- IrishLegacy wrote:
I didn't know you were running Spyders and Wraiths you will have to let me know how they work out for you I was thinking about using them:)
Wraiths are great in HTH combat. Moving unimpeded 12 inches (or 24 flat out, I believe) is really great. Allows you to stay in full cover until you move, then you can assault. Effectively an 18 inch assault range with no difficult terrain tests needed. Init 6 so most of the time you are going first. A unit of 3 gets 12 dice on assualt IIRC. Pretty stellar. Not sure if they are S5 or S4. You could character hunt with them or attempt to neutralize a hard hitting unit.
Spyders are good for their enhancement to WBB rolls. Toughness 6 and 3 wounds means they are hanging around. They are really suited to hunt tanks and other heavies. In hand to hand, I2 doesn't help a whole lot but I could see the Spyder tying up units of grunts for a couple rounds if the opponent is S4 or less.
The negative on the spyders is that they don't contribute to your Phase out number. So that is 3 less Necrons per spyder. Probably a good trade out though.
Wraiths contribute to your phase out number so you don't really have that issue but the are 2:1 the cost of warriors. Again, you have to have something for them to do. Running headlong into a gun line they will outpace your army and WBB rolls very quickly. I think they are better held in cover (if you can) and counter charge/assault in round2+.
This is my one game opinion...so there may be more thoughts out there surrounding them.