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 Javorost Skirmish (Kill Team)

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Makari
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PostSubject: Javorost Skirmish (Kill Team)   Sat May 28, 2016 11:30 am

Kill Team 250 points 

2 separate events
Saturday 3PM https://www.gencon.com/events/94455
Thursday 11AM https://www.gencon.com/events/94454

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
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Glitcha
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PostSubject: Rules   Fri Jun 03, 2016 8:32 am

Kill Team Weekender (Javorost Skirmish in Hive City Temperis)
Hive City Temperis has been laid siege to for countless years. The city has been turned to ruins of its once majestic buildings. Now there is only war that lives in this city. The end of the power struggle for the city is the faction that wins will claim the city.

Faction divided up:
Force of Imperium: Space marine Codex (Blood Angels, Dark Angels, Space wolves), Grey Knights, Sisters of battle, and Imperial Guard
Force of Chaos: Chaos Space marines, Daemons, and Traitor Guard
Xenon Froces: Orks, Tau, and Necrons, Tyranids, Eldar, and Dark Eldar.

***Design note: players with the same faction will not be paired against each other, if possible.***


Kill Team Rules and Missions (Saturday)
Kill Team Rules
Point limit: 250
Force Organization Chart
Troops 0-2
Fast Attack 0-1
Elites 0-1
All units must be from the same codex army. No non-slot units may be taken for this event. All forces must have a minimum of 4 non-vehicle models. No formations.
No model may have a base 2+ armor save or a 2+ invul save.
No model may have more than 3 wounds
No vehicle can have an armor rating of 33 (Add FA+SA+BA= total armor rating)
No Str D weapons

Forge World Units are allowed.

Every man for himself: All models that are bought as a squad, but are treated as 1 model units for the purpose of kill team. This will even include models that are wargear upgrades like Tau Drones and Spacewolves Fenrisian wolves. Model with Independent rule cannot join another model to form a unit. This allows models to move, fire and assault independently.

Transport Vehicles: Dedicated transports can only have models from that unit it was bought for it, up to the max capacity of the transport.
You are on your own: no extra models can be generated by any means during the course of the game. The only models that can be in reserve are Flyers and models with the outflank special rule. Any model that has the Deep Strike Special rule, or a rule that allows them to deep strike, instead of starting in reserve is deployed as normal with the rest of your force.
Psychic Solitude: The Brotherhood of Psykers/Sorcercers special rule has no effect in games of Kill Team.
Break test: If at the start of any turn, if half of your total Kill Team models, rounded up, is removed from the game, each model must take a break test (Leadership test). Start with the leader of the Kill Team. If the Kill Team leader passes their test, all friendly models with in the Kill Team leader’s command range of 6” auto-pass their test. If any models fail, the models leave the battle field. The Special rule “And They Shall Know No Fear” allows models to re-roll their break test. Once a player starts taking break test, their Kill Team force is broken.

Codex exceptions:

Codex: Daemons:- Warp Storm special rule is not used

Codex: Chaos Space Marines: - Champion of Chaos special rule is not used

Codex: Sisters of Battle: Acts of Faith can only be used by the leader and the Act of Faith will only effect models in her command range 6″ (or 12″ with the leader trait).

Codex: Space Marines Chapter Tactics Ultramarines: The Doctorians can be used, but will only effect models that are in the leaders command range 6″ ( or 12″ with the leader trait).

Codex: Space Marines Chapter Tactics Red Scorpions: Sergeant that has been upgraded to an apothecary, gives Feel No Pain (5+) special rule to friendly models that are within the leaders command range of 6″ (or 12″ with the leader trait).

Codex: Tau: drones that are attached to vehicles that can detach are allowed to do so.

Leader warlord trait: Leader gets to roll on the leader warlord trait table at the beginning of the event.
Specialist models: every Kill Team has 3 Specialist models that are not the Kill Team leader. These are elite fights that are part of your Kill Team. Players will get to pick their specialist bonus rules at the beginning of the event. To forge the narrative for the event, the specialist bonus rules you pick will be their special rules for the whole event. Specialist Bonus are located in the Kill Team ebook.

Missions: All Missions will be from the Kill Team eBook.
Secondary objectives:
Slay the leader: The same as Slay the warlord. Except if the leader breaks and leaves the battle field, no point is rewarded.
Line Breaker: At the end of the game, if you have one model in your opponent’s deployment zone, you receive 1 Victory Point
Firs Blood: Player to eliminate the first model gets 1 Victory Point
Break the Enemy: If at the end of the game, if you have destroyed half your opponent’s Kill Team and force Break test, you get 1 Victory Point.
Scoring for Kill Team
Faction Scoring- Each faction will earn one Conquest point for each Kill Team that has defeated another Kill Team.
Player scoring- W-L-D and number of Victory points for tie breaker.

http://cincycag.forumotion.com/t5726-javorost-skirmish-kill-team

Sponsorship: Sinclair Games, CAGcrew, Kromlech (Bitsofwar.com)

Prize Support: First place will win 1 30th Anniversiry Marine. 2nd and 3rd will have their choice from a prize pool from Kromlech bits.


Last edited by Glitcha on Tue Jul 12, 2016 2:07 pm; edited 2 times in total
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kronk
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PostSubject: Re: Javorost Skirmish (Kill Team)   Sun Jul 10, 2016 6:35 pm

Hello!  New member of the forums here.  I'll be playing at the GenCon event and I had a few questions.

First off, thank you for running this event!  I'm looking forward to playing some kill team.  Fun way to play some fast games.

Secondly, your link from the GenCon posting doesn't work.  On the Saturday afternoon posting for the Skirmish, the link is cincycag.forumotion.com/t5707-kill-team-40k#39644  This takes you to this forum, but gives you the "The topic or post you requested does not exist" error.

Thirdly, questions!

1. What does "No model may have a base 2+/2++" mean?  Does that mean No models with BOTH 2+/2++ (I can't think of any) or No models with EITHER a 2+ or 2++?  Basically, if the latter, no terminators, artificer armor, etc...

2.  I was thinking of taking Imperial Fists, and I like the DeathWatch Imperial Fists character from that box set GW released.  Could I use that model as a Counts As Heavy Bolter?
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Makari
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PostSubject: Re: Javorost Skirmish (Kill Team)   Mon Jul 11, 2016 2:14 pm

Thank you for letting us know about the link I'll check into that asap.

As for Your Questions:
1. The Latter; no 2+ armor or 2+ invulnerable allowed

2. Counts as is permitted, that is a great model.

1. What does "No model may have a base 2+/2++" mean?  Does that mean No models with BOTH 2+/2++ (I can't think of any) or No models with EITHER a 2+ or 2++?  Basically, if the latter, no terminators, artificer armor, etc...

2.  I was thinking of taking Imperial Fists, and I like the DeathWatch Imperial Fists character from that box set GW released.  Could I use that model as a Counts As Heavy Bolter?

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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kronk
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PostSubject: Re: Javorost Skirmish (Kill Team)   Tue Jul 12, 2016 9:26 am

Makari wrote:
Thank you for letting us know about the link I'll check into that asap.

As for Your Questions:
1. The Latter; no 2+ armor or 2+ invulnerable allowed

2. Counts as is permitted, that is a great model.

Thank you! Our group has been wondering about that!

Should be fun!
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Glitcha
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PostSubject: Re: Javorost Skirmish (Kill Team)   Tue Jul 12, 2016 2:03 pm

Thanks Makari. I've been a little busy with work and I missed this message. I'm going to clarify the OP.
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Glitcha
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PostSubject: Re: Javorost Skirmish (Kill Team)   Wed Jul 20, 2016 8:45 am

Kill Team on Thursday we'll begin checking people in at 11am til about 11:45.
First round: 12-1pm
Second round: 1pm-2pm
Third round: 2pm- 3pm
Break for food 3-4pm
Fourth round: 4pm to 5pm
Fifth round:5pm- 6pm

Kill Team on Saturday we'll begin checking people in at 3pm til 3:45pm.
First round: 4pm-5pm
Second round: 5pm-6pm
Third round: 6pm-7pm
Break for food: 7pm-8pm
Fourth round 8pm-9pm
firth round:9pm-10pm
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PostSubject: Re: Javorost Skirmish (Kill Team)   Today at 6:31 am

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