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 JT's Tau 1750

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JTPitt
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PostSubject: JT's Tau 1750   Thu Dec 04, 2008 11:30 am

In the past I have been unable to make expendable troops. With this list however I have decided to take a lot peoples input and based off of some of my experiences and came up with a newly revamped list. I am looking for any assistance I can get in making my army better. I know I have a lot more to go before I will start winning with these guys I am just looking for any help from any one.

Army: Tau
Points: 1749
Models: 67

HQ
Commander x 1 - 132 - Airbursting Fragmentation Projector, Missile Pod, HW Multi-Tracker, Shield Generator

Elite
XV8 x 2 - 180 - Missile Pod, Plasma Rifle, Multi-Tracker; Missile Pod, Flamer, Multi-tracker, Multi-Tracker
Shas'vre x 1 - Missile Pod, Cyclic Ion Blaset, HW Multi-Tracker, Bonding Knife

Troop
Fire Warrior Red Team x 5 - 85 - Pulse Rifle
Shas'ui x 1 - Pulse Rifle, Bonding Knife

Fire Warrior Blue Team x 5 - 85 - Pulse Rifle
Shas'ui x 1 - Pulse Rifle, Bonding Knife

Fire Warrior Gold Team x 5 - 85 - Pulse Rifle
Shas'ui x 1 - Pulse Rifle, Bonding Knife

Kroot x 11 - 70 - Kroot Rifle

Kroot x 11 - 70 - Kroot Rifle

Fast Attack
Pathfinders x 7 - 131 - 5 Pulse Carbine, 5 Markerlights, 2 Rail Rifles
Shas'ui x 1 - Pulse Carbine, Markerlight, Bonding Knife
Devil Fish 105 - Multi-Tracker, Flechette Discharger, Disruption Pod

Pathfinders x 7 - 131 - 5 Pulse Carbine, 5 Markerlights, 2 Rail Rifles
Shas'ui x 1 - Pulse Carbine, Markerlight, Bonding Knife
Devil Fish 105 - Multi-Tracker, Flechette Discharger, Disruption Pod

Heavy
XV88 x 3 - 255 - TL Railguns, Smart Missile System, Advance Stabilisation System, Bonding Knife

Hammerhead x 2 - 330 - Railgun, Multi-Tracker, Target Lock, Targeting Array, Disruption Pod
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Makari
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 12:02 pm

You gonna come out and test it on sat?

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JTPitt
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 1:01 pm

makari wrote:
You gonna come out and test it on sat?

Wheres it going to be at and what time? I am not sure if I can but I will try my only problem is I don't have kroot nor do I have another rail rifle. So I will be proxying.
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Marc
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 2:58 pm

Could you elaborate on the role of your Fast Attack selections?
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JTPitt
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 3:01 pm

Marc wrote:
Could you elaborate on the role of your Fast Attack selections?

The reason I chose the pathfinders was so that I could hit people up with the marker lights and then with the rail rifles try to pick away at the army bit by bit. While its not a lot of rail rifles I think it will help. Mostly though I want all the marker lights to help remove cover saves and make shooting easier on my guys.
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Nathan
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 3:24 pm

Why don't more people use Pathfinders for what JT's thinking of? Is it because they must come with Devilfish?
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LupusGhost
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 3:57 pm

I put up a list very similar to this a couple weeks ago, no kroot, more fire warriors...but i recommend getting seeker missiles for at least one of your vehicles...nasty little BS 5 surprises!
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Marc
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 5:07 pm

Nathan wrote:
Why don't more people use Pathfinders for what JT's thinking of? Is it because they must come with Devilfish?
It costs 474 points and they dont score.. just a hunch.

@Jon - we should get a game of Tau vs Tau and see whats what. We have two very different approaches with the codex.

Nice to see some Kroot though cheers
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JTPitt
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PostSubject: Re: JT's Tau 1750   Thu Dec 04, 2008 6:26 pm

Marc wrote:
@Jon - we should get a game of Tau vs Tau and see whats what. We have two very different approaches with the codex.
Nice to see some Kroot though cheers

Yea I would love to get a game together. It would help me to see how an experienced player does things. I am lookin to this saturday at Scifi I would def love to get a game in though.

To the kroot thing I came to my senses and realized that I need something as a road bump and with them stalking the grounds it will give people something to think about. lol.
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JTPitt
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PostSubject: Re: JT's Tau 1750   Wed Dec 10, 2008 9:26 am

So I have gone back through made some changes that I think were completely necessary. I dropped a unit of pathfinders added some Vespids in their place and then dropped a HH and replaced it with a Sniper Drone Team. This way the list is very versatile, it allows me to take on large numbered armies it also allows me to take on MEQ armies as well with ap3 weapons. Please let me know what you think I am really interested.

HQ

Commander x 1 - 132 - Airbursting Fragmentation Projector, Missile Pod, HW Multi-Tracker, Shield Generator
Shas'vre x 1 - 68 - Burst Cannon, Plasma Rifle, Multi-Tracker

Elite

XV8 x 3 - 160 - Missile Pod, Burst Cannon, Multi-Tracker, Bonding Knife

Troops

Fire Warrior Red Team x 7 - 95 - Pulse Rifle
Shas'ui x 1 - Pulse Rifle, Bonding Knife

Fire Warrior Blue Team x 7 - 95 - Pulse Rifle
Shas'ui x 1 - Pulse Rifle, Bonding Knife

Fire Warrior Gold Team x 7 - 95 - Pulse Rifle
Shas'ui x 1 - Pulse Rifle, Bonding Knife

Kroot x 10 - 70 - Kroot Rifle

Kroot x 10 - 70 - Kroot Rifle

Fast Attack

Pathfinders x 5 - Pulse carbine, Markerlight
Shas'ui x 1 - Pulse carbine, Markerlight, Bonding Knife
Devil Fish x 1 - 90 - Disruption Pod

Stingwing x 7 - 112 - Neutron Blaster
Strain Leader x 1 - 22 - Neutron Blaster

Heavy

SDT: Spotter x 3 - 280 - Stealth field Generator, Targeting Array, Pulse Pistol, Drone Controller, Net Markerlight
SDT: Drone x 9 - Stealth field Generator, Targeting Array, Rail Rifle, Target Lock

XV88 x 3 - 255 - TL Railguns, Smart Missile System, Advance Stabilisation System

Hammerhead x 1 - 158 - Railgun, Multi-Tracker, Targeting Array, Disruption Pod, Blk Sun Filter
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