I gave my finals golden ticket to the the fourth finisher, the army was plenty for me.
The first ork army had 2 wagons, very mixed units actually. His name was Brad, from Lexington KY, and he told me they had no guard players in their immediate gaming community. We played the KP mission first and I won turn choice. I made him go first in a dawn of war setup with no night fight turn one.
The mission was changed up to add a dice roll for player one before turn one. 1-3 you got your right short edge as well to deploy from, 4-6 was left. Player two got opposite edge. He got his right edge and tried to cover all avenues, but I feel he made some poor choices where he brought units in. He brought a 30 ork squad, 6 killa kans, 8 lootas, and a battlewagon with warboss and nobs on to the short edge. The battlewagon was the only thing that stood a chance of reaching me.
I rolled on his left board edge (my right), and nuked a different loota squad, a batlewagon full of boys, got the boys themselves down to 6 models and pinned. I caused 25% casualties on a warboss/nob biker squad that turboed up the middle then reduced their leadership to 2 with a psyker battle squad. They broke temporarily, long enough to keep them out of my lines till I could reduce them below half and repeat with the psykers.
After that he didn't really stand a chance. He killed 4 units, I nearly tabled him.
Round two was against a West Virginia local named Joe Cotrell who qualified with Blood Angels and picked Orks for regionals. After I saw the regionals missions I shelved my orks and went for guard, but to each his own. This game was his third game with orks ever.
This game was spearhead, with an objective dead center, and one in each neutral quarter. The neutral quarters were fogbound, requiring a night fight roll for any shooting across or through it. The 24" diameter no deploy circle in the center of the board was clear, so clever positioning could give you clean shots. Starting turn two, roll a die for each quarter and the fog lifts on a 4+.
Joe was running three wagons with meganobs, meganobs, and lootas. Ghazkull with one nob squad, KFF mek with the other. The rest of his army was five 30 ork squads, which had me cursing silently. At least it wasn't kill points...
I got first turn and set up artillery in the corner, chimeras in front of them, and vendettas ready to outflank. He put all three wagons as close to table center as possible, spread 90 boys around the rest of his quarter, and reserved two troops for lack of space. I had a callidus with "a word in your ear", and I really wanted to reposition his Mek with KFF, but there was no room in his deployment zone. Instead I took a boys squad and made a nice wad of them for my pie plates.
Turn one I made small moves with my skimmers and chimeras. I spotlit his loota wagon and after much shooting through force fields exploded it and killed three lootas. Basilisks killed five more and they failed a pin check. I put two colossus shells on the wadded boys squad and got them down to 12 models, not enough for morale purposes but much more manageable.
Joe got his turn one and made moves and runs with his foot squads, and 6" moves with his battlewagons. I didn't realize it right away but he was afraid of the heavy flamers on my chimeras and artillery, which was a bad mistake with meganob squads. He should have powered right at me with defrollas, and fired off Ghazkulls Waaaugh on turn two. Instead he played a defensive game with his force field. Ultimately I lost a command squad and chimera, and he lost three wagons, lootas, and two boys squads.
Long story short (too late!) turn six I moved or tank shocked chimeras on to each objective, and he ran up with boys and nobs and failed to kill the tanks. Three contested objectives would have been a draw, but killpoints difference meant a minor win for me. I wasn't entirely happy, but I felt I still had a chance.
In the end it worked in my favor, as I was paired down to table two. Table one were both very good players who bled each other dry, getting a minor win/minor loss. My third mission is briefly described earlier in this thread, but I got lucky with an opponent who didn't understand vendettas can scout with an embarked unit, so he made the mistake of deploying in alpha strike range.
All in all I'm very pleased of course, but beyond that Keebler and I met some great folks and enjoyed a really upbeat gaming community. I would go back for a tournament anytime, the folks were that nice. It's also right next to the best white water rafting east of the Mississippi, so it might be fun to make a long weekend of it. Anybody game?