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Ronniem11
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PostSubject: fleet vs run   Sun May 10, 2009 12:19 am

I have a question and can't seem to find the answer in the rule book.

With the new run rule if a unit has fleet can you fleet and run or just do one or the other because if it is one or the other it seems having fleet means nothing for melee units?
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jpohagan
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PostSubject: Re: fleet vs run   Sun May 10, 2009 12:37 am

Under the Universal Special Rules in the rulebook, it says that units with the fleet special can run during the shooting phase, and then assault as normal. I would hope I know this rule, seeing as I'm an Ork player. Razz
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altahara
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PostSubject: Re: fleet vs run   Sun May 10, 2009 7:23 am

Yeah, EVERY model on foot can run instead of shooting.. Fleet just means that unit can then Assault in the assault phase. If a unit without it runs then they may not assault.
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Ronniem11
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PostSubject: Thanks!   Sun May 10, 2009 5:52 pm

Ah that makes since! thanks!
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Ronniem11
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PostSubject: shooting after Fleet   Thu Jun 18, 2009 3:31 pm

so on the fleet move can the gaunts shoot or no?

I always have and no one said anything and don't see any spacific rule on it in the book...

any thoughts?
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Ricter
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PostSubject: Re: fleet vs run   Thu Jun 18, 2009 3:49 pm

Nearly Every infantry unit can now run. This allows you to move an extra d6" in the shooting phase, INSTEAD of shooting.

All fleet does is provide the ability to assault in the assault phase after running in the shooting phase.

Thus, your gaunts were not actually allowed to shoot. Even in previous editions, you activated fleet instead of shooting, so I'm not sure where you got the idea that you could fleet and shoot from.
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Ronniem11
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PostSubject: Re: fleet vs run   Thu Jun 18, 2009 4:58 pm

Oh well I know now and knowing is half the battle,

Guess it still comes from being a newb!

Only been playing for about a year or so but I think it may be because I never used gaunts until 5th edition for the Gaunt screen cover save!
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altahara
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PostSubject: Re: fleet vs run   Thu Jun 18, 2009 5:16 pm

G.I. JOE!!!! lol!
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Ronniem11
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PostSubject: Re: fleet vs run   Thu Jun 18, 2009 7:50 pm

yep yep!
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Evil Bob
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PostSubject: Re: fleet vs run   Mon Jun 29, 2009 4:08 pm

The rules on "Fleet" have come a long way......
Ronniem11 wrote:
Guess it still comes from being a newb!
With how GW likes to mix things up we all get to be newbs at some point! Heck some of the changes in the current VC book have had a hard time sinking in! Which is really bad because I've been playing the same army for nearly 15 years.

Rather happy with the current main rule books for both 40k and WFB. So waiting for something really bad to happen and even things out.
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Ronniem11
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PostSubject: Re: fleet vs run   Wed Jul 01, 2009 10:20 pm

Yea I'm getting real close to playing my first Fantasy Game, about got all my needed army minis but not all of my wanted minis lol!

I have my Vamp lord, 3 wraiths and a banshee on their way! cheers
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kainthedragoonx
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PostSubject: Re: fleet vs run   Thu Jul 02, 2009 9:27 am

Space Marine Dreadnoughts need fleet. cheers
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Evil Bob
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PostSubject: Re: fleet vs run   Thu Jul 02, 2009 12:38 pm

kainthedragoonx wrote:
Space Marine Dreadnoughts need fleet. cheers
Oh lordy why am I feeling so sick suddenly? You have a sick and diseased mind Kain, glad you are here.

If the Dreads get fleet I want some kind of grinding units rules like the Empire Steam Tank in Fantasy.
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PostSubject: Re: fleet vs run   Today at 6:44 am

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