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 March 28-29th Apocalypse Battle Scenario

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Bojesphob
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PostSubject: March 28-29th Apocalypse Battle Scenario   Sun Mar 01, 2009 10:46 pm

I spent a few hours coming up with this today. I tried to be fairly comprehensive, and even came up with some story to begin it all too, just to give it a more authentic feel Smile Red is day one, Blue is day two

Anyhow, here it is:
Quote :

High Inquisitor Fogue Martas entered the bridge of the Imperial Navy Lunar Class cruiser, the Astrum Obtutus, as a message was being transmitted to the ship’s astropath.
“It is a message from the Forgeworld Crixus Herum, near the edge of Ultramar space, High Inquisitor,” the astropath stated.
“Crixus Herum? I’m not familiar with that Forgeworld,” Martas replied.
“They are a minor Forgeworld, my lord,” the astropath explained. “Producing primarily Chimera’s for the local Guard garrisons. As a matter of fact, I’m not even sure they can produce very many at that.”
“What is the message?”
“There is a twofold problem. They seem to have found the STC plans for a tank in an ancient computer they found buried in one of their foundries. It seems that it rivals the Baneblade for destructive power. It has no Imperial Designation listed, so they are unsure of its exact status, “ the astropath continued.
“How is this a problem?” Martas demanded.
“Apparently, a transmission went out from the main Administratum building shortly after the find, and was traced to an Administratii that it turns out is a Chaos cultist. Shortly after dawn this morning, a contingent of Chaos warships entered their system and is on course for their world.”
“That is definitely a problem, then,” Martas stated. Turning to the captain of the ship, he said, “Captain, please lay in a course for this pitiful planet.”
“There is something else…” the astropath continued. “There is an Ork spacehulk that seems to be heading for the planet as well.”
“The Emperor save us!” the Inquisitor exclaimed. “We will need to contact any and all Imperial forces within the region to assist us!”
“The administrator from Crixus Herum wishes to know what he is to do, “ the astropath said.
“Tell him to die in a way fitting of a servant of the Emperor….”

At this time, the Salamanders and Blood Angels Space Marines Chapters have joined the High Inquisitor, as have two Baneblades from the Ultramar Guard Defense Force, 3 battle brothers from the grey knights, a contingent platoon from the Ultramar Guard Defense Force's 22nd Brigade, the Warhound Titan Bellum Canis from the Mechanicum Titanicus, and the Mecharius Vulcan Defaeco Immunda.

Attacking the planet will be a Waaagh! battle force and a Chaos Space Marine Chaos Undivided Invasion Force lead by the Night Lords. (this may be augmented depending on if we have another player to join in to even the teams out....)


The scenario revolves around the Forgeworld Crixus Herum, and the STC data found on one of the computers on that world. A computer is the central objective in the first phase of the battle. It will be located in the center of the battle field. The main objective is to capture the computer and be in control of it at the end of the day. If an army was in control of the objective, and another army contests at the end of the game, it is still deemed to be in control of the army that had been in control of the objective before it was contested. If no army has captured the primary objective, the side with the most secondary objectives controlled is deemed the winner. If the secondary objectives are tied between the two sides and the main objective has not been captured, a roll off will take place between the two highest initiative models, adding their initiative to a d6 roll. Whichever is higher wins the main objective. Roll until a winner is determined.

Secondary objectives:
A) Imperials – Destroy the remaining Manufactorium building, thereby keeping the invading armies from being able to use it to manufacture on this planet. If the Orks/Chaos players have captured the building, they must be eradicated first before the building can be destroyed.
Building stats: FA: 14 SA: 14 RA: 14, no glances and once it’s penetrated, only destroyed results count (this represents the fact that even if a building is partially damaged, it can still be rebuilt to be used. It must be destroyed!)
A) Orks/Chaos – capture the remaining Manufactorium and hold it.

B) Imperials – Capture and hold the Administratum building. Once arriving on the planet, the High Inquisitor has found out that the Chaos cultist that alerted the CSM to the STCs existence has survived the first battle along with some of his co-conspirators, and his excellency must make them pay for their betrayal
B) Orks/Chaos – Destroy the Administratum building. If the Imperials capture the Chaos cultists, they can reveal the identities of other sleeper cultists at other Forgeworlds and other hive worlds. Same building stats as the Manufactorium building.

The primary objective counts as two secondary objectives. If one team captures the primary, and the other team destroys/captures the two secondary, they are tied for the day. If one team captures the primary, and destroys/captures a secondary, and the other team destroys/captures a secondary, the score would be 3-1, so on and so forth.




The second day is the attempt of the winner of the previous day to get to the computer to their drop ships in an attempt to leave the planet. Since this will be Imperial versus Ork/Chaos, the Orks and Chaos in essence will be cooperating to either leave with the STC, or attempting to stop the Imperials from leaving with it. The computer will be transported by a transport (no skimmers, fast attack, bikes, superheavies, in other words, a Trukk, battlewagon, rhino, or land raider), and the computer must reach the drop ship area. If the transporting transport is destroyed or immobilized, another friendly transport can continue the trek, if the second transport is within 6”, or can make it to within 6” before any opposing enemy models get within 6”. If enemy models reach the 6” first, they achieve their primary objective. If they can hold for 2 turns, then they successfully end the second game, unless the objective is contested. Also, if they have the destroyed transport objective captured at the end of the game, and even if it is contested, they win the second day. The day ends in a tie if the tank carrying the objective does not make it to the drop ship area but is not destroyed/is destroyed but not captured by enemy units.
If the transport carrying the computer is destroyed, and there are no remaining transports in that team’s remaining units, they can capture it as their own objective. This will only allow a tie for the day, as the computer can only be moved by transport (meaning it’s too large to fit into a normal tank without troop entrances). They must hold that objective until the end of the game (or, if it is lost, it must be recaptured).
There are no secondary objectives for the second day.

Troop issues: Since day 2 will be a continuation of day 1, any characters/headquarters/unique units/superheavies that are killed/destroyed in day 1 will not return for day 2. But, any troop choices, elites, heavy support that were killed off can return as reinforcements.

For example, I will have 2 baneblades, 1 Mecharius Vulcan, a Warhound Titan, 2 HQs to begin with. If the 2 baneblades and one of my HQs were killed first day, that means that they will be unavailable on the second day. If my two squads of guardsman and a Leman Russ were killed off, they will be able to come back as non-unique units.



If any of you have any questions, please let me know. I tried to make this as balanced as possible, and as interesting as possible, but would be open to critiques, and would be willing to make tweaks if I can be convinced that they would benefit the game.

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A tiny portion of humanity turned its back on mankind in the waning days of the last Golden Age. Over one and a half centuries later, the PHR has emerged from the shadows as an unrecognisable civilisation, its people irrevocably changed. They are no longer simple human beings, they are post-humans - cyborgs.



Last edited by bojesphob1 on Mon Mar 02, 2009 1:11 pm; edited 1 time in total
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wittdooley
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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 12:09 am

Sweeeeeet.

The Mike Leon:

I'll go slow as we go with my slow moving Sallies. You bring that fast attack shit that always eats me alive. Fo sho.
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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 1:07 am

After reading that over.....

Have you thought about any particular way that you want to set up the terrain pieces at the store's tables?

If you keep it the same or similiar for both days - this could look really, really good.


- Ed C.
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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 8:25 am

Not sure, Ed. Actually, we had discussed maybe moving the white tables and playing on the floor, so that it's a square area, but not sure if that would be logistically possible. But, yeah, for the most part, the terrain would be similar, except the second day we'd be going for one edge of the map vs the middle.

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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 9:48 am

Question why would anyone wait to blow something up if their enemies are inside of it. While we do want to keep things balanced doesn't that seem silly.
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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 10:09 am

it isn't so much that it is easier to just blow something up, it gives the defenders a chance to contest it. If it is just allowed to blow it up with them inside of it, the defender cannot defend it. In other words, this forces the ones attempting to destroy the building to have to basically "capture" the objective before demoing it. In real life strategy terms, it doesn't make sense, but in game terms, it allows the ones trying to capture the ability to keep it from being destroyed. If we just allowed them to be destroyed, it would basically eliminate the need for them to be secondary objectives, as they both would be destroyed right away, and the only objective would be the primary. If you can capture it and keep it from being destroyed, there would be some benefit to capture it, otherwise, it wouldn't be worth capturing if your guys would just be wiped out.

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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 12:05 pm

The problem is you have the armour of the building set at 12 so anybody will be able to blow them up if given a couple of turns. If I have atleast 2 turns I guarantee that I will have that thing blown up before they get there. As would most people. If you want it denied then make so the buildings are even harder to kill. Its a manufacturer of weapons and it needs to be impregnable to so make it like an armour value of 15 so its really hard and will deter most people from even trying it.

Just idea though so take it how ya want. I just think that if you dont want it blown up then make it so it can't be and is vital to everyone.
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PostSubject: Re: March 28-29th Apocalypse Battle Scenario   Mon Mar 02, 2009 1:10 pm

I see your point. Upping the armor on it does sound like a good idea, since it sounds like it could be gone pretty quick with an armor value of 12. Thanks for the input JT! I've updated the buildings' stats.

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