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 Updated Orks 1750

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Bojesphob
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Bojesphob


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Join date : 2007-12-14
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PostSubject: Updated Orks 1750   Updated Orks 1750 EmptySun Dec 28, 2008 12:31 pm

I was playing around with some stuff, and now have an updated list of 1750 Orks (possibly for the Tourney). Anyhow, here goes.... Thoughts would be appreciated!

Wazdakka Gutsmek

Big Mek - Kustom Force Field

Deff Dread - 2 CCW, 1 Rokkit Launcha, 1 Big Shoota, Grot Rigger, Armour Plates

Warbiker Mob
6 Warbikers
1 Nob with Big Choppa and Bosspole

Warbiker Mob
6 Warbikers
1 Nob with Power Klaw and Bosspole

(total of 14 bikers)

'Ard Boyz mob
29x 'Ard Boyz, 1 with Big Shoota, 1 with Rokkit Launcha
1 'Ard Boyz Nob

2x Boyz mob
10 Boyz, 1 with big shoota
1 Nob
Trukk Transport Red Paint
(20 boyz total and 2 nobz)

7x Nobz, 1 is Painboy, grot orderly, 'eavy Armor, Cybork bodies, 1 bosspole, 1 Waagh! banner, 3x Twin Linked Shoota, 2x Power Claw in a Trukk with Red Paint and Wreakin Ball

Total Points: 1746 (I think, I'll have to recalc this to make for absolutely sure)


The best part of this whole list is EVERYTHING counts as troops except for the Nobz and the HQs
Twisted Evil

So, better than the last list?
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Mendin
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Join date : 2008-07-29

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PostSubject: Re: Updated Orks 1750   Updated Orks 1750 EmptySun Dec 28, 2008 3:09 pm

My one comment: Why did you give Big Shootas to the Trukkboy mobz? It seems... unneeded, since they'll be moving rapidly and then disembarking to attack.
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Bojesphob
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Bojesphob


Posts : 1323
Join date : 2007-12-14
Location : West Side!

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PostSubject: Re: Updated Orks 1750   Updated Orks 1750 EmptySun Dec 28, 2008 3:54 pm

Not really sure other than it gives me an extra 2 shots (they are Assault 3). And, since they are in an open topped vehicle, they can shoot from it, so it in essence gives me 2 big shootas in the truck when they are embarked.
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