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 Warhammer 40K Tournament 1850 @ EGC 9/28/13

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Makari
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Posts : 3251
Join date : 2007-11-10
Age : 38
Location : Milford, OH

PostSubject: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Wed Sep 11, 2013 6:58 pm

Saturday September 28, 2013 All Day

$10 entry all back in for prize support. 1850 points 3 rounds, 2 hours each starts promptly at Noon.

Must have legitimate codex and any required materials including Rulebook and supplement if needed.

Updated Codex Space Marines only, No Black Templar Codex.

Modified Book Missions.






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New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
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baltak
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PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Thu Sep 12, 2013 3:10 am

Is Forge World still legal?
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QCG
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Join date : 2011-05-31
Location : Mason

PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Thu Sep 12, 2013 9:28 am

Will you ever consider kicking these off prior to Noon? Just such a late start in the day for us old grumpy guys with old grump wives that want us home for dinner.
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Makari
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PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Thu Sep 12, 2013 3:02 pm

We generally wrap @or near 7. The reason its at noon is too many complained about starting at 10 and too many over slept... I actually prefer 10 start but then we would lose half the field.

Forgeworld/apoc 40k Approved is legal but must have legal copy of rules and the model no proxies!!!.


_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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Makari
Supreme Forum Overlord


Posts : 3251
Join date : 2007-11-10
Age : 38
Location : Milford, OH

PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Mon Sep 23, 2013 12:35 pm

So an Update for the Tournament this Saturday:

FAQ's not covered by GW
Q: Do vehicles get a Cover save or an Invulnerable save against a Grav Weapon
A: No.

I will post missions later today

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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Makari
Supreme Forum Overlord


Posts : 3251
Join date : 2007-11-10
Age : 38
Location : Milford, OH

PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Mon Sep 23, 2013 12:55 pm

Mission 1
All missions play as per rule book but with the following scoring changes outlined below. Tertiary Objectives are still worth 1 VP each.

Mission: SCOURING: pg: 129 BRB
Battlefield: Vanguard Strike with 5 primary objectives (Place Fortifications before Objectives)
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: : 5 Primary Objectives worth the following VP's(4,2,2,1,1) Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Fast Attack unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Fast Recon (Fast Attack are scoring)











Mission 2
All missions play as per rule book but with the following scoring changes outlined below. Tertiary Objectives are still worth 1 VP each.

Mission: BIG GUNS NEVER TIRE: pg: 128 BRB
Battlefield: Hammer and Anvil
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: 5 Primary Objectives worth the following VP's(4,2,2,1,1)
Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Heavy Support unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Heavy Metal (Heavy Support Scoring)
















Mission 3
All missions play as per rule book but with the following scoring changes outlined below.
Tertiary Objectives are still worth 1 VP each.

Mission: THE EMPEROR'S WILL: pg: 130 BRB
Battlefield: Dawn of War
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: : 5 Primary Objectives worth the following VP's(4,2,2,1,1)
Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Elite unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Elite Units are Scoring as well.

Modified Kill points:

# Units in Army Kill Point per Unit
3 1.7
4 1.3
5 1.0
6 0.8
7 0.7
8 0.6
9 0.6
10 0.5
11 0.5
12 0.4
13 0.4
14 0.4
15 0.3
16 0.3
17 0.3
18 0.3
19 0.3
20 0.3
21 0.2
22 0.2
23 0.2
24 0.2
25 0.2
26 0.2
27 0.2
28 0.2
29 0.2
30 0.2

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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Makari
Supreme Forum Overlord


Posts : 3251
Join date : 2007-11-10
Age : 38
Location : Milford, OH

PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Thu Sep 26, 2013 12:46 pm

If you are playing this saturday please submit list by friday at midnight so we can check lists to make sure they are legit. Send to 513CAG@gmail.com.


_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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View user profile http://myspace.com/makarithraka
Makari
Supreme Forum Overlord


Posts : 3251
Join date : 2007-11-10
Age : 38
Location : Milford, OH

PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Sun Sep 29, 2013 5:20 pm

Results for Tournament:

1st-Dan/Tyranids (3-0) 33.6 VP
2nd-Edge/Chaos Daemons (2-1) 26.8 VP
3rd-Frank/Space Marines Imperial Fist(2-1) 24.8 VP
4th-Chris/Eldar (2-1) VP
5th-Robert/Blood Angels (2-1) 18.4 VP
6th-Mark/Dark Angels (2-1) 18.2 VP
7th-Manny/Space Marine Crimson Fist (1-2) 15VP
8th-Jim/Imperial Guard (0-3) 10.8 VP
9th-Greg/Tau (0-2) 6.6 VP
10th-Russ/Imperial Guard w/ Dark Angels (0-2) 5.4 VP

Thank You guys for coming out and playing!!!

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
Back to top Go down
View user profile http://myspace.com/makarithraka
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PostSubject: Re: Warhammer 40K Tournament 1850 @ EGC 9/28/13   Today at 7:04 pm

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