameplay is pretty pointless.

It's rare for an army to perform true to fluff.

Look at marines Wink

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JTPitt
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 2:16 pm

Unfortunately the loss of one person in the Tau army really can screw things up.
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 4:14 pm

Matt wrote:
I think comparing fluff to rules/gameplay is pretty pointless.

It's rare for an army to perform true to fluff.

Look at marines Wink

Uh except look at teh Orks
Good balance between Fluff and Rules!!!! WAAAGH!

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Marc
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 5:35 pm

kainthedragoonx wrote:
Sure they can kick ass, but when it comes time to hold that hill...bad news bears!
I disagree. Besides.. who the hell is gonna try to hold the hill on turn 2
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 6:58 pm

And this is why Tau have, erm, persuaded other more physically able races to assist them for the Greater Good.
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kainthedragoonx
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 7:41 pm

Marc wrote:
kainthedragoonx wrote:
Sure they can kick ass, but when it comes time to hold that hill...bad news bears!
I disagree. Besides.. who the hell is gonna try to hold the hill on turn 2


heh, well my thoughts are based on games that didn't go so well... cheers not that I would take an objective on turn two geek
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wittdooley
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PostSubject: Re: Forge World 40 K   Fri Sep 12, 2008 9:17 pm

Just got my first FW model in the mail! Inquisitor Solomon Lok! Sweeeeet.
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