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 750 Point Vanilla Marines Scout Army

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Prof.Kinbote
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Posts : 1
Join date : 2012-03-16

PostSubject: 750 Point Vanilla Marines Scout Army   Fri Mar 16, 2012 6:55 pm

HQ

Master of the Forge
Conversion Beamer

120

Troops

10 x Scouts
4 x Sniper Rifles
1 x Missile Launcher
Camo Cloaks

180

10 x Scouts
1 x Missile Launcher

150

Elites

Dreadnought with Multi Melta
Heavy Flamer
Drop Pod

150

Heavy Support

5 x Devastators
4 x Missile Launchers

150


Been toying with some ideas for a SM scout army for a while. This is the list I'm most happy with. Basic concept is Master of the Forge bolsters a ruin. Sniper scouts infilitrate and with camo cloaks are now getting 2+ cover save or devs a 3+. Combat squadding the scouts will give me lots of flexibility to outflank and contest objectives late game. 6 x Missile launchers will give me a lot of versatility whilst the dreadnought deepstriking on turn one can get stuck into any serious army my opponent might fit into a 750 point list, whilst its heavy flamer means it can lay into hordes too. Conversion beamer will also provide a fairly versatile fire platform.

Where are the potential weaknesses with this list?

Should I swap the MOTF for a counter-assault type HQ?

Any advice would be greatly appreciated.
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Makari
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Posts : 3251
Join date : 2007-11-10
Age : 38
Location : Milford, OH

PostSubject: Re: 750 Point Vanilla Marines Scout Army   Fri Mar 16, 2012 7:33 pm

Looks like a good list for 750!, the best way to check it out is to play it!
Its good to see someone liking the scouts!
If you want to get some games you can try and set up games thru the make a date section!

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