- blurb777 wrote:
- HQ
1 Autarch 120
warp jump generator
mandiblasters
Scorpion chainsword
fusion gun
1 Farseer 75
guide
Elites
6 Striking Scorpions 148
exarch
biting blade
scorpions claw
shadow strike
6 Striking Scorpions 133
exarch
chainsabres
shadow strike
Troops
5 Rangers 600 (4 squads at 120 per)
pathfinders
Fast Attack
5 warp spiders 147
exarch
spinneret rifle
powerblades
withdraw
6 Swooping hawks 168
exarch
sunrifle
skyleap
Heavy support
1 Fire Prism 360 (2 tanks at 180 per)
vectored engines
holo-fields
spirit stones
after cleaning it up a bit.. lets look at what you have. for this critique im going to have to make assumations about what you wanted this list to accomplish, but next time i suggest that you start posting a topic with an army list with at least a paragraph about your overall strategy.. if not two or three.
First thing that I see is 5 units of pathfinders. great unit.. looks good on paper but they need the right support. points heavy.. so be careful. rookie mistakes can lead to a real disaster. finding cover is a huge issue. be cautious, but know that they take firepower. think about what you would gain with two units of 10 pathfinders, and 1 of five. since all units of 5 will be sitting in the same cover u might as well make them a harder unit to kill yea? they should be shooting at the same things anyways.
after that lets look at your HQ. this part of your army is quite a mess, to tell you the truth. it would help if you wrote some possible tactica.. BUT.. the farseer. BIG question mark. what is he guiding? he can only guide one unit and for 75 points that is REALLY not worth it. its go big or go home with farseers and ur dude is weak sauce. drop him. your autarch is a bit better. he has a warp jump generator, so im going to assume he is going with the spiders. his weapon choice is good.. and mandiblasters are always delicious.. but definitely get a power weapon on this guy.
elites are good.. im starting to understand what your army is trying to do. recheck what equip you gave the units and recalculate but my suggestion is each squad gets an exarch w/claw, shadowstrike, and stalker.
heavy support is fine but lose the vectored engines you literally cannot use them with a fire prism. drop that upgrade.
fast attack has a couple of good things. warp spiders are made of win. good equipment.. lets find points to add a few more numbers and surprise assault.. this way you can zzap your autarch on the field with the squad wherever they are needed. and since you have quite a static army im going to be sure you will have trouble counter-acting quick armies and ones that can outflank you. as for the hawks? theres where we are getting the points. great unit.. but really not very effective. they are good at killing hoardes and with two prisms, two squads of scorps, and more spiders you dont need any more help.
so it comes down to dropping 298 points of extraneous goods...
farseer, hawks, vectored engines, biting blade, chainsabres, chainsword
and adding
power weapon, one claw, stalker x2, surprise assault, 5 spiders (full squad), 8 scorpions (2 full squads), and 14 points to play around with.
this BETTER help you