For the 6 guys I have thus far here are the restrictions and set ups for starting the campaign.
You start at a fort on the edge of Civilization bordering a large forest at the base of a Mountain range. You have served there for almost 3 years and your 3 year manditory service will be up in 2 weeks. Your last scouting mission takes place the day after we begin. 2 days out to a small outpost 1 day rest and 2 days back.
Everyone is Human. Any Class from the PHB I. You start at level 3, no multiclassing yet. 1D10 (Rolled at the same time)Gp starting Gold. Upon reaching the city after your tour is over you will recieve your payment for service. Basic gear is supplied at no cost to the char.
Armor: any below Plate, shield where applicable.
Weapon: 1 Main, 1 Secondary, 1 Ranged
Class Dependant: Books, Symbols all are supplied (with bonus)
Clothing: No standard clothing each military role has similar uniforms
Transportation: Horses are available when needed and cleared with quartermaster. (Not during scouting missions)
Food: Rations are dispersed as needed
Basic Equip: as needed, deemed needed by quartermaster.
All the characters now each other and have worked with each other for at least 3 years. Mainly running drills with the once a month scouting trip. And an occasional skirmish with goblinoids it hasn't been too hard.
A lot of restrictions I know, here is my reasoning: You have been trained and are quite capable in a fight but you are not heroes, yet. Nothing extra ordinary has caused you to be a hero, yet. I believe in characters to come into Heroship not handed it. Plus I like my story. Once your out of the military characters are free to do as they please and with the pay and bonuses then it will be worth waiting the extra week or two before you are sent to the city and follow orders as given and when an oppurtunity presents itself to be "HEROES" then you will be Heroes.
I am using this as a primer adventure to relearn 4th as I havent played in a year and to teach anyone willing to learn.
Enjoy see you Saturday around noon at EGC!
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
New times calls for new Records:
Orcs & goblins (3-1-2)
Imperial Guard (0-0)