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| | 1750 Orks | |
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RPF Neophyte
Posts : 22 Join date : 2009-01-18
| Subject: 1750 Orks Thu Feb 19, 2009 3:48 pm | |
| Big Mek HQ power klaw kustom force field cybork body Bosspole Bigboss HQ power klaw cybork body Shoota/Rokkit Kombi Bosspole 7 Nobz troops 7 PK Heavy Armor or Combi Shoota/Rokkit Waaargh! Banner Trukk Red Paint Job Stikk bomb chukka Grot Riggers Armor plates reinforced ram 11 'Ard Boyz troops Nob w/ power klaw Shootas 1 Rokkit Launcha 15 boys troops Nob power klaw stikkbombz 5 Nobz Elite 5 Warbikes 5 Power klaws Waargh banner 7 Nobz Elite 7 PK Combi shoota/rokkit or Heavy Armor, haven't decided. Waaargh! Banner Trukk Red Paint Job Stikk bomb chukka Grot Riggers Armor plates reinforced ram
Big Mek stays between the 2 boys mobs, the 'ead boys leading to soften up.
Big Boss Rides in a Trukk with one of the Nobs mobs. | |
| | | Mendin Initiate
Posts : 263 Join date : 2008-07-29
| Subject: Re: 1750 Orks Fri Feb 20, 2009 12:58 am | |
| Too many Klaws, they'll get torn to pieces before striking. Downgrade 5/7 Klaws into Big Choppas, use the spare points for Painboys to keep them living longer. The Big Mek might want a Burna instead of a klaw. Against a mob, he can take out a few before charging, or he can use it as an (at initiative) power weapon.
Use the rest of the saved points to buy more Boyz. Always can use more Boyz. | |
| | | Sexiest_hero Initiate
Posts : 399 Join date : 2008-12-05 Age : 43
| Subject: Re: 1750 Orks Fri Feb 20, 2009 1:27 am | |
| Big mek is ok.
Big boss is ok.
7 Nob mob is not ok. 7 powerclaws is 4 to many. 3 klaws will wipe out anything you charge. 250 points is just waaay to much to sped on weapons upgrades I'd say take only 2 so you don't wipe a unit out on the charge and get shot to peaces next turn. Drop a nob and heavy armor and get a Dok. Feel no pain>heavy armor. heck even Cybork body is better than heavy armor. The truck has way to many upgrades as well.keep redpaint and reinforced ram.
'ard boys mob is too small to be walking. Drop stikk bomb and give the nob a bosspole. put these guys in a truck or combine them with the other boys unit. one wound and the won't be fearless, and the first moral test they take will send them fleeing for good.
Boys mob. Give nob a bosspole drop stickbombs, if you mek is going to be walking put him in here. Again combine with ard boys unit.
Biker nobs. Cut down to 2 powerclaws. Get a boss pole. Get a Dok for Feel no pain. Use to hunt tanks. May halp to increase in size to around 8 or so.
Nobs. Same as first nobs.
Now if you want to keep the list the way it is (incase these are you only models) Here are some tips to make it work.
Put the Mek in one of the nob trucks and now your trucks get a 4 plus save. or put him in the 15 man unit (I still say combine them). Never leave your mek unattached!
Always run your trucks though cover. Always end it's movement in cover. The ram makes sure you usually won't get stuck.
Turbo boost the bikes and use them to tank hunt. Never use them for fighting one failed test and they are gone, for good.
Use the boyz mobs to score. Keep them out of sight and in cover, they just have to camp objectives. They arn't big enough to walk into a fight.
Put the boss into the elite Nobz. Since they are not scoring, this is the unit to ram down the Enemy's throat. | |
| | | Sexiest_hero Initiate
Posts : 399 Join date : 2008-12-05 Age : 43
| Subject: Re: 1750 Orks Fri Feb 20, 2009 1:57 am | |
| Here is a list I made Using all the models from your first list.
1 Warboss Power Klaw; Shoota/Skorcha Kombi-weapon; Stikkbombs; 'Eavy Armour; Attack Squig; Bosspole; Cybork Body
Now has Extra attack and a 4 plus save.
1 Big Mek Power Klaw; Kustom Force Field; Stikkbombs; Attack Squig; Bosspole; Cybork
Goes with the boyz. Now has an extra attack.
26 'Ard Boyz Choppa & Slugga; Rokkit Launcha (x2); 'Eavy Armour
Nobs moved to nob squad. Big mek goes here to provide bosspole and powe klaw. Now you have 26 boyz with a 4+ normal save and a 4+ cover. And they can take 15 casualties before they worry about running.
6 Elite Nobz Big Choppa (x4); Power Klaw (x2); Shoota/Rokkit Kombi-weapon (x4); Shoota/Skorcha Kombi-weapon (x1); Twin Linked Shoota (x1); 'Eavy Armour (x1); Ammo Runt (x1); Bosspole (x1); Cybork Body; Waaagh! Banner (x1) 1 Painboy Cybork Body; Grot Orderly 1 Trukk Big Shoota (x1); Red Paint Job; Reinforced Ram
Now you can spread wounds around, have feel no pain, and an invun save.
8 Nobz Big Choppa (x4); Choppa (x2); Power Klaw (x2); Slugga (x2); Shoota/Rokkit Kombi-weapon (x4); Shoota/Skorcha Kombi-weapon (x1); Twin Linked Shoota (x1); 'Eavy Armour (x1); Ammo Runt (x1); Bosspole (x1); Cybork Body; Waaagh! Banner (x1) 1 Painboy Cybork Body; Grot Orderly 1 Trukk Big Shoota (x1); Red Paint Job; Reinforced Ram
I put the 2 extra Nobs from the boys squad in here to beef them up. Now you can spread wounds around, have feel no pain, and an invun save.
4 biker Nobz Big Choppa (x2); Power Klaw (x2); Shoota/Rokkit Kombi-weapon (x1); Shoota/Skorcha Kombi-weapon (x1); Twin Linked Shoota (x2); Ammo Runt (x1); Bosspole (x1); Cybork Body; Waaagh! Banner 1 Painboy Cybork Body; Dok's Tools
Now you can spread wounds around, have feel no pain, and an invun save.
Total Roster Cost: 1749
I used all the Models you used in the first list. Just shuffled units around to give you more surviablility and options while sticking to the Super Hard Vibe you have going. Now you Units can take as much punishment as they can give out. | |
| | | RPF Neophyte
Posts : 22 Join date : 2009-01-18
| Subject: Re: 1750 Orks Sat Feb 21, 2009 9:20 am | |
| I didn't make it clear with the Mek. He would be part of the larger boyz mob, but standing near the front so that the KFF would cover the 'Ard Boyz. The Hard boys would draw fire, while having a longer assault fire range than the sluggas and they could fall back and mob up with the slugga boys behind them.
I have quite a few other boys models (circa 1991 models) but most of my Nobz you have to use your imagination on (or look for gold colored WWI looking german helmets).
I've messed around with lists on Vassal and the large mobs just get hung up on difficult terrain or can't get in cover that I was looking to make them for mobile with only 2 trukks (all I have, and one of those is a battlewagon form about the same time as the boyz). Painboys wouls just get a coat of white paint and maybe a red cross (or whatever Gork & Mork have as symbols)
Do the HQ units all use 40mm bases? | |
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