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 1750 Ultramarines

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Steve
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PostSubject: 1750 Ultramarines   Fri Sep 28, 2007 1:13 am

thinking about playing this in a campagain, i have no idea what im going to be up against.

HQ:
102 Master: bolt pistol, power weapon, frag, combat shield
125 Reclusiarch: jump pack, melta bombs, plasma pistol

Troops:
223 Tactical x8: serg with power fist, melta gun, heavy bolter, rhino with smoke and extra armour
223 Tactical x8: serg with power fist, melta gun, heavy bolter, rhino with smoke and extra armour

Elites:
113 Dreadnought: extra armour, smoke
240 Terminator x5: 2 assault cannons

Heavy:
138 Predator Annihilator: heavy bolters, smoke, extra armour
138 Predator Annihilator: heavy bolters, smoke, extra armour
150 Devastators x6: 3 rocket launchers

Fast:
216 Assault x8: serg with power fist, 2 plasma pistol
80 Tornado: heavy bolter, assault cannon
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Marc
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PostSubject: Re: 1750 Ultramarines   Fri Sep 28, 2007 7:35 am

Really light in the Anti Armour department. Upgrade the Preds to Twin Las turrets.

Take the trait which allows 2nd Special Weapon and give your Tacts double Plasma.

Drop the Terms for a 2nd redundant Dread. Either go multiple Dreads or none. Pod said Dreads.

Dump Devs for a 2nd Tornado.

Now your mobile enough to game Very Happy
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Nathan
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PostSubject: Re: 1750 Ultramarines   Fri Sep 28, 2007 3:19 pm

Trust me, when Matt takes a look at this list I know what he'll say:

Drop the plasma from the Chappie, and everything that Marc said.
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Marc
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PostSubject: Re: 1750 Ultramarines   Fri Sep 28, 2007 4:23 pm

I tend not to mess with folks HQs unless they specifically ask.

Most players build their armies HQ first instead of HQ last and thus have a warm spot for said selections or a sweet model they just have to use.
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Nathan
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PostSubject: Re: 1750 Ultramarines   Fri Sep 28, 2007 4:56 pm

Really? I've never noticed that or done that before. My HQ is usually based around my troops choices.
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Affliction
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PostSubject: Re: 1750 Ultramarines   Fri Sep 28, 2007 6:01 pm

When I played the wolves I started with my HQ's. When I moved to Orcs I realized that even with marine armies hq's are there to support not dominate.

The old Chaos lords could, not sure how that plays out anymore.
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Steve
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PostSubject: Re: 1750 Ultramarines   Sat Sep 29, 2007 12:21 am

i really would like to run a second dread, but i have to buy it first, and i like the idea with double plasma. and the annihilators have the twin las destructors have the auto cannon. little off topic does anyone know of a good drop pod conversion? or do i just have to buy them?
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FrostWolf
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PostSubject: Re: 1750 Ultramarines   Sat Sep 29, 2007 8:11 am

nathan has built a few drop pods......he would know of some good ways to build one ask him
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Nathan
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PostSubject: Re: 1750 Ultramarines   Sat Sep 29, 2007 10:58 am

I just looked in random places on the internet for conversions, but I made my own design using foamboard. Don't buy the Forgeworld Drop Pods, they're not worth it at $90 a pop.
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Matt
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PostSubject: Re: 1750 Ultramarines   Sun Sep 30, 2007 1:46 am

I've played a few players with the forgeworld models and i think they are pretty sweet actually (maybe not 90 bucks sweet).

Rumor has it that drop pods are getting a regular GW plastic.

I'm guessing he has the jump pack chaplain model, which has a plasma pistol hand.

_________________
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Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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Nathan
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PostSubject: Re: 1750 Ultramarines   Mon Oct 01, 2007 6:46 pm

Actually, it doesn't, but I heard the Drop Pod rumor too. It better be coming with the new Space Marine Codex (whenever it gets re-made and all Marines face some serious nerfage), and it better only be for $30.
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Matt
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PostSubject: Re: 1750 Ultramarines   Mon Oct 01, 2007 10:11 pm

originally planned for apocalypse i believe, but pulled back due to bad molds.

_________________
Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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Nathan
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PostSubject: Re: 1750 Ultramarines   Tue Oct 02, 2007 5:46 pm

I thought that was when they were supposed to come out.
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Matt
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PostSubject: Re: 1750 Ultramarines   Tue Oct 02, 2007 5:50 pm

It would be around on the internets already. Safe bet would be on it being delayed.

_________________
Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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PostSubject: Re: 1750 Ultramarines   Today at 6:45 pm

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