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 Warhammer Kill Team Arena Championship

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Makari
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Makari

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Join date : 2007-11-10
Age : 41
Location : Milford, OH

Warhammer Kill Team Arena Championship Empty
PostSubject: Warhammer Kill Team Arena Championship   Warhammer Kill Team Arena Championship EmptyTue May 14, 2019 11:06 pm

Fast-Paced tactical skirmish combat in games of 2 players in a combat arena. Rounds will be determined by the number of attendees.

https://www.gencon.com/events/160700


Kill Team Gen Con 2019
(Adopted from BAO 2019)

THE KILL TEAMS
Before the event, each player must create a Command Roster consisting of 3 – 20 models. The rules for Command Rosters and Battle-Forged Kill-Teams are found on page 62 of the Kill Team Core Manual. Each player must bring a copy of their Command Roster for each round of the tournament, plus 1. Each player must either upload their Command Roster to BCP or e-mail a copy of it to the tournament organizer prior to the event 513CAG@Gmail.com. Units and rules from the Kill Team: Elites and commanders’ expansion, will be allowed in the tournament. The Kill-Teams, and their respective Tactics, from Kill Team Rogue Trader, Blackstone Fortress and White-Dwarf Magazine, will be allowed. All Tactics, including those found in Faction-specific starter sets or Expansions, will also be allowed. The Errata and Designers Commentary for the Kill Team Core Manual will also be used for this tournament.

MODELS AND SPORTSMANSHIP
This tournament will follow the ITC rules for: Painting/Modelling and Sportsmanship found in the
“ITC 40k 8th Edition Tournament Format and FAQ “As well as the “ITC Code of Conduct”.

THE BATTLEFIELD
Before any dice are rolled the terrain should be set up in an as symmetrical way as possible without either player having an advantage based on the availability of cover. If there is any discrepancy, please consult your tournament organizer prior to the game starting. Objective-marker placement points are meant to be measured from the edges of the 30” x 22” play-area. (For example, do NOT measure from inside the 1/2-inch exterior walls of Arena maps). Note: The Objective placement for the missions in this pack is compatible with all 4 Arena Kill zones. Boards will be a mix of Standard Killteam and arena boards.

PRE-GAME SEQUENCE (5-minute time limit)
After the mission has been determined each player will
follow this sequence:
1. Share a copy of your command Roster simultaneously with your opponent.
2. Choose 3 Secondary Objectives (from the list on pg.2) and record them on the bottom (secret) section of your Scoresheet.
3. Highlight the models you will use for this game on one of the copies of your Command Roster. Up to 150-points, and Battle-Forged format. Hi-lighters can be provided by the Tournament Organizers, or players can use their own. Once both players have highlighted their teams, they simultaneously share it with their opponent. (If the time-limit is reached before either player has finished hi-lighting their team, please alert a tournament Judge). The players will then proceed to Deployment.

SCOUTING PHASE
Do not resolve the Scouting Phase in any mission.

DEPLOYMENT
The players roll off, and the loser of the roll-off chooses which deployment zone will be their own. The other deployment zone will be their opponent’s. The players then take it in turns to deploy one model from their kill team, starting with the player who lost the roll-off. Models must be set up wholly within their own deployment zone. If a player runs out of models to set up, skip them. Once the players have set up their models, deployment ends and the first battle round begins.

PRIMARY AND SECONDARY OBJECTIVES
Primary Objectives:
At the end of the Battle Round, a player scores 1 Victory Point for each of the following: (for a max of 3 Victory Points each)
• Control one or more objective markers = 1 VP
• Control two or more objective markers = 1 VP
• Control more objective markers than their opponent = 1 VP
A player cannot score more than 9 Victory Points from the Primary Objectives in a mission.

Secondary Objectives:
A player can score a maximum of 3 Victory Points for each Secondary Objective chosen in the Pre-Game step. As soon as a player scores a single Victory Point from a Secondary Objective, that Secondary Objective is immediately revealed to the opponent.

Mission ‘Bonus’ Objectives:
Mission ‘Bonus’ Objectives are objectives that either player can score and are not related to the Secondary Objectives.

SCORING, GAME LENGTH AND CONCESSIONS
Each round of the tournament lasts 1-hour 15-minutes.
Each game lasts 4 Battle Rounds.
Victory Points are recorded on the provided score sheet as they are scored by each player.
At the end of the game, the player with the most victory points is the winner. If there is a tie, whichever player controls the most objective markers at the end of the game is the winner. If there is still a tie, the player who has accrued the most total Victory Points throughout the tournament is the winner. If there is still a tie the game is a draw.
If one player chooses to concede before the game has come to a natural conclusion, they automatically score 0 Victory Points and their opponent is marked as the victor. At the time of concession, the victor keeps their current score and earns 4 additional Victory Points per remaining Battle Round
(to a maximum of 18 total Victory Points).

Secondary Objectives
Attrition
At the end of the battle round, score 1 victory point if more enemy models than friendly models were taken out of action in this battle round.
Bounty Hunters
When an enemy model is taken out of action, remove the model and place a Kill Team token (1” in diameter or less) as close as possible to the center of the point where the enemy model was located. At the end of the battle round, if any models from your kill team (other than shaken models) are within 1” of the center of any of these tokens, remove one of those makers and score 1 victory point.
Called Shot
At the end of the Shooting phase, score 1 victory point if one or more Readied models from your kill team made an attack that took an enemy model out of action in that phase.
Cut Apart
At the end of the Fight phase, score 1 victory point if one or more models from your kill team made an attack that took an enemy model out of action in that phase.
Cut Off The Head
When the enemy Leader is taken out of action, score victory points equal to 5 minus the number of the current battle round (to a maximum of 3 victory points).
Death From Afar
When a model from your kill team makes a shooting attack at long range that takes an enemy model out of action, score 1 victory point.
Domination
At the end of the battle round, score 1 victory point if more models from your kill team are within 3” of the center of the battlefield than there are enemy models within 3” of the center of the battlefield (not including shaken models).
Engage On All Fronts
Divide the battlefield into four equal rectangles, a corner of each of which meets the others in the centre of the battlefield. At the end of the battle round, score 1 victory point if there is at least one model from your kill team (other than shaken models) wholly within each of these rectangles.
Hammering
At the end of the Fight phase, score 1 victory point if you made three or more Injury rolls for enemy models in that phase.
Headlong Assault
At the end of the Movement phase, score 1 victory point if three or more models from your kill team charged in that phase.
High-Profile Targets
When an enemy specialist (other than a Leader) is taken out of action, score 1 victory point.
Obliteration
At the end of the battle round, score 1 victory point if you rolled two or more dice in an Injury roll for an enemy model and that model was taken out of action by that Injury roll.
Prey on the Weak
At the end of the battle round, score 1 victory point if one or more enemy models with one or more flesh wounds were taken out of action in this battle round.
Proximity Alert
At the end of the battle round, score 1 victory point if there is any enemy model within 2" of two or more models (other than shaken models) from your kill team.
Recon Sweep
At the end of the battle round, score 1 victory point if one or more models from your kill team (other than shaken models) are wholly within the enemy deployment zone.
Scout The Field
At the end of the battle round, score 1 victory point if there are models from your kill team (other than shaken models) within 1" of at least three different battlefield edges. Models wholly within your deployment zone do not count unless they are within 1" of a battlefield edge that does not extend
beyond your deployment zone, in which case they only count for one battlefield edge.
Thin Their Ranks
At the end of the battle round, score 1 victory point if two or more enemy models were taken out of action in that battle round.
Unfazed
At the end of the Movement phase, score 1 victory point if two or more models from your kill team fired Overwatch in that phase, and no models from your kill team Retreated in that phase.

Missions to be released July 27th 2019.

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Warhammer Kill Team Arena Championship
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