|What do you think of the new Marine Codex?|
|Wow Awesome I am building my army now!|| 15% ||[ 4 ]|
|Cool nice stuff|| 35% ||[ 9 ]|
|eh woopdy doo!|| 4% ||[ 1 ]|
|Uh sucks where is all my stuff|| 8% ||[ 2 ]|
|Space Marines are too Powerful!!!|| 8% ||[ 2 ]|
|Haven't had a chance to see it|| 30% ||[ 8 ]|
|Total Votes : 26|
Supreme Forum Overlord
Posts : 3253
Join date : 2007-11-10
Age : 39
Location : Milford, OH
|Subject: New Space MArine Codex Tue Sep 23, 2008 12:54 pm|| |
So seeing as teh Marine Codex is out ish...
What Does everyone think about it?
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
New times calls for new Records:
Orcs & goblins (3-1-2)
Imperial Guard (0-0)
|Subject: Re: New Space MArine Codex Tue Sep 23, 2008 1:50 pm|| |
Rockin.... but then I bought in knowing this was coming. I like a lot of the rules but I'm still too much of a Noob to understand if they are overpowered.
The drop pods strike looks solid.
Posts : 1134
Join date : 2007-08-25
Age : 25
Location : Mason, or Dayton, Ohio
|Subject: Re: New Space MArine Codex Tue Sep 23, 2008 4:36 pm|| |
It's got some nice things, but I can see the potential for cries of "cheese" to be flung around. Pretty much expected though. Last note: Waaaaaay too many characters. Not that it's a bad thing, but too much.
Posts : 2428
Join date : 2007-08-20
Location : Milford
|Subject: Re: New Space MArine Codex Tue Sep 23, 2008 8:18 pm|| |
Very nice book. Balanced the Tactical Squads quite well.
I want those
Typhoon Launchers for Dark Angels asap
Posts : 157
Join date : 2008-04-24
Location : forest park
|Subject: Re: New Space MArine Codex Tue Sep 23, 2008 11:36 pm|| |
really nice codex, lots of nice art, lots of cool new things, but i had hoped they wouldn't do it and they did...unlike the old marine codex, and the space wolf codex, this new one doesn't have just a wargear list for everyone to choose from, instead they went and tried to smash all the options into every character and squads entry...just looks kinda poor and makes it harder to read...just my 2 cents
Posts : 667
Join date : 2008-05-12
|Subject: Re: New Space MArine Codex Wed Sep 24, 2008 1:52 am|| |
Dooley and I played with some stuff from the new codex on Saturday already. I've looked at it pretty extensively too.
There are some cool toys in it, but it really isn't overpowered at all. I would say it brings vanilla marines up to par with Blood Angels and Dark Angels.
The sternguard vets are probably going to see a lot of play. 10 AP3 bolters is no joke.
The pie plates on the techmarine and such are pretty cool, but they are one shot, and that really balances them out.
Marneus is not all that great. For all the cries of cheese I've been hearing, he isn't all that amazing. He's 275 pts alone and he needs a retinue or he's completely useless. Even then, I wouldn't say he's any better than Dante or Azrael.
Posts : 1125
Join date : 2008-03-27
Age : 33
Location : Cincinnati / Western Hills
|Subject: Re: New Space MArine Codex Wed Sep 24, 2008 5:35 am|| |
Posts : 3552
Join date : 2007-08-19
Location : Cincinnati, OH
|Subject: Re: New Space MArine Codex Wed Sep 24, 2008 7:29 pm|| |
Old Vanilla marines were far far better than current DA's imo. I think this brings them up to more eldar like levels. Maybe not quite as competitive, but close imo.
I guess we'll see over the next few months.
Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
Posts : 667
Join date : 2008-05-12
|Subject: Re: New Space MArine Codex Thu Sep 25, 2008 12:20 am|| |
Here's the thing I've noticed about DA.
If you try to play regular marines with the DA codex, i.e. you use a bunch of tactical squads and predators and such, you are pretty much shafting your army. The vanilla codex is and always was better.
But if terminators and land raiders is the name of the game, then the DA codex rules.
|Subject: Re: New Space MArine Codex || |