Now that everyone has ordered their redundant Death from the Skies it is time to move on to the next "impeding" release: Deamons. I am one to think that they aren't coming out just yet, but maybe with the April release. With rules rumors being hard to come by let us look at some obvious ones right in front us and others not so much.
As most people realize Daemons will lose both Fearless and Eternal Warrior replaced with 5+ invulnerable and Fear. Eternal Warrior never really made sense in the grand scheme of things anyway because wouldn't Force Weapons be perfect to "banish" Daemons back to the War? As for Fearless, see a return of "instability" which is going to be close to 5th edition Fearless.
As I stated in a previous rumor GW is hell-bent on having each army hate something. Daemons are no different they just seem to hate themselves now.
Taking a look at the Chaos Space Marine and Warriors of Chaos books you can see where this is going. Each Chaos God units will hate a certain other god. This leads into the next rules change right in front of us. Depending on the Daemon's God it will determine the special abilities they get.
Khorne: Furious Charge
Slaanesh: Rending, Run bonus, Fleet
Tzeentch: Re-roll 1s for saves
Nurgle: Slow & Purposeful, Shrouded
Other changes that will surely happen...
Flamers and Screamers are getting nerfed, but the real big change will be Deamons having standard Deployment rules: no more Daemonic Assault.
The big reason Deamons were fast tracked has to do with Alessio Cavatore. Chatting with a few inside GW there has been an everything Alessio purge, and Daemons are the last big chunk of Alessio material left. Yeah, I know it sounds kinda petty, but it was a major impetus to get Daemons done. Daemons will still primarily be an assault based army, but that is the nature of the models having to be used both for Fantasy and 40k. That means Daemons will rely on speed to get across the board. Expect Chariots, warp portals, beasts, cavalry, jump troops to help with all this. Then there is cover saves Nurgle is the first piece of the puzzle, but just like certain Dark Angel things expect a "Clouds of Flies" to provide bonuses to cover saves all around. Daemonic Gifts have been changed a bit with the addition of Psychic Powers to the mix for Deamons as well. Chaos Space Marines and Deamons ICs will be able to join each other as long as their gods match up.
Things have been spares from all rumor mongers, but a lot has to do with GW "renewed" lock down; translated GW rumor monger wack'a'mole.
Another good thing to understand is GW is moving quicker with releases than ever before. They had almost an entire year to create a backlog on sculpting and rules. To give you an example, the Chaos Space Marine codex was done in December of 2011. I am not talking about just the rules, but everything the photography, the layout, everything! Dark Angels same thing, done in March 2011. That means Daemons have been done since June and Tau and Eldar compelete or almost complete.
What I am getting at is this is going to be an epic year for releases, with only the Chapterhouse lawsuit and a new CEO possibly getting in the way.
Finally, I have a public service announcement from the dev team, they really want rules questions, so everyone keep on sending in any rules quandaries to
Gamefaqs@gwplc.comThe design team has made updating FAQs a priority, which has been a marked and great change from years past.
Looks like we got some new information how is that for timing according to Dakkadakka this is the model releases for the Deamons as well.
From pizzaguardian at Dakkadakka
New Range Items
Warhammer: Daemons of Chaos
96 page full colour, hardback Warhammer Armies book
Codex: Chaos Daemons
· 104 page full colour, hardback Codex
Chaos Daemons: Plague Drones of Nurgle
This box contains a multipart plastic kit that makes three Plague Drones that are multi-posable and offer collectors a large variety when assembling them
Chaos Daemons: Burning Chariot of Tzeentch/Herald of Tzeentch on Burning Chariot of Tzeentch
This box contains a multipart plastic kit that makes either a Burning Chariot of Tzeentch or a Herald of Tzeentch on a Burning Chariot of Tzeentch
Chaos Daemons: Blood Throne of Khorne/Skull Cannon of Khorne
This box contains a multipart plastic kit that makes either a Blood Throne of Khorne or a Skull Cannon of Khorne
Herald of Nurgle
This Clampack contains a new plastic Herald of Nurgle on a sculpted base
New Finecast Releases
Herald of Khorne
A clampack that contains one highly detailed Citadel Finecast resin miniature
Herald of Slaanesh
A clampack that contains one highly detailed Citadel Finecast resin miniature
Available While Stocks Last
These Items are highly limited, please request the quantity you require and we will supply you as close to this number as we can.
Warhammer Battle Magic: Daemons of Chaos
A deck of 21 cards that contains the 6 spells for the Lores of Tzeentch, Nurgle and Slaanesh as well as their signature spells
Psychic Powers: Chaos Daemons
A deck of 12 cards that contains the Primaris powers and 3 Psychic powers for the Lores Tzeentch, Slaanesh, Nurgle as well
and then there is the GW video up as well...
httpv://youtu.be/HeYgzDvqOK4