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 January 25 Warhammer 40K escalation tournament at Epic Loot

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40Kwill
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Join date : 2013-08-27

PostSubject: January 25 Warhammer 40K escalation tournament at Epic Loot   Mon Jan 06, 2014 1:52 pm

On Saturday January 25th we will be hosting a Warhammer 40K escalation tournament at Epic Loot.
The rounds will be 200 point Kill Team, 200 point Kill Team, 400 point Combat Patrol, 400 point Combat Patrol, 500 Full Force Organization
The tournament will start at 12:00.  Each round will be 1 hour.
The entry fee will be $10 with all fees going toward the prizes.
Bring 3 copies of your army list.
Prizes will be awarded for 1, 2, and 3rd place.
Models must be What You See is What You Get.
Bring copies of your rules, FAQ, etc.  You can have digital copies.
Armies must include the same units from previous rounds.  So if you had a Scout Sentinel and 5 veterans for Kill Team they must be in the 400 point round.
Kill Team
200 points or less, and must conform to the following Force Organization restrictions:
MINIMUM of 4 non-vehicle models.  These rules are all in the Kill Team digital edition.

0-2 Troops
0-1 Elite
0-1 Fast Attack

Following all of the rules for the most recent release of Kill Team (2013) available at http://www.blacklibrary.com/games-workshop-digital-editions/Kill-Team.html
We have a hard copy for reference available.

A Kill Team must include a minimum of four non-vehicle, non-swarm, non-beast models.

To also clear up something in the Kill Team rules NO vehicles with a combined Armor Value of more than 33 (adding Front, Side, and Rear Armor Values ) including vehicle upgrades (e.g Necron Quantum Shielding) are allowed.

Combat Patrol Armies will consist of
400 points or less, and must conform to the following Force Organization restrictions:

0-1 HQ
1-3 Troops (you MUST bring at least one Troop choice)
0-1 Elite
0-1 Fast Attack
0-1 Heavy Support
0-1 ‘Swing Slot’ (this may be used to field one additional Troops, Elite, Fast Attack, OR Heavy Support choice)

Armies ARE NOT required to take mandatory unit choices.
All other unit restrictions (i.e. 0-1) apply.

You may spend remaining points on units from anywhere in the Codex.

No Special/Unique/Named Characters are allowed in the Warhammer 40K Combat Patrol event.

As only one HQ is available, Allies are not allowed in the Warhammer 40K Combat Patrol event.

With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.

Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).

Rules Modification
(Psykers):
All Psykers may use ONE Warp Charge per game turn. Psykers may exchange powers as normal.

Rules Modification (Reserves):
At the start of your Turn One  and each turn thereafter.

Forge World/Imperial Armor units are allowed in the Warhammer 40K Combat Patrol event.

500 Point round
Normal Force Organization Chart.  Allies allowed.
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