Marmalade Dog is a gaming convention held in Kalamazoo by the Western Michigan Gamers Guild (WMGG) each year. The convention features role-playing games, card games, board games, miniature wargames and a variety of other events.
Marmalade Dog 14 will take place January 30-31 and February 1st, 2009. The 40K RTT will take place on the 31st (Saturday).
The MD14 web site: http://www.marmaladedog.org/
The MD14 Warhammer 40K RTT page: http://www.marmaladedog.org/rtt.php
The above page on the MD14 web site contains the official rules. The following copy of that page is provided for promotional purposes and may or may not be updated should changes occur.
Marmalade Dog 14 Warhammer 40,000 RTT
Saturday, January 31st from 9:30am-9:30pm
GM: Andrew J. Barrett
This event is sponsored by the WMGG and there will be GW trophies for the winners. Any questions may be emailed to the GM (see the MD14 site for email link).
I - Schedule
9:30 – Check-in Begins
10:00 – Army Lists Due - Assigning Tables and Opponents
10:30 – Game One Begins
12:00 – Game One Ends - Collect Result Sheets
12:30 – Lunch
1:30 – Game Two Begins
3:00 – Game Two Ends - Collect Result Sheets
3:30 – Break
4:00 – Game Three Begins
5:30 – Game Three Ends - Collect Result Sheets
6:00 – Dinner
6:30 – Dinner - Players fill out "Players Choice" forms.
7:00 – Final Game.Begins
8:30 – Final Game Ends - Collect Result Sheets
9:00 – Judging and Tallying Final Results
II - Standard Rules for Rogue Trader Tournaments
You must use the same army list for each game.
All models must be painted and based, meaning that all models are required to have at least three colors on them. At the bare minimum, bases must be painted if they are not flocked. If your models are not painted, they may not be used in the Rogue Trader Tournament.
All models must be Citadel, Marauder, Fanatic, or Forge World models. Forge World models may only be used to represent entries from Codexes or Army books. Vehicles from the Imperial Armour book are not permitted.
Rogue Trader Tournaments are for fun, and poor sportsmanship will not be tolerated. You must conduct yourself in a manner that will not bring the hobby into disrepute. Conduct yourself as you would have your opponents conduct themselves.
You may use Special Characters as long as they meet the specified requirements (e.g., you may not use a Special Character that is restricted to armies over 3,000 points or under 1,500 points if the tournament you are playing is using 1,850 or 2,000-point armies!).
What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Army list choices whose models aren't available must be converted. Remember, if you are in doubt about a conversion you have done, you probably shouldn't use it! We don't want you showing up with something you can't use!
You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
New Codexes or Army books - When a new Codex or Army book is published, you must use it if it comes out 1 month or more prior to the Rogue Trader Tournament. If the book comes out less than 1 month before the RTT, you can use either the new book or the existing book.
III - Warhammer 40,000 Rules
Create an army of no more than 1,750 points with one Standard Force Organization chart.
Specific zone fighting rules will not be in effect - including Jungle fighting and City fighting.
IV - Valid Warhammer 40,000 Armies
Space Marines - Use Codex: Space Marines
Dark Angels - Codex: Dark Angels
Blood Angels - Codex: Blood Angels (GW Website Codex)
Space Wolves - Codex: Space Wolves
Black Templars - Codex: Black Templars
Daemonhunters - Codex: Daemonhunters
Witchhunters - Codex: Witchhunters
Sisters of Battle - Codex: Witchhunters
Imperial Guard - Codex: Imperial Guard (May use Doctrines)
Chaos Space Marines - Codex: Chaos Space Marines
Choas Demons - Codex: Chaos Demons
Eldar - Codex: Eldar
Dark Eldar - Codex: Dark Eldar
Orks - Codex: Orks
Tau - Codex: Tau Empire
Tyranids - Codex: Tyranids
Necrons - Codex: Necron
Special characters may be used but must adhere to the rules for that particular character.
These army lists will be used with the following addendums:
Be aware that clarifications have been issued explaining how to use Codex: Space Wolves in conjunction with Codex: Space Marines. These clarifications can be found on the GW website.
Space Marine armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Doctrines may be used; if using a regiment with doctrines defined in the Codex then those doctrines must be used.
Imperial Guard armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters Forces of the Inquisition
Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters