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Bojesphob
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PostSubject: Ork mob   Tue Dec 02, 2008 10:22 am

I haven't finished the bases on these yet, but figured I'd share a little more of the Orks....









Then, of course, you remember these as well:
Warboss:


Big Mek (I've done a few touchups since this pic.... I guess I should have taken another one)


Pain Boy:


Mega Amour (some updates have been done to this one as well):


And, of course, the other Deff Kopta:


So, if you look at the Squigs, that's how I'm going to base all of these. Only bad thing is I'm out of Orks to paint!!!

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PostSubject: Re: Ork mob   Tue Dec 02, 2008 11:17 am

Suuuuuwwwwwwheeeeet.


cheers cheers cheers

Nice looking army.
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Marc
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PostSubject: Re: Ork mob   Tue Dec 02, 2008 4:21 pm

*applause*

Since you have nothing better to do now.. how about a group shot?
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Matt
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PostSubject: Re: Ork mob   Tue Dec 02, 2008 6:59 pm

niiiiiice....

you are definitely improving with each model!

You might want to work on the nobz checkerboard (on the jaw piece)

Looks good other than that!

Any idea how you are going to base them? I'd do something that makes 'em pop... so maybe not green!

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Marc
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PostSubject: Re: Ork mob   Tue Dec 02, 2008 8:43 pm

Matt wrote:
Any idea how you are going to base them?
bojesphob1 wrote:
So, if you look at the Squigs, that's how I'm going to base all of these.

Wink
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Matt
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PostSubject: Re: Ork mob   Tue Dec 02, 2008 10:02 pm

Whoops Smile

I think something a bit more interesting might be nice though.

Basing is the one thing that really makes or breaks a mini imo.

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Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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Bojesphob
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 7:59 am

Yeah, Matt, I'll probably do more than just what the squigs have. But, I think overall, that's the look I want to start with. Maybe add some lichen to it or grass. Actually, I might even do a bit of snow if I get a chance to look into that technique that John uses (so, it has some gravel, then some snow on it).

Any ideas on the checkerboard? That was my first attempt at it, and I don't like how it turned out. For some reason I can't seem to get it to be as clean and as stand out as what's on the 'Eavy Metal models.....

I'll see what I can do about the group shot, Marc.

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Matt
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 12:21 pm

my only advice on the checker board is to lightly grid it out first, rather than to just try paint square by square.

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Bojesphob
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 12:26 pm

Anything specific work really well for that on paint? Maybe a small tip artistic pen or the ilk?

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Cherry Darling
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 12:30 pm

Looks AWESOME!!

Only advice I have is more red. I may be a little partial though.

Red ones go faster!!!!!

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Namu Blade
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 12:34 pm

dude stargate is awsome (sorry).
Anyways they look great and well painted.
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Matt
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 1:27 pm

I actually grid it out with paint, but I've only had to do it on the knee pads for my 4th company DA.

Not a space as large as the one you are doing.

Paint pen would probably work though, but you need to keep it really thin... otherwise the grid wont be clean.

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Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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Marc
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PostSubject: Re: Ork mob   Wed Dec 03, 2008 5:08 pm

Depends on the model for me. A basic trooper or vanilla model screams for some extra base love. Yet sometimes a fancy/detailed model can get by with a basic base.

Like this little fella here..
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JTPitt
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PostSubject: Re: Ork mob   Thu Dec 04, 2008 6:49 pm

I think Marc is right. Sometimes people go over board with their bases that they actually take away from the greatly done Model.
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Matt
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PostSubject: Re: Ork mob   Thu Dec 04, 2008 11:47 pm

Agreed, some people do go overboard.

I think that one marc posted would look better with some dead grass though.

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Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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