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 1750 Mech Chaos list

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HAND OF DUME
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PostSubject: 1750 Mech Chaos list   Thu May 14, 2009 3:24 pm

Give me some imput on this. Thanks

Lash prince w/ wings
lash sorcerer w/wings and melta bomb
3 termies w/combi melta and heavy flamer, Land Raider w/ possession
5 plague marines w/ 2 meltas, rhino
8 berzerkers w/ champion- fist
LR w possession
5 marines w/melta, rhino
5 marines w/ melta, rhino
2 vindicators

1748 pts
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Sexiest_hero
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PostSubject: Re: 1750 Mech Chaos list   Thu May 14, 2009 7:52 pm

I feel you may be lacking in range.
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PostSubject: Re: 1750 Mech Chaos list   Thu May 14, 2009 8:11 pm

Range isn't a factor, I would try to be up in your face asap. Very Happy
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PostSubject: Re: 1750 Mech Chaos list   Thu May 14, 2009 8:55 pm

there are two land raiders in this list... Range is not going to be much of an issue..

I see the power in this list.. But i also see an issue if the LRs get 'popped' first turn.. if the opponent can stay far away from you and make you 'foot slog' then you may have some issues.. Id recomend an autocannon on the terms.. or somewhere..
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PostSubject: Re: 1750 Mech Chaos list   Thu May 14, 2009 10:38 pm

"the opponent can stay far away from you and make you 'foot slog' then you may have some issues" Ie Keep you at range. A fast skimmer list will keep moving out of range. A vehicle list doesn't care about lash. A gun line list can blast away. Damonic Land raiders have a bs of 3 so they are sturdy tansports, and bad shots. But using them to transport 3 termies who could deepstrike is a choice I wouldn't make. A skull champion with a powerfist wastes furious charge I. The 2 vindcators are good. but your list has an effective range of 24" and really low numbers. It'll pound some lists but an Eldar, IG or Tau, skimmer list will give you fits. An heavy mech list will out range you and lay on the hurt. I say drop the radiers and get more bodies.
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PostSubject: Re: 1750 Mech Chaos list   Thu May 14, 2009 11:02 pm

I can see the skimmer problem, but other than that, I would have no worries. Even then, remember the LR's have linked lascannons, chances are I hit with a few of them. They usually do well for me.
Meltas and LR lascannons take out vehicles and transports, then lash the occupants.
A unit of 'zerkers without a champion with a fist is a waste.
I don't deepstrike (too unreliable) and seeing as how the 3 termies are assault oriented (power weapons and h-flamer), why wouldn't I put them in the LR? The termies and the 'zerkers assaulting from LR's combined a prince and sorcerer as back up is very effective.

Let's just say "kid tested, mother approved". Very Happy
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PostSubject: Re: 1750 Mech Chaos list   Thu May 14, 2009 11:16 pm

Oh I'm not doubting the list does good. I'm just saying 3 non fearless terminators are not the hardest assault unit. 5 non marked Chaos space marines in a rhino are really easy to pop and wipe. I'd say up thier numbers to 8-10 or give them and the termies mark of chaos glory.
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PostSubject: Re: 1750 Mech Chaos list   Fri May 15, 2009 4:45 pm

I like the list, it would be intertesting to see it played. The thing to remember is you will be playing a short field with only a 24 inch range on the vindicators and your only assualt troops in the land raiders which will limit their shooting for a turn or two so as to get your assualt troops into position.

Possession on the vindicators would be very useful. Maybe a Terminator lord instead of the sorcerer for some extra assualt capabilities, but that is really a personal choice.
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PostSubject: Re: 1750 Mech Chaos list   Today at 7:49 pm

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