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 Fast vehicles, transports and shooting

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Marc
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PostSubject: Re: Fast vehicles, transports and shooting   Sun Jan 18, 2009 8:47 am

altahara wrote:
oh and @MARC.. yea i do need opponents.. i guess just not you.. and was that a threat of "If you play it the way you are tolf BY GW that you can play it then we wont play you because we dont like that rule"??? man seriously.. just... yea..
..well ..no

I'm just saying folks could say poo on your email. We are only ever "told by GW" when they put it in a Rulebook or official FAQ.

In your case, we're talking mainly Splinter Rifles and you would also be moving closer to me anyways.. so yea, I'd play a friendly Wink
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altahara
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PostSubject: Re: Fast vehicles, transports and shooting   Sun Jan 18, 2009 3:03 pm

ok.. so.. I have to apologize.. i have had a bad weekend.. and i think i went a little off the wall on this one.. im sorry..
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altahara
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 8:34 am

i believe this ponts out the futility of the askyourrules question...

Quote :
Hello,

Actually, I have to apologize. I missed a small point in the rulebook that says you canít fire from a vehicle if it moves cruising speed, which is more than 6Ē. I was mistaken. I apologize for the confusion.



Thanks!



John Spencer

Customer Service Specialist



Please do not delete previous email threads as this will help us serve you better!



Games Workshop

Customer Service

6711 Baymeadow Drive Suite A

Glen Burnie MD 21060

my point was merely it makes no sense for the veh to be able to but the passengers not to be able to... oh well.. stupid GW.. i do believe this has ruined me for gw for a while.. thanks guys
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Qoltar
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 8:52 am

SO,...this was the discussion that was mentioned yesterday at the store?

Looking through the thread , part of the problem appears to be clumsy use of English or semantics. Mainly the confusing usage of 12 as a measurement ...when the rep should have quoted completely as it was ' up to 12'.

I'm not taking sides in this, but from a common sense point of view if you think of real vehicles and passengers or troops riding in them, at slower speeds it is possible to fire off personal weapons and hit something. At higher speeds it is exceedingly unlikely to hit a target or near impossible.

The question was referring to weapons carried by these troops - right?


- Ed C.

(who is half-considering buying a rulebook someda, maybe after my tax refund)


Last edited by Qoltar on Tue Jan 20, 2009 11:06 am; edited 1 time in total
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altahara
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 10:28 am

buy warmachine Ed.. trust me
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Sexiest_hero
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 11:24 am

Don't let ir ruin you on warhammer, the heads of gw come and go. and all systems have silly rules. It's more about hanging outand having a good time than anything else. Trust me It makes no sense how many kill points IG can give up, if you makes a non compact list, one troop choice costs you 4 kill-points. don't let one lil bad rule turn you off, just wait till you go to a turny and meet a real life rules lawyer.
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altahara
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 12:46 pm

ive been to multiple grant tourneys.. ive seen them before.. meh its not to much a bad rule.. in so much as a bad rule set.. the fact that there are loophole and 900!!!!!!! interperetations opf a ruling.. and no way top get in touch with anyone who actually makes the rules... *Sigh* warmachine here i come again..
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 2:24 pm

It is prevelant in every game system. Warmachine too. GW actually does a better job with their rules (clear and consistent) then 99% of the folks out there. There are just more people with opinions about the ruleset then most games too.
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Mike Leon
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PostSubject: Re: Fast vehicles, transports and shooting   Tue Jan 20, 2009 11:56 pm

WOTC was the best about that with Magic.

There would be a few problems right when a new set came out and then they would get errataed or FAQd in like three weeks and that would be the end of the issue.
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PostSubject: Re: Fast vehicles, transports and shooting   Today at 7:45 pm

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