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 1850 Guard

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Preter
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Preter


Posts : 87
Join date : 2007-12-04
Location : Westside Cincy

guard - 1850 Guard Empty
PostSubject: 1850 Guard   guard - 1850 Guard EmptyFri Feb 26, 2010 3:37 am

I haven't posted in a while but I've been getting back into the game and playtesting some lists from the new codex. Any comments are appreciated. So here we go...

HQ

Command HQ - Standard, Master of the Fleet - 95

Troops

Infantry Platoon - 355
1 Plt Command Sqd - (30)
5 Infantry Sqds - Plasma Gun - (65x5)


Infantry Platoon - 290
1 Plt Command Sqd - (30)
4 Infantry Sqds - Plasma Gun - (65x4)

Fast Attack

3 Vendetta Gunships - Heavy Bolters - 420 (140x3)

Heavy Support

Leman Russ Annihilator - Meltacannons, Lascannon, Knight Commander Pask - 250

2 Leman Russ Demolishers - Plasmacannons, Lascannons - 440 (220x2)

1850
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Marc
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Marc


Posts : 2428
Join date : 2007-08-20
Location : Milford

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PostSubject: Re: 1850 Guard   guard - 1850 Guard EmptyFri Feb 26, 2010 9:45 am

Not too shabby.. I'd rather see your squads with Missile Launchers than Plasma for template spam. Basic Russ is still the best Russ imo

The way you have it now is fine though, what armies have you faced with this?
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Warmonger
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Warmonger


Posts : 496
Join date : 2008-06-06
Location : The churning fields of Clark county

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PostSubject: Re: 1850 Guard   guard - 1850 Guard EmptyFri Feb 26, 2010 11:57 am

I think you should drop one Inf. squad, the plasma and hvy bolter sponsons. Replace plasma in the Inf. squad for auto-cannons, add Creed and some melta or plasma spam into your CCS or PCS. Imo
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archite666
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Posts : 231
Join date : 2008-12-24

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PostSubject: Re: 1850 Guard   guard - 1850 Guard EmptyFri Feb 26, 2010 5:31 pm

Experienced Guard player here. I hope to give you some good advice. Let me know if something doest make sense.





Command HQ - Standard, Master of the Fleet - 95

This is lacking, your wasting BS 4 here big time. If you want a cheap way to use it, pack some grenade launchers.

Troops

Infantry Platoon - 355
1 Plt Command Sqd - (30)
5 Infantry Sqds - Plasma Gun - (65x5)


Infantry Platoon - 290
1 Plt Command Sqd - (30)
4 Infantry Sqds - Plasma Gun - (65x4)

i'm not a fan of line guard at all but giving you PCS flamers can really keep enemies at the distance you prefer. You really should consider veterans. Upgrading the BS of your shooty army is like putting spikes on a bat, totally worth the investment.
Fast Attack

3 Vendetta Gunships - Heavy Bolters - 420 (140x3)

Vendettas may be the most powerful unit in the game right now. Feel free to pack some shock troops in them. Maybe some PCS carrying 4 flamers, that way you can stop the charge or orks/nids before they reach your lines. Remove the heavy bolters, they are completly pointless on a vendetta. Lascannons and HBs have no target in common, if you fire at tanks, the HBs are wasted, just put some HBs in your squads if you want them badly.

Heavy Support

Leman Russ Annihilator - Meltacannons, Lascannon, Knight Commander Pask - 250

What the heck is a LR annihilator? The only russ varients worth it are executioner/demo/vanilla.


2 Leman Russ Demolishers - Plasmacannons, Lascannons - 440 (220x2)
These are actually awesome, depending on what your first russ is, you may not need the plasma cannons here as they are overkill. I run two demos and a executions with plasma cannons, exe fires at terminators and demos fire at tanks.1850[/quote]
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