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FrostWolf
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PostSubject: Skaven list   Thu Dec 13, 2012 4:05 pm

So I set out to make a 2500 point list and ended up a bit shy. Ill list out what units I have first then my list. Iím waiting to convert my plague monks to slaves.

Lords
Grey Seer
1 screaming bell

Heroís
3 warlock Engineers
1 chieftain
1 assassin

Core
130 clan rats
20 stormvermin

4 Ratling guns

5 wind globs
10 Jeezails

20 plague monks

18 giant rats

1 doomwheel

8 gutter runners

1 rat swarm

2 rat ogres

2 warp lightning cannon



Army#1

Grey Seer-340
warp energy condenser
foul pendant
staff of sorcery
warpstone

Warlock Eng. #1-151
warplock pistol
level 2 wizard
warpstone armour
tail weapon
rat hound bodyguard

Warlock Eng. #2-150
warpmusket
level 2 wizard
warlock optics
talisman of protection

cheiftan-112
shield
battle standard
halberd
world's edge armor
tail weapon
rathound body guard

20 storm vermin -245
shields
music
standard bearer
fang leader
ratling gun

30 clant rats-217
spears
shields
music
standard
ratling gun

30 clan rats-217
spears
shields
music
standard
ratling gun

30 slaves-75
slings

30 slaves-75
slings

5 warplock jeezails-110
sharpshooter

5 warplock jezzails-110
sharpshooter

1 doomwheel-150

1 warp lightning cannon-90

total-2042

so the Warpmusket warlock would be with one of the jezzail teams.

not 100% happy with the results guess I could knock off the rat gun in the storm vermin or swap the doom wheel for another warp lighting cannon for a 2k list. Or stick a screaming bell on it for a 2250 list. so thoughts?
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baltak
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PostSubject: Re: Skaven list   Sat Dec 15, 2012 9:33 am

You have to be careful running too many ratling guns, they only move or fire where a poisoned wind mortar for example can move and fire. I'm not a huge fan of stormvermin because while they are a definite upgrade on clanrats most times it doesn't justify the cost and they get spell targeted much faster. Doomwheels are always awesome and I love running those, usually in pairs. The warp lightning cannons, like many skaven heavy weapons, are a mixed bag but for the price are hard to beat. I personally prefer Hell Pit Abominations because they soak up huge amounts of firepower. I've never fielded enough jezzails to matter, I only own 3, so I wouldn't say anything about them. I've never used the poisoned wind globadiers either, I have 18 censer bearers instead when running that way, but I would imagine they function fine. Slaves are always fun and with slings they are just wonderful. In the future you may want to consider rat swarms instead of giant rats. While the swarm doesn't hit hard it is a great way to bog down units you need to stall out so they dont hit troops you care about. Hope this helps and if you are playing today I'll be there with a skaven army.
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FrostWolf
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PostSubject: Re: Skaven list   Sat Dec 15, 2012 8:37 pm

The gaint rats were just stuff I made from left overs, so I could maybe switch them over to rat swarms. I was more of going for a shooty skaven idea never got to find out if it was a feasabile idea. Not a fan of Clan Pestilen units. Ill look into a Hell Pit Abomination that is a good idea they do look interesting. The main point of this army was to have a start based on what units I already have then buy more stuff from there. Thanks for the ideas.
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baltak
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PostSubject: Re: Skaven list   Sun Dec 16, 2012 7:48 am

Any time but the plague monks can be quite good and though the furnace doesnt get a ward save you get an unbreakable unit that is exceedingly nasty if it gets into a close combat fight. If you want to get really shooty you could run slaves in a 10x4 or 5 horde unit and give them all slings... it's a lot of shooting S3 shots not accurate but a lot of dice thrown. If you use an HPA once you'll be a fan, I have 2 myself and use at least one almost anytime I play Skaven even if the list is as low as 1k points.
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FrostWolf
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PostSubject: Re: Skaven list   Mon Dec 17, 2012 10:34 am

ok 2500 list here we go
Army#1
2250 point army build
Grey Seer-305
foul pendant
staff of sorcery

Warlord-180
warp forged blade
shield
wordís edge armor
rail weapon
rathound bodyguard

Warlock Eng. #1-161
warpmusket
level 2 wizard
warpstone armor
warp energy condensor
Warlock Eng. #2-123
Warplock pistol
level 2 wizard
talisman of protection

cheiftan-85
shield
battle standard
tail weapon
rathound body guard

38 storm vermin -346
music
standard bearer
fang leader
ratling gun

30 clant rats-202
shields
music
standard
ratling gun

30 clan rats-202
shields
music
standard
ratling gun

50 slaves-127
slings
music
50 slaves-127
slings
music

3 warplock jeezails- 60

1 hell pit abomination-250
Warp stone spikes

1 doomwheel-150

1 warp lightning cannon-90

1 warp lightning cannon-90

total-2498


was very happy how my list didnt in a 2k battle(except for the blowing themselves up part of course) just needed to change a few things and bump it up to 2500. Ran out of space for my jezzails so had to cut them down some.
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baltak
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PostSubject: Re: Skaven list   Mon Dec 17, 2012 10:41 am

Looks like a lot of fun. I'm not a huge fan of stormvermin but they have their uses. Gutter runners can be very good as well.
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FrostWolf
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PostSubject: Re: Skaven list   Sun Dec 30, 2012 5:25 pm

2500 skaven list with plague priests

Lord

Grey seer-475
Screaming bell
Staff of sorcery

Hero

Warlock engineer #1-110
Level 1 wizard
Warpmusket
Doom rocket

Warlock engineer #2-115
Level 1 wizard
Brass orb

Plague priest #1-102
Extra hand weapon

Plague priest #2-102
Extra hand weapon

Cheiftan-105
Battle standard bearer
Shield
Worldís end armour
Tail weapon

Core

50 clan rats-212
Music/standard

30 clan rats-132
Music/standard

50 slaves-125
Slings

50 slaves-125
slings


50 slaves-125
slings

Rare

Hell Pit abomination-250
Warp stone spikes

Doom wheel-150

Special

5 gutter runners-90
5 slings
Poisoned

25 plague Monks-190
Standard
Music

4 Warlock jezzails-80

Lord:475
Hero:534
Core:726
Special:260
Rare:400
Total:2495


ok latest version gave in to adding plague priests/monks to the army. 2 games and the warp cannons did pretty much nothing so they are out of this version.
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baltak
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PostSubject: Re: Skaven list   Mon Dec 31, 2012 7:35 am

The only thing that looks off at a glance so to speak is it looks like a mishmash of units not designed to work together. You have 2 plague priests and 25 plague monks, although you could hide a priest in a clanrat tray I suppose. The jezzails seem like an add on that really isnt that necessary and trimming 20 points further would let you run the catapult which is good at taking out ardinary troops. You also have a lot of slaves which will prevent you from putting in some hitters. They can tarpit people nicely but unless you can slam someone in the flank with something useful the points are probably a waste. Just some thoughts more than anything else.
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