So now Warhammer tourneys will now go the route of Magic the Gathering and have tournaments decide what they want to ban from "competitive" play. GW cares nothing for tourney play nor will they sponsor anything outside of World of Battle or maybe Games Day so this whole idea of "game balance" is flawed. I think once people test these things out they will find ways to fit any and all of these items into games. One of the reasons I played Magic and now play Warhammer (both fantasy and 40k) is that I like to see the new things people come up with in their lists and the thrill of a fight with something new. Like I saw in almost 20 years of Magic play, and over 10 competitive, the top players will change and adopt new strategies and the Chicken Little players who like to claim "the sky is falling" will complain until a TO gives them their way or they choose not to play. In the end it is a game to enjoy and if something beats you find a way to fight back. If you choose to take the beating and blame your loss on a model instead of the general who brought the list to the fight then here is to hoping you improve you skill someday. Take the loss and learn from it and find the means to counteract it. While these items look overpowered at first they have weaknesses to be exploited to and it is just a matter of time and effort to find these weaknesses. Now instead of waiting for a new codex I think I will find a way to get me a Stompa for my poor Orks who are thoroughly disrespected in tourney play and now get to bring real gunz, WAAGH!