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 WolfWing 1850

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CJ
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PostSubject: WolfWing 1850   Mon Jan 11, 2010 8:04 pm

1850 Pts - Space Wolves Roster - Wolfwing1850

HQ: Logan Grimnar, The Great Wolf (1#, 275 pts)

HQ: (1#, 180 pts) 1 Rune Priest in Terminator Armour
(Unit Type: Infantry; Terminator Armour; Wolftooth Necklace; Runic Weapon x1; Storm Bolter x1; Master of Runes; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning)

Troops:
9 Grey Hunters Pack @ 170 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x9; Close Combat Weapon x9; Acute Senses; And They Shall Know No Fear; Counter-attack; Drop Pod)
1 Drop Pod (Storm Bolter)

Troops:
1 Wolf Guard Pack @ 645 pts
9 Wolf Guard in Terminator Armour (Unit Type: Infantry; Terminator Armour; Power Weapon x8; Storm Bolter x8; Chain Fist; Chain Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Wolf Guard in Terminator Armour (Unit Type: Infantry; Terminator Armour; Wolf Claw; Heavy Flamer; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Drop Pod (Storm Bolter)

Troops:
1 Wolf Guard Pack @ 420 pts (Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour; Drop Pod)
9 Wolf Guard in Terminator Armour (Unit Type: Infantry; Terminator Armour; Power Weapon x8; Storm Bolter x9; Wolf Claw; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Wolf Guard in Terminator Armour (Unit Type: Infantry; Terminator Armour; Wolf Claw; Heavy Flamer; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Drop Pod (Storm Bolter)

Heavy Support:
4 Long Fangs Pack @ 160 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Heavy Bolter x2; Lascannon x2; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)
1 Squad Leader (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Power Weapon; Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control)


Roster satisfies all enforced validation rules

Total Roster Cost: 1850

LMK What you think.

Designed this to be sorta Deathwing type. Thought it looked cool and would love to play test this.
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dan
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PostSubject: Re: WolfWing 1850   Mon Jan 11, 2010 11:35 pm

wondering if the 645 for one squad is to much its a sick squad but will it make up for its high point cost in victory points killing. kinda low on total models but 20 termies is pretty sick. gonna be nasty in cc just hope the low model count doesnt get you
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Warmonger
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PostSubject: Re: WolfWing 1850   Tue Jan 12, 2010 7:17 am

The thing that pops out at me is your lack of mobility. Once the pods land your foot slogging the rest of the game. In objective based games your opponent just needs to keep everything in reserve and let you land. He can then move his units on where they can avoid you and move on to the objectives. If you land on the objectives then your forcing yourself into a long range fire fight which is not your strength with this list. Mystics will give you fits also. IMO
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CJ
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PostSubject: Re: WolfWing 1850   Tue Jan 12, 2010 8:04 am

Yeah I noticed that late last night the lack of mobility. I May switch out a couple of the drop pods. Not sure yet. But again. Is is for fun too. Let's see what and how I can tweek this
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PostSubject: Re: WolfWing 1850   Tue Jan 12, 2010 9:30 am

Keep in mind that your drop pods are going to be empty when they drop. Terminators count as 2 people for transports. So only Five can fit in a drop pod. You only have 2 units that you can detatch a wolf guard and add to the long fangs and grey hunters and the Terminator armor will make the squad too big for the drop pod for the grey Hunters.

So definitely going to be slow across the board

Go with Wolf Guard in Power armour mix them up some and get some blood claws in that list!

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PostSubject: Re: WolfWing 1850   Today at 9:08 pm

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