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 Jan.3, 2008 AT-44

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Keith
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 4:28 pm

About 5:30
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 4:32 pm

cool!!
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 8:56 pm

well boys,Kadden took his first honest win,at AT-43.the total V.P. of the game were Kadden 10V.P.,and Brian 0 V.P..

Great Game.

I will say,playing the attacker was quite diffulcult to play.I am not saying thats why I lost.Im saying it was hard to withstand all that fire power running right at it,like a suicide mission,then running back out of trouble.Its pretty damm tuff to do.Great Game Kadden.
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CJ
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 9:46 pm

nice.....I can't wait till tomorrow......Dan and I are only going to run seek and destryo tho.....Kind of like how you and I played it Brian last week. We both want a game or two like this and make it easy until we tackle the scenerios....PLUS!!! I don't want to start anf mission s until I get my Cry Havoc 14....which should be soon I hope.

FYI....playing 3000 pts......500 as reinforcements.
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 10:03 pm

Thats a big game for sure,Whatch out for Hekat madness.I know he has them.
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Keith
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 10:05 pm

Yes Sig great game, and yes the way that Mission works is hard as hell for the attacker. So next week we are doing the first campaign in CH 14 correct?
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CJ
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 10:11 pm

running 6 toads as well as a Cobra M8 and snake...

also have 20 troops total.....got it all planned out.
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 10:16 pm

Id like to,but Id also like to take a gander at Extraction again,But built a little different.I think I can take it.But you played it ,Ice cold,It was good.Patients in that mission won your game,.I couldnt even get near you.

But with Heavy mechs up front plwing the road might be the way,what do you think?


Yes go over the CH14 as much as possible.Web Striders rule in campaign,also Cyphers used to be good.Not no more thogh.Warriors suck in the open terrain,but heavy mechs ,cosmic hazzards.but be carful of heavy artillery.I will get a perfect fix on indirect fire for next time.Also you need to focus more on special routines that reconstruct to keep morale out of the picture.They also have some specials in these pages,65 CH14,72,AND maybe we can spice up the game with story mode.

Story mode works like this.WE have story mode in front of us.The first mission we caculate what modes we can use the second mission from the first.Understand. Story mode gives your Army special rules that gives them steroids
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 10:18 pm

CJ,running CH15 Is not going to effect your CH 14 missions.
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Thu Jan 03, 2008 10:19 pm

My good friend says he has a list built for the Karmens that will shatter the whole planet.Let you know just as soon as I do.
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Keith
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PostSubject: Re: Jan.3, 2008 AT-44   Fri Jan 04, 2008 4:08 am

I'm excited tohear this
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Fri Jan 04, 2008 7:20 am

KADDEN,I presented a few things really wrong last night at our game.The following procedure must be fixed for the Officer of the Red Blok will be put on the fireing line and shot,with SMGauss sub machine guns,at close range.

Shooting test,targeting A.F.V. as follows:Picking a target.

1."Armoured fighting Vehicles are particulary large targets. .When a unit shoots at a unit of A.F.V.It is possible to target a single A.F.V. instead of the whole unit."

Definition of this,when shooting a unit of more than one A.F.V. in a unit,the first bullet hits the front or closest A.F.V. to the shoot unit.Then any remaining bullets blow through and all hit the second A.F.V..These actions may only be chossen by the shooting unit at the beginning of the shooting testy.If any."Picking Target"

2.Indirect Fire.Who is hit.When the template is placed on targeted unit or soldier,when one test fails a deveation dice is rolled.This gives direction only.Only one graduation or centemeter moved in this direction per dice rolled.All successful shots get two dice per damage,or succseful shot.
I was wrong on deveation,I was moving the template to far.When there was a successful shot fired,(which wasnt alot)I shouldve got two rolled dice instead of one.

The Capt. of the Red Blok hass been repremanded by the courts.His punishment is to get fully naked and clensed of all his mistakes by the Red Blok bathing woeman for high council.If any bad or wrong desisions happen again,Death to the Capt.P.V.
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Fri Jan 04, 2008 7:51 am

I think I have maybe not but you might want to consider if and when we do these small table missionand you know I like running crapp loads of infantry,using those Poltergiest Golgoth.

Your sonic cannon last nigh was awesome.Thats 8 heavy dutie shots into my light armour of 3.

Ouch.Ther armour sucks on the Red Blok.
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Keith
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PostSubject: Re: Jan.3, 2008 AT-44   Fri Jan 04, 2008 9:23 am

Ya I have been looking at the poltergeist and other Golgoth options. Glad you got the indirect rules figured out, should make playing more understanding
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Sigma Golem
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PostSubject: Re: Jan.3, 2008 AT-44   Fri Jan 04, 2008 4:04 pm

Ya by the time it starts running smooth,they will change the rules for it.They said they was going to ,but still havent seen anything happen.They say there swamped with CaoR.

By the way,have you seen the new sculps for confrontation??

[Ok, everything is being moved around because of the new section being added. This really should go into the "Make a Date" forum, so I am moving it accordingly. Sigma is the new moderator for AT-43. Please point any questions at him -Matt]
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Keith
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PostSubject: Re: Jan.3, 2008 AT-44   Fri Jan 04, 2008 10:19 pm

haven't seen the new sculpts for Confrontation.. Are they sweet?
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PostSubject: Re: Jan.3, 2008 AT-44   Today at 4:44 pm

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